1. The "PvP Patch". I could care less about this pvp patch with HD and Tenacity. I don't pvp that much, but when I do, I just do it for the daily. 2. PvP Before and After. I almost always do dungeons and other PVE content, but as mentioned above, I only pvp for the dailies 3. The Foundry. No offense, but I really don't…
Thank you all so much for the feedback! And I forgot to clarify that I always want to have Astral Seal for one of my at-wills because it's so good. Therefore I can't slot in both BoB and Sacred Flame
So I did some monsters on ice events and found that the green lights with rocks around them that were a problem in the preview server were still there. I think it's because of the daily power Meditation for the Hunter but I'm not entirely sure. Please fix this, this has been going on for almost a month now. It's affecting…
First of all, Queue*. Please spell it correctly. Second, you have to be patient with cryptic. This is new material and they need to fix it. Just give it time
I've gone into some pvp matches lately as a CW and when I try to repel GWFs, it just stuns them. It doesn't repel them at all. There wasn't any DCs in the pvp match which was really odd.
I give this idea a +1. I catch myself a lot not invoking but using the gateway for professions. I wish they'd make a system where you could consume a portable altar and maybe spend a little gold for the compensation of not entering in game.
Steal time and SotEA still give good AP. EF gives more AP when not on mastery, so that leaves something else on tab. I was thinking maybe chill strike or sudden storm/fanning the flame depending on what paragon path you chose
Well, I tested EF on tab out on 3 mobs and I got almost no AP, even less than I expected. When I took it off of tab and put it on one of the regular slots, I got much more AP than if it was on tab. I don't know if his is a bug or what, but it doesn't make sense. Less AP gain on the spell mastery version?
I know for a fact that some people don't like soulforged (especially the perfect version) because the black smoke or whatever can completely block out colors that people have dyed their gear as
Truthfully, I suggest you buy the ancient orb. There's no stat difference between that orb and the FF orb. The ancient talisman has just about 45 less GS than the FF talisman. Overall, it's definitely not worth the several thousand diamonds just for about 45 extra GS.
Technically, the player base can set the price of anything. This is why the High Vizier set is about 800k a piece. The price will fluctuate a lot at first but then it will even out somewhere, and where that somewhere ends, no one knows. Personally I think the price will increase because the demand will be the same but the…
They definitely won't do this in the Shadowmantle module, but I think they should do it as soon as possible. It would be awesome to switch to a pvp build back to a pve build and vise versa
GFs can chain stun/prone while doing decent damage if they're conqueror. GWFs can stun/prone a little less than GFs but they do a HAMSTER ton more damage.
One thing I'd like to say about your spell rotation: Try walking up to the mods, hitting Steal Time then Shard then IT then continue with COI. You don't waste a teleport and you're guaranteed to hit your shard at point blank range. As said above, you maybe wiping because of bad players. Maybe they're new, they're new to…
If we could use multiple companions, some people would just buy all augments and just stack gear and runestones. I think 1 companion is enough, you just have to gear it up with good gear, which can be hard and/or expensive
If you want more damage straight up, get vorpal. If you want more healing, vorpal. If you want to debuff and help other team mates, GPF Lightning is good if you want AOE damage and bronze wood is best for solo. Holy avenger is complete trash. Don't use that. It all comes down to your preference
Ummmmmm You're just mentioning SINGLE target control. We have MASS control also. Arcane singularity hits unlimited amount of enemies and it pulls them into one area. Then we have shield which senergizes with singularity when you want to punt. We also have steal time, and shard of the endless avalanche. The other classes…