Can also confirm this is happening for me - both on a completed character and uncompleted. Tried with both Account bound Genie's Gifts and unbound. But always advises Requirements not met.
Use the enter key on keyboard to okay the 2nd prompt, that way you just keep hitting enter and double clicking the seal item to buy. All merchants have been able to quickly buy this way since forever.
So on my main character I have the Adventurer's Knapsack (original 30 slot bag), Dragon Hoard Bag (30 slots), and then 5 Runic Bags (5 x 36 slots). The bottom 2 Runic Bags are fully devoted to Fashion, so that would be 72 slots worth. I know a number of other players in my guild being similar (funnily, enough, it's all the…
So if we have over 24 fashion items, we are going to be forced to either buy more slots or use our bank slots (rather than the bags we already store stuff in), and until we do one or the other, we are forced to deal with overflow? What happened to this being unlimited like the unique items tab? Edit: Also, since we cant…
Look at the ship at eye level from your toon (rather than top down), the interact message should pop up for you to hit F. It seems they recently changed these two to have a very small interact box.
I know this has been asked for multiple times over the past couple of years - could it be added to that wish list and hopefully it appears in the game one day?
Each chest needs to drop 1 UES per run. So thats 2, split between 5 people. If people want to farm with Leg Dragon Keys they can. It fosters doing multiple runs with friends and guildies so everyone gets a UES after your series of tongs. I don't know why the devs seem to think that Rank 14 should be basically impossible to…
Basically 2xenchants is when you'll want to open all of your leadership bags/boxes/coffers/invoke bags, etc. As the new gemstones will be doubled. The new 2xRP (or whatever they call it) now has bonus rp dropping (like how dragon hoards work, kill enemy have gems stories drop into inventory). Suppose we will want…
The currency conversion can't be doubled? Exactly how? All they need to do is double the reward given, they've done it before. It would have been nice that this sort of behaviour was announced when the seal trading went in during Mod 12 (rather than us having to wait and figure it out ourselves).
I've been saving mine (partly for this, and partly because stuff was character bound in Mod 12), it's a shame that this wasn't a nice bonus. @nitocris83 - can you please get confirmation on whether this is acting correctly or not?
It's the effect of having a high control bonus - the higher your control, the further you move them. For enemies with pretty much 0 Control resist, this goes over the original numbers (pre mod 6), so it causes them to go past the landing spot.
Nope, D&D settings are the low hanging fruit, once it gets done, then they can FOCUS on your requirement of turning the Guild Hall into a Dungeon (that my D&D group can adventure through).
PC people - Every time I am in a party and we kill a trex, only 1 fang drops. We all see it on the ground, whoever picks it up first gets it, whilst for the rest it disappears from the ground. I cant tell you times because it happens all the time since the "fix" to make more fangs drop. The only way I've found to avoid…
When you say drop loot, is this the loot on the ground, or the seals that should auto-drop into your inventory once he is dead? Not been receiving seals from him for any runs.
Last I checked it's correct. Its a chance of a Greater mark, not a guarantee. Tuesday, Wednesday, and Thursday are set mark days for the three lairs and Sat+Sun are random no matter where you go.
Quartermaster Bags - Once you have Quartermasters at Rank 13/14, the stuff dropping is Quartz (1 Refinement point) and Peridots (50 RP), and rank 2s... Looks like going over a certain percentage bugs them out.
Hey @terramak - can we also get the Purple Enchanting stones in the WB OR get the conversion function turned on please? Exceptionally hard to rank up additional enchants to test stats without them.
If you had bets on being fixed for week 9, then you'd be mistaken. @nitocris83 - can this please be fed back to the team that I have 2 guilds with identical stores EVERY week. ( weeks now of testing (with changing how we set them up) and I cannot get the two guilds to have different Merchant stores.
Few of us are also no longer seeing Bear your sins pop up in the combat logs either (where it did in the past) - feels like devs have tweaked the DC and accidentally sent the changes to live.
With all the threads about Bonding and Refinement and Queues (OH MY!), I forgot to check until last night. But Another week, another 2 identical stores between the two guilds. At this point I think we should all start betting on how many weeks it will be before the stores are different? A GMoP entry, winner(s) take all?…
Except that's what you are doing - you are making it longer to complete (as different queues take different amounts of time). You are once again making it harder for alts - where is @"mimicking#6533"'s promise about making the game alt friendly> With the changes to refinement and the new levels, we need MORE AD in order to…
With the new stats (from the technical thread), a rank 14 will give 25.5%, Hence and Augment with 3x Defense will give 176.5% with 100% up time. ANd there is only 1 augment that has 3 defense slots.
If you think an extra few stats from rank 14s is going to compensate for Bondings, then you you might want to recheck exactly how many stats bondings give. The final fight in Tomb does not leave you with much room for error. The group can make 1, maybe 2 mistakes. The lower stats (even with Rank 14s), means fights will be…