I'm currently playing off of a USB drive stuck acting as a USB2(because my dock only has USB2 ports) drive. The big performance hit is loading times being slow. Performance was decent when I was playing undocked and could use my laptop's USB3 ports.
For a while, I couldn't ping crypticstudios.com at all. That's up at least. Assuming that everything rebooted, I bet they're down for at least an hour.
Many years ago, I wrote a routine to convert from CMYK to RGB because OpenLook (who remembers that?) didn't support CMYK, and printers REALLY like CMYK. This was in PostScript, so I did everything on the stack, without any variables. It was roughly 6 lines of code, and it was totally inpeneterable 3 months later.
I set texture memory to 512 meg, and it didn't help. Everything else was set as suggested. I'm still getting better performance with the 32 bit client, so I'll stick with that for now. The only other change I made was set renderscale to .72 at 1280x1024. Before it had been 1 at 1024x768 (which messed with my video card,…
Back when Cryptic introduced the upgrade system in STO, they put it on the test server first, as you'd want. Part of the upgrade process was switching from the old, nonupgradable items to the new upgradable items. STO has a lot of items, and there were errors in the conversion, so people tested upgrading everything. The…
Refactoring takes time and a stable codebase. I'm not sure if Cryptic's release schedule gives them enough time to really go through and clean up their cruft. (They've done it a couple of times in STO, but it's either been when they were having major server performance issues, or powers were stupidly broken.) Unit testing…
I only went with the 32 bit client after mod 14 because of the problems. I'm curious to try Neoroph's solution, but probably won't get a chance until this weekend.
The only efficiencies that 64 bit code gives over 32 bit code is more general purpose registers and being able to address more memory. 32 bit code is usually smaller and smaller is almost always faster. (Back when the '386 was new, if you could keep your code and data within 64K, 16 bit code was a lot faster than 32 bit…
OK, I'm going to address items from a bunch of posts, so I won't be quoting them. Threaded software: If it's using thread pools, or a variable number of threads, the software might care about the number of logical processors on a computer. If it's using a set number of threads, then it won't care. I was writing…
My i5-5300U is dual core, and it's only 2 years old. Dual core hardware's not that hard to find. And as a data point, I tried the 32 bit version of the game, and found it seemed to perform better.
I saw a report in game that right after patching, they could switch instances in Bavoria just like everywhere else, but after an hour or so, it was bugged again.
I had a crash to blue screen, but that was probably a combination of Intel video drivers (don't judge me), docking/undocking my laptop, and repeatedly using hibernation.
Over on the Star Trek forums, they're having the same problems. So far everyone who's had a problem has mentioned Comcast as their ISP. Anyone having this problem NOT have Comcast as their ISP?
Someone got in. I see complaints about brutal enchantments on companions not working, with a response that its a display error. My guess is that they got in before the patch server died.
STO does that, I think. There you can have issues with parts just not rendering at all if a texture is missing. At one point I could click a button and have my Captain's head and torso disappear. Fun thing to do on the dance floor on Risa.
I have a chaos mage with 10,500 il (close to what you get from the Ravenloft starter gear), and I was able to do the daily and solo a heroic encounter. (It was the "protect the merchant" encounter. I walked over, saw the two green names, and assumed that they were PCs. Fortunately, I only aggroed half the ghouls or…
I've been getting "Authentication ticket failed" errors launching Neverwinter from ARC. I can then log in normally in Neverwinter, but it takes a long time to time out before I log in.
Promoted Fleet Admirals in STO are on probation for 30 days, with limited capabilities. I got promoted when Armadas were introduced, and had to bug the other admirals to do the armada stuff I negotiated with the other fleets for me.
I did it today with a chaos wizard, and it wasn't hard. I've completed the Elemental Evil chapter, and am fairly far along in dread ring, fairy land, and with the dragons, which all helped. Also my item level's in the mid 9000s. The 420 gear that we're getting this week should help, and I was able to pick up some nice…