All i want changed for GF is the fact that they have 3 cc moves. With enough recovery, it can become an indefinite cc chain, if whoever they're attacking hasn't died from the first combo already. Plus they're also really tanky which just isn't fair, they do the same amount of damage as a TR. I'd say reduce damage of their…
heres an idea for SE. how about changing it so it does 1 damage per each point of hp missing, up to 3 damage per each point of hp missing? that way you cant one shot anyone who has full hp, or even 1000 hp missing, at best you'll do around 6k damage with a crit. but in pve it becomes so much more useful because now you can…
the problem is with gear, my damage jumped up from 3k with lashing blade at lvl 59 to 10k at lvl 60 when i got my full pvp set. and about balance, all i have to say is create a larger health pool. the reason why TR can one shot a lot of people is because of the low health that most people have. i crit 10k, max hp on a CW…
1000 lifesteal=8% hp returned based on damage. so right now with 1.7k power, i do 1k damage with sly flourish, 2k with crits, therefore healing me for around 80-160hp per hit. mobs in lair of mad dragon hit for about 1k-5k, so in around 30 hits i gain all my hp lost back. its not really ideal, but once you start doing more…
IMO there are 3 ways to build rogues 1)Stealth based. Skills you need for this are -Lurkers Assault, Shocking Execution for dailies -Shadow Strike, Bait and Switch, and Impossible to Catch for encounters -Skillful Infiltrator and Tenacious Concealment for passives. with this you should be able to remain in stealth for 15…
58789 crit, rounded up to 60k. dude had about 20%hp left and was a guardian fighter. idk if shocking execution is based on amount of hp missing or % missing hp but i do 60k crits on mobs in lair of mad dragon as well, but when they have 20% or less hp
not sure if this is relevant, but when i had my level 54 gear, i did around 20k damage with shocking execution. i had about 1k power then. then 2 days ago, i hit 60 and immediately bought my lvl 60 pvp gear. i now crit for 60k with shocking execution, 10k instead of my 3k with lashing blade, and 2k with my normal attacks.…
All classes are OP in their own right. Clerics heal all the time and with 2 clerics healing each other and having their shield up, they can hold a 2v5 fight in PvP no problem. Guardian Fighters take forever to die, especially if there's a cleric to back them up. Great Weapon Fighters just say FK you to everyone and hacks…
I just hate how CW have such a ridiculous stamina cost, they can dodge 3 times in one go compared to other classes which can only do it 2x. not only that, they also have really good range, so is it really fair that they get so much mobility? i dont care about their damage, but its really dumb how they can dodge things…
but how do you kill a CW as a rogue? they get to blink away all the time and dodge pretty much all the slows and stuns i have. im not calling them OP, but im honestly frustrated cuz i keep using deft strike on them and they always dodge away and then the next thing i know im lifted into the air, stunned, and have nightmare…
Honestly control wizards need to have their blink nerfed. its just not fair for the amount of cc they have (freeze, choke and slow, knockback) they also have a much faster shift ability compared to other classes. maybe im just being biased, but i've seen a CW blink about 6x in just 9 seconds which is just so annoying cuz…