Think features like this will give any game much extended lifetime, this sort of "endless dungeon". The suggested stats you invest could even have its own build stricture within current boon system, that is as mentioned by OP, only affecting the mechanic and can be personalized by a multitude of builds. Question is though,…
Terrain effect on various spells: https://youtu.be/AlDPI7oE7PA As you can see, terrain can have a dramatic effect on certain spells, in this case I am using Sudden Storm and Icy Terrain on the most treacherous dummy when it comes to terrain/spell interraction. In this case no damage component of those spells is registered,…
I just remembered two additional bugs in chult area that are pretty annoying. One is that companions enter a death-loop while crossing those "vegetation bridges", forcing players to resummon. Another one is involving TRex in conjunction with soulforged enchantment, when he charges you and kills you, soulforge enchantment…
I am not sure if it will help alot, but indeed item level says nothing, this at least would say a little. But such system can be applied without the need of developers, similar to Worldoflogs for WoW, a devoted player or players could create a site where memebers can upload their combatlogs and have a profile containing…
Stats such as armour penetration are fluctuating, which it shouldn't. (not having any abilities that are proccing that stat, just flat gear/companion stat)
Like other mentioned, Icy Terrain(and similar spells), is extremely sensitive to the terrain it is being cast on, ranging from zero ticks, to 1 initial tick to regular(expected behaviour), I have noticed similar sensitivity to terrain with spells like Steal Time, although not to the same degree, but in certain situations…
Currently Bilethorn enchantment reduces DPS of a cw going a none Icy Veins route, by having its slowing component remove chill stacks. This means that in single target scenario you are better off having no enchants over a Bilethorn.
Ran some logs to determine how the different and new wepons enchants affect my damage. Conditions were: near BiS CW SS Thauma(Abyss of Chaos route), Testing Orb 1000, single target dummy, 3x10min logs/enchant, CD based rotation with priorities: Ray of Enfeeblement>Ice Knife>Disintigrate, same consumables for each enchant,…
wow, wasn't expecting this. Was hoping they would be tuning it a lot more. Now everything rests on next mod, I really hope they release not 1 dungeon but at least 5.
A very sober solution that grants people the very needed predictability in loot. I see no harm in a solution such as this. And pls, BoE needs to have a bigger part in dungeons, all it does is it gives dungeons longevity.
@hypervoreian I see no reason to be speechless mate, we CW's have an option to go two ways as we build our characters, support or dps, its something I wish for all classes. With the proposed change, one of those options would pretty much go away, at least as far I can tell. As for being best supports, I will leave it to…
I fear that this system is flawed, you seem to be trying to hard to make something that cannot work, to actually work. All these different, crazy keys for every dungeon, with high creation times, this defeats the purpose of actually playing the game. Imagine clearing Valindras Tower, slaying all her armies and Valindra…
All parcels received on all characters, really impressive to get it done before the holiday break, great job Cryptic! Merry Christmas and a Happy New Year to you all and all of the Neverwinter community!
Nice feedback Cryptic, keep it up! Can the pc user perhaps lists what letters have been crossed off? I think A and D on pc is done, and I think some more. ok names on PC that has been confirmed start on: A D M