fiercesoulkingMember, Neverwinter Beta UsersPosts: 4Arc User
edited June 2013
Greetings from Germany.
I see it the same way the pvp is very fast much faster then in most MMORPG's
Clicking fights like a hack and slay game but you have for each class a teleport skill for surprise attack that make the fights really fast.
About the AH prices on Mindflyer I searched for my GF Armor and Shield most expensive I found 10k AD, maybe it is the class and not the shrad which make the different but I doubt it.
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nukeyooBanned Users, Neverwinter Beta UsersPosts: 0Arc User
TR Does far too much damage.
CW Does REALLY ABSURD too much damage.
Cleric Heals and prevent ABSURD amount of damage...
PVP mess is done.
Oh, and PVE mess too. you can play a 5 man group without some of the classes, but you CANT run a dungeon without a cleric, and it is <font color="orange">HAMSTER</font>.
I know, that this is not the first mmo to "work" that way, but its still a **** system. i remember the leveling dungeons and i miss it. When the roles were not super specific and having a cleric around were not granted immortality.
Those 3 classes are totaly screwed up, GF and GWF are not that op, so they are fun.
What is even worse is you can run a dungeon without any type of tank.
D&D is the holy grail of the trinity and it is completely broken... sad face.
PvP for the most part is rather balanced. TR are a little over the top yes but not any worse than CW. You can see that is obvious seeing 80% of the people that PvP are either CW or TR.
Too much CC
Too much damage
Too much heal
Too much block
Rogues and Control Wizards are so fun! My GF kicks them around all day long in PVP!
I've seen many a GF kill a cw without much ability to resist.
Just to be clear, outside of daily(which rogues generate pretty slowly), don't they have like 20-25 second cooldowns on encounter skills?
Doesn't stealth only charge out of combat/from skills for the most part?
Can't you see rogues in stealth anyway?
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nukeyooBanned Users, Neverwinter Beta UsersPosts: 0Arc User
Dodge is also silenced by TR. When he attacks you (and you don't see him while approaching), you are left only with basic movements, no dodge or other skills. In addition, a organized party can actually render everyone in opposing team defenseless and prone untill they are killed with no means to defend, dodge or counter attack. If two such parties meet, it's just a question who gets the 1st hit.
The real difference actually is that you can finish daily PvP in one hour, playing 4 frustrating matches, or playing for 15 minutes just two matches that you don't even bother to play your very best.
And yes, you can build specifcally for PvP, but that setup won't work well in dungeons unless you want to shout how everyone sucks and that you're best because you died last.
the problem is with gear, my damage jumped up from 3k with lashing blade at lvl 59 to 10k at lvl 60 when i got my full pvp set.
and about balance, all i have to say is create a larger health pool. the reason why TR can one shot a lot of people is because of the low health that most people have. i crit 10k, max hp on a CW is 20-22k. thats half their hp gone in one shot. maybe if max hp for players was increased, or raising the level cap so people can have more hp, these sort of things might help balance PvP more, because one way to counter TR's burst is armor and hp.
and for GWF, maybe give them 5% lifesteal while determination is active, as well as increasing the duration of determination as long as you do damage. not only that, but maybe decrease stamina usage by 20% while determination is active? and also increasing damage on their at-wills from 75%-100%. basically once they get determination up and they're in combat, they'll be so much harder to kill, as well as doing lots of damage. thoughts plz
Hate to say it... but add this to the PvP fix list.
~Gear ratings... perhaps we should have, pvp, groupings based on gear totals. With only 5 ppl in a pvp fight and the game being rather new, a rating system could really shine in this instance. Doing this for the new pvp'ers, and good old veterans alike might make more stick around for the long haul. Why? Fun of course. Fight for gear is the way it should be... spending most of your time insta-ressing, or complaining about OP classes is not fun or PvP.
~DPS in pvp needs to be looked at and challenged.
~Ranged attacks: Do GWF, or GF, have ranged abilities, THAT are at wills? No... Why... cause they are melee... bull nuggets... warriors have thrown things since forever in DnD.
~Mounts: Hate to bring this up, because it's minor, but the difference in mount speeds makes a big deal in the current PVP style of play. Totally unfair advantage in PvP. **Fix** = 50% min/max mount speed WHILE in pvp area's.
~I have other complaints, but i want to test our different power and feat schemes, while wearing the best pvp gear possible for my class... as well as getting the mid to best bang for my buck from pvp quality Enchantments.
Im from Beholder too, and T2 items doesnt sell by that prize. All epic items are not T2, many of them are purple, but they are worst than glory items. For example, with the rogues:
There is armor called "tribal" or something like that. If you see his stats and compare with you glory equip or your duelist, you gonna see a great difference in points. There are weapons and armors epic by 10.000 AD, but the good weapons, are not selling by less of 100.000.
And this has a easy explanation. Is easy get glory items, so you ll have 8.5-9.4 gs. But for take 11 gs...nobody is gonna sell you one icedagger (rogue) for 10.000 AH.
I sell the tribal armor by 8,900 AD, the most cheapest prize in the AH for rogues armor, and the worst armor for our class, try to buy a duelist armor and later come here and tell us how many AD did you pay for it.
Comments
I see it the same way the pvp is very fast much faster then in most MMORPG's
Clicking fights like a hack and slay game but you have for each class a teleport skill for surprise attack that make the fights really fast.
About the AH prices on Mindflyer I searched for my GF Armor and Shield most expensive I found 10k AD, maybe it is the class and not the shrad which make the different but I doubt it.
If you're relying on the daily pvp quest for astral diamonds. http://www.youtube.com/watch?v=y2h34TFYiSM
What is even worse is you can run a dungeon without any type of tank.
D&D is the holy grail of the trinity and it is completely broken... sad face.
PvP for the most part is rather balanced. TR are a little over the top yes but not any worse than CW. You can see that is obvious seeing 80% of the people that PvP are either CW or TR.
Too much CC
Too much damage
Too much heal
Too much block
Too much of everything.. sounds balanced to me.
I've seen many a GF kill a cw without much ability to resist.
Just to be clear, outside of daily(which rogues generate pretty slowly), don't they have like 20-25 second cooldowns on encounter skills?
Doesn't stealth only charge out of combat/from skills for the most part?
Can't you see rogues in stealth anyway?
no :rolleyes:
The real difference actually is that you can finish daily PvP in one hour, playing 4 frustrating matches, or playing for 15 minutes just two matches that you don't even bother to play your very best.
And yes, you can build specifcally for PvP, but that setup won't work well in dungeons unless you want to shout how everyone sucks and that you're best because you died last.
and about balance, all i have to say is create a larger health pool. the reason why TR can one shot a lot of people is because of the low health that most people have. i crit 10k, max hp on a CW is 20-22k. thats half their hp gone in one shot. maybe if max hp for players was increased, or raising the level cap so people can have more hp, these sort of things might help balance PvP more, because one way to counter TR's burst is armor and hp.
and for GWF, maybe give them 5% lifesteal while determination is active, as well as increasing the duration of determination as long as you do damage. not only that, but maybe decrease stamina usage by 20% while determination is active? and also increasing damage on their at-wills from 75%-100%. basically once they get determination up and they're in combat, they'll be so much harder to kill, as well as doing lots of damage. thoughts plz
~Gear ratings... perhaps we should have, pvp, groupings based on gear totals. With only 5 ppl in a pvp fight and the game being rather new, a rating system could really shine in this instance. Doing this for the new pvp'ers, and good old veterans alike might make more stick around for the long haul. Why? Fun of course. Fight for gear is the way it should be... spending most of your time insta-ressing, or complaining about OP classes is not fun or PvP.
~DPS in pvp needs to be looked at and challenged.
~Ranged attacks: Do GWF, or GF, have ranged abilities, THAT are at wills? No... Why... cause they are melee... bull nuggets... warriors have thrown things since forever in DnD.
~Mounts: Hate to bring this up, because it's minor, but the difference in mount speeds makes a big deal in the current PVP style of play. Totally unfair advantage in PvP. **Fix** = 50% min/max mount speed WHILE in pvp area's.
~I have other complaints, but i want to test our different power and feat schemes, while wearing the best pvp gear possible for my class... as well as getting the mid to best bang for my buck from pvp quality Enchantments.
Regards
There is armor called "tribal" or something like that. If you see his stats and compare with you glory equip or your duelist, you gonna see a great difference in points. There are weapons and armors epic by 10.000 AD, but the good weapons, are not selling by less of 100.000.
And this has a easy explanation. Is easy get glory items, so you ll have 8.5-9.4 gs. But for take 11 gs...nobody is gonna sell you one icedagger (rogue) for 10.000 AH.
I sell the tribal armor by 8,900 AD, the most cheapest prize in the AH for rogues armor, and the worst armor for our class, try to buy a duelist armor and later come here and tell us how many AD did you pay for it.