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The nerfing of entanglement - alternatives?

ethandwethandw Member, NW M9 Playtest Posts: 80 Arc User
edited December 2013 in The Library
Hello all,

I paid attention in dungeons that entanglement on tab is pretty useless now for AP regeneration.

My question is how do you recommend to enhance AP without entanglement?
What abilities/spells/feats/companions/artifacts would you use to gain AP faster?

I was thinking perhaps on controlling action feat, over 3000 recovery and or more wisdom.

I hope someone publishes an updated build guide to cw for module 2.
I may have to respec again :/
Post edited by ethandw on

Comments

  • skippymcjuniorskippymcjunior Member Posts: 46 Arc User
    edited December 2013
    Well, I tested EF on tab out on 3 mobs and I got almost no AP, even less than I expected. When I took it off of tab and put it on one of the regular slots, I got much more AP than if it was on tab. I don't know if his is a bug or what, but it doesn't make sense.
    Less AP gain on the spell mastery version?
  • candinho2candinho2 Member Posts: 550 Arc User
    edited December 2013
    ethandw wrote: »
    Hello all,

    I paid attention in dungeons that entanglement on tab is pretty useless now for AP regeneration.

    My question is how do you recommend to enhance AP without entanglement?
    What abilities/spells/feats/companions/artifacts would you use to gain AP faster?

    I was thinking perhaps on controlling action feat, over 3000 recovery and or more wisdom.

    I hope someone publishes an updated build guide to cw for module 2.
    I may have to respec again :/

    Well crypt cant make an update without ****ing the CWs lifes.
  • uurbsuurbs Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 449 Bounty Hunter
    edited December 2013
    Wouldn't this be better located in "The Library"?
    ethandw wrote: »
    My question is how do you recommend to enhance AP without entanglement?
    As long as you do not need to have "Arcane Singularity" constantly up and running, you're doing fine.
    ethandw wrote: »
    I hope someone publishes an updated build guide to cw for module 2.
    Take a look at Grimah's Dread Ring Spellstorm Thaum Spec. (PvE)
    Proud member of Dragon Clan - German Gaming Community
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited December 2013
    It is odd that there is less AP gain for the spell mastery version than the regular version. You'd think that they would at least be equal, if only equally crappy.

    But Controlling Action feat is still useless, because it gives you a percentage of *additional* AP that you would get, not a percentage of *total* AP. So if an encounter would give you 2% AP anyway, with Controlling Action maxed out at 5/5, you would get an additional 10% of 2% = 0.2%. That is a lot of feat points for very little AP.

    Edit: Instead of Controlling Action, I think Critical Power in the Renegade tree now becomes basically essential.
  • skippymcjuniorskippymcjunior Member Posts: 46 Arc User
    edited December 2013
    Steal time and SotEA still give good AP. EF gives more AP when not on mastery, so that leaves something else on tab. I was thinking maybe chill strike or sudden storm/fanning the flame depending on what paragon path you chose
  • ethandwethandw Member, NW M9 Playtest Posts: 80 Arc User
    edited December 2013
    uurbs wrote: »
    1. Wouldn't this be better located in "The Library"?

    2. As long as you do not need to have "Arcane Singularity" constantly up and running, you're doing fine.

    3. Take a look at Grimah's Dread Ring Spellstorm Thaum Spec. (PvE)

    1. I don't know.
    2. Well, you do in advanced dungeons. I can't imagine myself with less singu in CN.
    3. My build is very similar to your renegade only with Evocation instead of chilling presence.
    I want to be an effective renegade like before :/
  • ethandwethandw Member, NW M9 Playtest Posts: 80 Arc User
    edited December 2013
    Steal time and SotEA still give good AP. EF gives more AP when not on mastery, so that leaves something else on tab. I was thinking maybe chill strike or sudden storm/fanning the flame depending on what paragon path you chose
    I believe it may work, but without entanglement we lose control.
  • skippymcjuniorskippymcjunior Member Posts: 46 Arc User
    edited December 2013
    ethandw wrote: »
    I believe it may work, but without entanglement we lose control.

    I mentioned putting EF in a regular slot rather than tab so that we could gain me AP to spam more Singularities, hence more control
  • ethandwethandw Member, NW M9 Playtest Posts: 80 Arc User
    edited December 2013
    Ok i'll try that, but they should fix entangle on mastery so it at least generates as much AP as in non mastery.

    Is there any way to contact the developers and report this issue?
    Report bug will do?
  • caloriencalorien Member Posts: 177 Arc User
    edited December 2013
    You might try the Module 2 Known Issues thread in Bug Reports, the devs are monitoring that thread.
    The PWI info-fox formerly known as Mayfly - Dreamweaver
  • uurbsuurbs Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 449 Bounty Hunter
    edited December 2013
    ethandw wrote: »
    2. Well, you do in advanced dungeons. I can't imagine myself with less singu in CN.
    We use only one and at most two Singularities during any given trash pull in CN. Azharzel is going to be a different matter, that for sure.
    ethandw wrote: »
    3. My build is very similar to your renegade only with Evocation instead of chilling presence.
    I want to be an effective renegade like before :/
    I used Chilling Presence only for Single Target encounters. Besides I ditched the Renegade and am currently using Grimah's Thaumaturge build--which is giving me more AP's, at least to my subjective observations.
    Proud member of Dragon Clan - German Gaming Community
  • uurbsuurbs Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 449 Bounty Hunter
    edited December 2013
    ethandw wrote: »
    I believe it may work, but without entanglement we lose control.
    For me (us--my guild), Arcane Singularity and Entangling Force, were mostly for grouping the targets together so that our melees could use their AoEs. For continueing control, we already relied on/used Steal Time, Shard of the Endless Avalanche, Oppressive Force and some freeze from Chill stacks. Besides the "normal": best controlled enemy is a dead enemy :cool:
    ethandw wrote: »
    Is there any way to contact the developers and report this issue?
    Report bug will do?
    Report a bug in game and post it in the thread about known issues.
    Proud member of Dragon Clan - German Gaming Community
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited December 2013
    The devs have said that ANY power which generates AP based on targets hit is a bug unless the tooltip specifies otherwise. GWF and GF have already had some of their powers hit as well. It's going to come down to stacking Recovery, maximizing stats and taking the right Feats and Boons to be able to toss off dailies quickly. Of course all of this balancing of classes is annoying when they do nothing to balance the dungeons to make the dev's preferred balanced party really preferable.
    "We have always been at war with Dread Vault" ~ Little Brother
  • ethandwethandw Member, NW M9 Playtest Posts: 80 Arc User
    edited December 2013
    uurbs, I like your resourcefulness and I think i'll try Grimah's build and your spell combos on neverwinter preview server.

    pitshade, I don't like what they did to entangling, but putting that aside for now, currently there is a bug with entangling on mastery that should be fixed regardless of this decision.
    Just to make the situation clear: I feel like I get more APs with magic missilles than I do with entangling on mastery.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited December 2013
    conduit on mastery will give you the most AP if thats what you are looking for.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited December 2013
    ethandw wrote: »
    pitshade, I don't like what they did to entangling, but putting that aside for now, currently there is a bug with entangling on mastery that should be fixed regardless of this decision.
    Just to make the situation clear: I feel like I get more APs with magic missilles than I do with entangling on mastery.
    Yes, I understand that. I'm just trying to point out that whatever power people start using to build AP is liable to go the same way, if it generates based on targets hit. Eventually, it's going to come down to Recovery, stats, feats and boons. I do hope they fix this bug, EF has always been one of my go to powers when soloing. Just add it to the list of other bugs, ArPen not working on all powers, Shard going away when CC'd, even the annoying graphics glitch with weapon enchants on orbs.
    "We have always been at war with Dread Vault" ~ Little Brother
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