In order from the 4th Edition book "Forgotten Realms Campaign Guide" House Baenre, House Barrison Del’Armgo, House Xorlarrin, House <font color="orange">HAMSTER</font> Tlabbar, House Mizzrym
Halfling of course. I do wish I could pick pocket NPCs in town just for fun. Have it so you are not successful every time. When you do succeed have it give 1 copper to everybody in your group so they know you are out working the crowd.
The problem they face is that some people complain that it is too easy. What they really need is a “Nerf me, it’s too easy” button. This will allow those who want more of a challenge to have it and those who like it more casual can have it that way. I believe what most games do is have the normal quest line be casual, and…
The reason companies don’t like to announce dates is they are not positive they can make them. If a show stopper bug surfaces before launch that would delay the release, the user base goes into a huge QQ session.
I plan to play and hope to create something worthy of play. I want more games to add the ability for user created content, so I am hoping this does well for both NWO and STO. Content is the one thing most games lack.
Actually, it could be an almost zero impact to character development. You get two die rolls to choose from on initial character generation. You don’t need to change that. The social skill that a class has is usually one of the important attributes for that class. Since they won’t be putting in all the skills, they could…
I was more interested if I could have the ability to have a skill check in one of the social skills to avoid combat. Let say the players have to go to a hideaway of a non-evil NPC and get an item. Combat would be an ok solution but if they had a Devoted Cleric that had the diplomacy skill, they could negotiate for the item…