It can certainly be done. Think, for example, if the current crafting system leveled about as fast as you did, allowing you to make some half-decent blue lv60 gear by the time you got the proffession to lv10. It would not be very efficient, or anywhere close to being the best gear around, but it would be a reliable gear…
Not really. I have 14,2s CD with around 4k recovery. It really just depends on your attributes and feats (mine are not particularly great btw). Ideally, you can reach about 12s CD on AS, but that would require a ton of lv7 enchantments and speccing full int+charisma, which imho is not worth it for just a second or so less…
An infinite supply of horses that were supposed to cost a bunch of zen for each account means that there's no reason for anyone to buy horses through the cash shop. It also makes every other non-CS mount obsolete and ****s up the economy (because the people doint that have an infinite supply of income, until there are more…
One does not need to be a pro gamer to understand basic English. And "respec" is just short for "respecialisation" - a word that is very much real and should be no means be confused with "respect" by anyone with a half-decent understanding of the English language. Notice that last part - it's generally people that have a…
Trickster Rogue without a doubt. CW is very good at not ever getting hit, it just takes more effort than TR, that just facerolls everything. GWF is good at dealing with lots of mobs, but that's about it. GF will one-shot a few enemies, then tockle the rest until his cooldowns are up again. Rather boring. Cleric should…
Endgame solo content for DC is as follows: 1) Dash in front of the enemy group. 2) Use Astral Shield. Stand in it (don't try to dodge anything, just stand still) 3) Very, very, veeery slooowly chip at the enemies' health while taking no damage. Ironically, DC is the class that requires most potions, because a)…
People are "QQing" because this so-called "fix" ruins much, much more than it "fixes". What this game needs is an overhaul of the loot tables, so that epic gear is actually rare and trash mobs are not such utter trash. But instead, they decided to go with the amputation treatment...
BoP gear is just about the worst thing that could happen in an MMO. They might as well turn the game back into co-op, because this change completely and utterly kills the in-game economy. The current system is the MMO standard, and it's the standard for a reason. It's exactly what we need. Though BoP for need rolls is not…
Worst idea ever. Making purple gear bind on pickup, you might as well remove the AH from the game altogether. I really hope this doesn't go through, if it does then I guess I'm done with the game. I do definitely appreciate the salvage thingie though...
Depends on how you grab him. If you grab him by the beard (and ignore him screaming "Not the beard!") a dwarven priest counts as an enchanted (+1 to +5 depending on how many beers he's had that day) flail with 2d6 bonus positive damage and a 25% chance to inflict 1d4 Intelligence damage on hit (you know, all that beer) A…
*Picks up a dwarven priest* I've got a holy weapon! Come at me! Also, where is my dual-weilding monkey-grip fighter? How am I supposed to use both my Myrkul's Wrath and my Akatchi's Scythe from the good ol' days?
Ok, just to make a few things clear: Ancient Greece as a whole did NOT have democracy. The city-state of Athens did, a democracy much closer to "true democracy" than modern democracy can even hope to achieve, but still just as filled with injustice and corruption. Most Greek states, like for example Macedonia, were ruled…
All above numbers were taken from the Forgotten Realms wiki (ie I have no idea if they correspond with 3e or 4e lore). As per FR wiki, usual life expectancy is 200 for elves, 300 for elandrin and 500 for drow, though the actual lifespan can surpass those limits by a lot
Humans are... humans. Unless there's some sort of magic involved, they live for as long as you'd expect a human to live in a medieval setting. Same with Tieflings and Genasi. Half elves live up to to 180. Elves normally live for about 200 years, though they could go beyond 900. Drow normally live for about 500 years…
Dieties is something that, if anything, should be included in the form of factions, not as a character creation option. What is the point of being a follower of Selune just in name, if you cannot actually join her clergy in the game, do quests for your goddess, earn reputation within the clergy and then betray them all and…
It's not a question of whether PVP is good or bad. And it's not a question of whether it fits the RPG part of an MMORPG - no, MMORPGs, unlike MMOFPS, are much different beasts than their SP counterparts. It's a matter of how exactly are you going to implement it to your MMORPG. PVP needs to be a valid part of the game - an…
What you describe is not free to play. That is freemium of the worst kind, one that practically shoves the whole "pay or you get to eat ****" up the players' face. Paying for items in a free to play game should be encouraged, not demanded. If you really want all players to pay that badly, then you might as well make the…
People keep talking about luckboxes like they're some sort of demonspwn bringers of the apocalypse... Luck boxes are not inherently bad. There are good ways to implement them and there are bad ways to do so. Generally, putting something that plays major role in the gameplay, like a top tier ship in a game like STO or a…
Favorites in no particular order: Higurashi No Naku Koro Ni Umineko No Naku Koro Ni Elfen Lied Neon Genesis Evangelion Mahou Shoujo Madoka★Magica Also, feel free to take a look at this list (if for some inexplicable reason you want to know exactly what all of the 140+ animes I've watched so far are and how I rate them)
A 1-minute major stat penalty + gear degradation should be ideal imo. It is not of any real significance (you will not be throwing your monitor on the nearest wall, like if you had just lost 2 weeks worth of experience and gear against some random beholder) but it IS a major set back during a dungeon run or boss fight, and…
Ehmm... RaiderZ IS a AAA game. It doesn't necessarily mean it's a good game -that depends on individual taste- but you would be blind to deny that it does have quite a lot of quality going on, certainly more than many of the recent 60$ retail games.
Nice site. Mainly diggning the music (I know I've heard it a few times before, but I can't for the life of me remember the name of the track). (Though this or this would be more appropriate thematically :p) As to why things are like that... well, PWE wants a minimalistic style on their websites, while Wanmei prefer eye…
You can simply see from the rest of PWE games that were designed from the ground up as f2p to see how they tend to do their monetisation. Which is mainly through costumes, pets, mounts and minor boosts. Do not try to use SWTOR, STO, LotRO etc to judge f2p games - they are fundamentally different in that they were not…
Mounts and costumes do not take much time to make. They are just simple reskins of existing things. You can make a dozen of them in less time than it takes just to balance a class. To think that cosmetics actually takes too much time away from the development of core content is short-sighted. And again, if that was the…
There is no point putting a specific budget for a f2p game, and compairing it with subscriptions. That's not how f2p works. You have money available, you see something you feel is worth buying for the price it's up for, you buy it. Simple as that. There's no point compairing how pricey a f2p is with how pricey a p2p is,…
There are many ways to monetise new classes/races that do not involve paying for the classes themselves. Class/race specific mounts, pets and costumes, that carry an extra air of exclusivity with them, thus being more likely to sell. Experience boosts to help you level up faster with the new class, especially if they have…
Nothing. Monetising actual content in a game designed from the ground up as f2p is unacceptable. That kind of business model is for games designed as p2p then go f2p, and it should stay there (and even there it's appaling). If you charge players that want to play a specific race or class, then your game is simply not free…
Yeah, indeed. You could see the whole history of how f2p games evolved just by looking at something like PWE's game portfolio. They started with very basic and highly unpolished games like PWI. Eventually they got to games that, while still relatively low-value, were quite polished, like FW. And now they get to publish…