Lol, vendetta.... I'm just expressing my opinion, which is launching powers only to procs stuff is boring, not fun. I've got enough of those respec tokens but thanks mate. :) Surely I'm not clear enough whit my statements, I'm all okay for SS to deal more damage than MoF since they don't debuff as much, what they actually…
Dude, I want all CWs to deal more damage... I switched to MoF because debuffs offer more overall damage than pure dps in a good group. And I will quote Myself since you don't read : I agree completely on an increase in CW damage, just not on a single portion of the CW like you want. Plus this is a topic about increasing CW…
I swiched to MoF recently, which is why I'm opposed to a "boost Storm spell only" strategy. In my opinion, every CWs need love, not just SS. And I would be opposed to a simple "increase Smolder damage" for MoFs, it's not fun. I think CWs were more fun to play with the pre mod4 meta, gather mobs then destroy them with the…
update weapons set min_damage = min_damage*1,1, max_damage = max_damage *1,1 where class = CW. Here, done. Changing stuff in a Database is way easier than changing code, which is what was done for Storm Spell. Changing some numbers don't need testing of every skill on every item, that's ridiculous. Relying on storm spell…
1. What Original State? The real original state or the Mod 4-5 super state where it was overbuffed to compensate for the loss of damage on every other skill? They Nerfed them all, they can bring them back, they all have it on their changelog. ;) 2. Time-consuming? Lol, that can be done with one SQL request. What about MoFs…
Yep, there's a cooldown, but that doesn't really matter on an ever dying melee pet. :) I guess they are terrible, but as long as we destroy every PvE challenge in the game within a minute, we're happy. :)
Yep, it comes from 2 bonding stone proc. Don't tell me you don't overcap arpen with bonding stone procs. I'm also almost done investing in crit, going over 90% as a MoF is not really worth it. Only 2 stats left to boost : Power and recovery. That's the reason I use black Ice enchants instead of brutals. Maybe I'm not…
Insignas of aggression or talent. Stats Allocation is trivial compared to main characteristics. Plus 2CHA is already 800 crit and CA damage. and 2 INT is 800 Power and 400 recovery. STR and DEX ? Absolutely nothing.
+2INT and +2CHA make up for the 1,5K arpen you lose, considering everyone can have more than enough arpen from other sources. VT belt gives way more dps than lostmauth belt.
That's because lightning is your ally! It's been proccing AoC since the start, has been reported many times, so we can only guess this is WAY. :) I've never noticed Icy terrain not damaging anyone, but I've not really been paying attention.
Depending on your pet bonding runestones can be better at r8-9. And if you are going to ditch your augment at one point, what's the point in buying one ? For a dps class, blink dog is almost as good as zhent warlock but doesn't cost as much and doesn't have a useless active bonus.
When you enter it, you have to kill 5 summoners, you get those gems on each of those summoners. You only can get 1 gem per person. The most needed gems are the blue and the green one.
Yes. Same goes to those stats : - combat advantage - AP gain - healing received or whatever it's called in english - Aoe Resist - control bonus - control resist These have not been changed with mod 6, cause they're good as they are.
AP gain scales way more quickly but has diminishing returns. 500 AP gain -> 5% AP Gain 900 - > 8% 1200 -> 9% 2000 -> 10% Conclusion, dont invest more than 800/900 in that stat.