I think I will have enough to make either this week, what would your recommendation be?
For whatever I make , it will be swapped around most likely when I pvp each of my toons, HR, CW, DC, GWF (and soon warlock). Im a little torn as Greater Vorpal will bring better dps, but GPF ticks help out against HRs/TRS .. soooooo
plague fire is not good as it seems.
The tick suck and they are used just to let things like "chance to <insert what> when dealing damage" work as much as possible.
So lets say: pathfinder hr, distroyer gwf. And give an usefull debuff.
Vorpal wins every day hands down in every other situations.
Tenacity: changes everything for Vorpal, I'd go Plague
Tenacity is a PvP stat introduced March 6th, 2014. The tenacity stat increases damage resistance, crit damage resistance and control resistance against enemy players.
Base level tenacity (0 tenacity) provides 10% resistance.
Tenacity: changes everything for Vorpal, I'd go Plague
Tenacity is a PvP stat introduced March 6th, 2014. The tenacity stat increases damage resistance, crit damage resistance and control resistance against enemy players.
Base level tenacity (0 tenacity) provides 10% resistance.
Actually the more ADDITIVE crit resistance players have, the better a crit enchant such as Vorpal becomes, relatively speaking.
That having been said since Greater Plaguefire is the top tier PF level and Greater Vorpal isn't (since Vorpal has a perfect version), I might be tempted to get the GPF even for PvP. Although if the OP wants a safe choice that is good (even if not the very best choice) with every single class the Vorpal is the one to go for.
Currently on the AH a GPF is going at 5.5 mil, while a Gvorp is only going for 3.7 mill. That should tell you something on it's own. Even if you wanted the Gvorp I would still make the GPF first. Sell it, then buy a Gvorp. You'll have almost 2 mill AP left over for your trouble...
Currently on the AH a GPF is going at 5.5 mil, while a Gvorp is only going for 3.7 mill. That should tell you something on it's own. Even if you wanted the Gvorp I would still make the GPF first. Sell it, then buy a Gvorp. You'll have almost 2 mill AP left over for your trouble...
Plaguefires come out of lockboxes. They are a bit rarer and there is no perfect plaguefire like there is a perfect vorpal. But your right if the OP has the AD/Assets, that wouldnt be a bad idea what you're suggesting.
for lesser and normal rank: terror > vorpal and PF without dub
For high rank and with a 33% crit chance (or more) is questionable if is better Terror or Vorpal... perfect Vorpal 50% increase x 33% = a average increase dmg around 17% for shot... perfect Terror give +12% costant increase dmg for every shot and is NECROTIC damage (teorically not subject to all DR reductions) and also 20% debuff defence.
For me for class with high difference as dmg output as HR is better Terror... if vorpal tick on a low dmg shot is a waste respect Terror... also for a class with a AOE as split shot the costant spread 20% defence debuff is nice as team work... the advantage of Terror increase with lower crit chance.
Terror vs PF at high rank: 7.5% increase dmg + 3 x 2.5% dmg stacks = 7.5% dmg dot for 3 seconds + 15% defence debuff (15% increase dmg in 3 seconds, but need 3 hits for reach that level and half increase is dot dmg) against 12% instant costant increase dmg + 20% defence debuff.
Bah... seem a draw or little better terror (for a HR with PvP set and high HP the dot dmg with PF can give more heal that dmg with a low dmg shot... and over 3 stacks PF give only 7.5% increase dmg, but PF have 45% defence reduction vs 20% of terror).
Overall Terror and PF > Vorpal for striker classes as HRs, TRs, Destroyer GWFs (include also in the equation the good debuffs as team work).
PS: terror is lesser common as enchant, but the combined total debuff defence (65%) by PF and Terror is really good... so also a mix of 2 enchants is good in the team).
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Comments
The tick suck and they are used just to let things like "chance to <insert what> when dealing damage" work as much as possible.
So lets say: pathfinder hr, distroyer gwf. And give an usefull debuff.
Vorpal wins every day hands down in every other situations.
bilethorn tr and cw can work well in pvp.
i would give a try to lightening too.
Tenacity is a PvP stat introduced March 6th, 2014. The tenacity stat increases damage resistance, crit damage resistance and control resistance against enemy players.
Base level tenacity (0 tenacity) provides 10% resistance.
Average player will have 20% crit resistance!
http://neverwinter.gamepedia.com/Tenacity
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Actually the more ADDITIVE crit resistance players have, the better a crit enchant such as Vorpal becomes, relatively speaking.
That having been said since Greater Plaguefire is the top tier PF level and Greater Vorpal isn't (since Vorpal has a perfect version), I might be tempted to get the GPF even for PvP. Although if the OP wants a safe choice that is good (even if not the very best choice) with every single class the Vorpal is the one to go for.
Enforce rainbow parties in PvP ---- 10v10 PvP ----
Plaguefires come out of lockboxes. They are a bit rarer and there is no perfect plaguefire like there is a perfect vorpal. But your right if the OP has the AD/Assets, that wouldnt be a bad idea what you're suggesting.
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for lesser and normal rank: terror > vorpal and PF without dub
For high rank and with a 33% crit chance (or more) is questionable if is better Terror or Vorpal... perfect Vorpal 50% increase x 33% = a average increase dmg around 17% for shot... perfect Terror give +12% costant increase dmg for every shot and is NECROTIC damage (teorically not subject to all DR reductions) and also 20% debuff defence.
For me for class with high difference as dmg output as HR is better Terror... if vorpal tick on a low dmg shot is a waste respect Terror... also for a class with a AOE as split shot the costant spread 20% defence debuff is nice as team work... the advantage of Terror increase with lower crit chance.
Terror vs PF at high rank: 7.5% increase dmg + 3 x 2.5% dmg stacks = 7.5% dmg dot for 3 seconds + 15% defence debuff (15% increase dmg in 3 seconds, but need 3 hits for reach that level and half increase is dot dmg) against 12% instant costant increase dmg + 20% defence debuff.
Bah... seem a draw or little better terror (for a HR with PvP set and high HP the dot dmg with PF can give more heal that dmg with a low dmg shot... and over 3 stacks PF give only 7.5% increase dmg, but PF have 45% defence reduction vs 20% of terror).
Overall Terror and PF > Vorpal for striker classes as HRs, TRs, Destroyer GWFs (include also in the equation the good debuffs as team work).
PS: terror is lesser common as enchant, but the combined total debuff defence (65%) by PF and Terror is really good... so also a mix of 2 enchants is good in the team).