test content
What is the Arc Client?
Install Arc

Comments

  • Both archery and trapper paths lack survivability... trapper path is fun for solo, but that is all. Put wild medicine in all 3 paths or as class feature (maybe with 5 stacks and with a feat in combat path that add 1/2/3/4/5 more stacks).
  • uff... dont need all those tests... the numbers are on the paper... but there are good new, no more boring PVE and no more boring PvP with NW ;)
  • Replace DOT enchants with a burst damage enchat like Terror and alot of your problems are solved
  • This new Predator is another nerf of 5% damage (20% vs 25%) in PvP for Archery (and Archery is already very week in PvP)... HR in global need more survival in all trees, both in PvE and PvP.. my suggestion: put wild medicine as class feature: 4/5% x 10 stacks heal in PvE and 2/2.5% (halved) in PvP , replace the moved wild…
  • The main issue is that the majority of native english speakers are mono language ;) For example in UK if u speak Polish or Urdu or Pakistani u are understood by 100% of the population and not just the 90-95% if you speak English. Probable u got some Welsh guys in the party that dont understand English... try with Gaelic…
  • Add at the list of useless Binding Arrow... in mod 3 the "rubberband" of Bind Arrow agaist melee for archery spec was better of Costrict Arrow... now is 1 sec root (single target... theorical root in line enemies) as Costrict Arrow.
  • The actual level of dmg (or the initial 30+30 vs the actual 20+25 ) for archery in the preview is nothing new... is alot under the peak AoE dmg of initial mod 3 full archery. Archery in live have 20% increase dmg from distance vs 20% fixed general increase dmg in preview The old split shot pre 25% nerf give in mod 3 the…
  • uff... u really dont understand... the problem is writing: I cannot kill a guy in one rotation... ergo nerf that guy (or in slightly less worse manner: give me super buffs for kill that guy)
  • is not the killing in one rotation the problem... I can kill in one rotation probable more and better of a GWF and your 1) & 2) examples with 1-2 shots.
  • 1) ArpPen is a direct Defence/DR reduction, but dont scale well (and tenacity add also always a fixed low level DR... 20% tenacity means that DR dont go below 20%), over some values is better invest in power for increase dmg... overall 24-25% ArpPen is a good value also in PvP. 2) nature blessing influence incoming…
  • Nahhh.. is only my usual method with bad teams that go around (read go enemy base and stop defend nodes) after I defend and cleared the other nodes. After the my usually 2 or 3: "stay in middle node" if Im not wrong ur mate was the guy that yelled "no one can give me orders"... after that I simply stop play... we win at…
  • Ok.. u already got by age the the title as #1 whiner in the server, but with only this hilarious post u got also 4 3/4 stars and #2 spot as the best troll in the server (the max rank is 5 stars with crossed swords... only another post hilarious half of this and u got that rank and #1 spot.. for now the #1 is another guy…
  • The only usefull melee power for a archery specs is marauder rush (around 4-6K dmg) followed by a instant hit with Split Strike and/or Steel Breeze (is the melee counterpart of costrict arrows) for another 1-2K against very low HP enemy... this avoid also one the big problem as ranged striker... in alot of cases need kill…
  • I put also terror enchant in the equation for lesser and normal rank: terror > vorpal and PF without dub For high rank and with a 33% crit chance (or more) is questionable if is better Terror or Vorpal... perfect Vorpal 50% increase x 33% = a average increase dmg around 17% for shot... perfect Terror give +12% costant…
  • wrong calculation... its true that for example with 20% tenacity a overall indication that with 45% DR/0.80 = about 56% dmg reduction, but is wrong... for example with 80% DR and 25% tenacity if one use the multiplicative formula is 100% damage riduction (wrong). Better simple say that tenacity is another mitigation layer.
  • I think that 80% DR cap is too low... 90% DR or maybe 95% DR is the right value... almost all GWFs are too easy to kill and need more protection. Add 99% DR and CC immunity to sprint (and double the speed) for a save escape (not sure if 99% is sufficient, probable half GWFs die when try to escape with the remain 1%, maybe…
  • (copy and past from another thread) The heal of oakskin: 480 hp every second x 10 seconds (+ increase defence), every 15 seconds in preview heal me about the same of a full 10 stacks of wild medicine (2.5% x 10 = 25% heal HP in 15 seconds): tick for around 430 hp (I have only 27K hp and low gear). Both heals about 5-6K hp…
  • Dont post fake impression... the heal of oakskin: 480 hp every second x 10 seconds (+ increase defence), every 15 seconds in preview heal me about the same of a full 10 stack of wild medicine (2.5% x 10 = 25% heal HP in 15 seconds): tick for around 430 hp (I have only 27K hp and low gear). Both heals about 5-6K hp every 15…
  • Smart ppl use humans for strikers (expecially HRs)... the readers of LOL guides use Halflings ;)
  • ermh.. if Im the #1 as losses, Im the world worst HR.. why u downgrade my performances calling me only the worst HR EU? (uff... In before of lock and move in the depths as usual... but the duo Stan Laurel & Oliver Hardy is so excited :/... dam rule 1.02)
  • is a waste of time... those kinds of post are personal attacks and are pruned fast, but... there is a italian saying: "la lingua batte dove il dente duole", a rough traslate is "the tongue beats where the tooth aches"... are u a P2W PvE pathfinder? :) PS: and if u see me in game and u are a 16-17K PvE pathfinder is almost…
  • again with this garbage.. PvE pathfinders are one the easiest prey in game for a FOTM full archery specs They are a easy build to play for the uber build-in features (nob friend), but have zero flexibilty and very low ranged dmg. Its true that all p2w PvP high end HRs go for PvE pathfinders.. good for cryptic wallet and…
  • The nerf in PvP in the Mod 4 for full archery path is too high: 50% lesser heal by nerf the PvP set and the remotion of +20% incoming healing from T1 nature blessing (insert perma TRs smile)... remotion of all CC powers (insert GFs/GWFs/CWs smile) for a ridicule 25% increase dmg on single target with prey. In IWD with the…
  • You are wrong, some HR archery builds use alot aimed shot (and the damage is about the same in live as in preview (minus the increase dmg from eventually prey)... 20% increase damage from distance in live and 20% general increase dmg in the preview now)... with 3 CCs powers is easy use aimed shot in 1 vs 1. In live we have…
  • Another good solution for balance a bit PvP (expecially for the new players) without hurt the cryptic wallet is a automatic rank up of all enchants to rank 7 for domination matchs. This solution is also better for balance stuffs, dmg and all others stats for low level toons and high end level toons with the reduced delta…
  • That is the max (and usually against CWs) and for that spike value need also alot of debuffs on the target... against not debuffed GWFs or GFs u are lucky with 6-8K crit dmg with aimed shot in live. Last week during a fight with a TR perma... I land a 18K aimed shot and the TR a 20K hit on mine in the same instant (and the…
  • In preview binding and costrict arrows for a full archery specs are now only a istant burst damage stuffs (4-5K base dmg each for mine)... a rotation with aimed shot + binding arrows + costrict arrows + destructive shot can reach easy 40-45K dmg in 4 seconds with my low gear HR, but that its all.. no more CC. In live with…
  • Im a low gear HR (self balanced)... only 14K GS... in live my aimed shot has 8.7K base dmg... in preview 11.6K base dmg. In live HR archery have a increase dmg from distance of 20%... so the increase dmg 30% from M4 is a + 10%, but in live u need distance... the fixed 30% is clearly alot better of the 20% from distance. In…
  • binding arrows and costrict arrows have a 0.25 second root (without trapper feats)... if u call that CC :) and dont need the preview server.. come in live and try to contest a node... u die incredibly fast
  • lower CD (10-13 secs from 16-18) for archery dont means nothing... binding arrows and costrict arrows give about the same dmg of spli shot (heal from oakskin is a melee power and the CD is not lowered.. always 15 secs), but u have in preview zero CC... in live is some cases agaist the uber GWF (or the poor GF) die without…