Ok, here is a bit of help, I am not going to write out everything because I am not sure yet on exactly what is best. Generally for tanking your at will should be shielding strike and oath strike. You use shielding strike to keep up the shield and oath strike is great if you ever lose agro because it has a hard taunt. Your…
You asked for a spec that can not be played, you want to go for tanking people can give you a main tank spec. What you asked for was an off tank/solo spec which does not exist and is not possible. Your option is to go full tank or full heal, neither will work well at the endgame without a party, its doable because its…
Exactly this, they are an amazing tank or an amazing healer and both specs are amazing buffers. They easily make up adding a full dps class from the buffs they bring to a party. The thing is your never going to be doing good dps, even a tank GF is going to do twice your personal dps, but you would add more dps to the party…
Yeah your not really ever going to be an off dps tank. The paladin was not designed for that, it was designed to tank or heal. You get very very little in the way of dps increasing options even the supposed "DPS" feat tree is about 90% support and not personal dps. That said you can pretty much solo anything as the class…
I find the best options are the dps pets, once you reach level 30 your hp will not even drop from most regular content. The healing pet is pretty much useless for most paladins I think. The thing is your dps starts to drop off at the same point where other classes tend to pick up dps. This is mostly due to the fact that we…
I am not sure where you get that, that is not even close to an normal i7, it actually is not really even comparable to the newer i3's. It is about equal to one of the lowest end i7's from about 2008 and the intels actually work better for games, its really about comparable to one of the mid grade i3's in performance in…
I actually went with the dps tree and then my last 10 points are going into the 5 deflect and the 5 ac, I thought about the 10% reduction in encounters, but honestly 10% encounter reduction is very minor, I mean at best your talking taking 1 second off of 10, compared to a massive boost in survivability. If we were reliant…
Honestly it seems like everything has a soft cap to hit and then start focusing on other stats, ie at about 3k recovery then 4k defense after that you should work on deflect until 2k then you should probably work on regen or life steal and power as power does not seem to have an actual soft cap.
Well, to fix the players who afk and autoattack or something all you need is to autokick anyone that stays in the starting area for longer than 2 minutes. I am honestly surprised they did not implement this over kicking people who just do nothing.
Honestly, both your examples are fairly bad, tanks can't tank any other way than running a full dps build because agro right now is broken and stab is useless for tanking more than a few mobs at a time so the only option they have is the dps build for the most part, a turtle build is practically useless when its impossible…
The turtle build will likely become much more important when raids and different style content comes into play, the problem is right now most of the content is all about Add control so tanking is less important than having dps to burn the adds. I figure we should see a bit more variance once the healing threat is fixed as…
The GF has such a high skill cap that many players have trouble with them so they tend to either suck or be really good, a decent one is hard to kill 1v1 and are a threat if specced and played right, but also not hard to shut down if you have good teamwork. The problem is everyone goes into pvp with a 1v1 mentality from…
In general the only one who wants tenebrous is the tank for the initial agro grab, they actually have probably the worst actual increase, the difference is when you have 4 of them and plaguefire and they all proc off your threatening rush at will it gives GF's a huge boost in initial aoe agro when combined with the mark,…
Not really, it should be like this, it actually balances pvp so that the deciding factor is not gear as much as it is player skill, or it would if it was properly itemized and had all the pieces. I would rather see PvP gear stats changed a bit though so it was not so useful for pve though. Honestly they should add some…
This boss is actually fairly easy if you know how to deal with adds, the thing is you should have the guardian tank the dragon to the side while everyone else kills the adds, only when every add is dead should you dps the boss, if you are doing this right it makes the fight easy, even if you have poor dps its still easy,…
Please tell me we do not go from beautiful looking plate and scale mail that actually looks realistic to that <font color="orange">HAMSTER</font>. Why in every game does the better your armor get the less it actually looks like armor and more like an insane person wearing everything he could find strapped to his body. I…
I agree they should have put a note about fixing the skill so it was effected by defense and armor, but it was obvious that the skill was bugged and did more damage than it should, people should have been expecting a fix. I think they actually fixed a few bugs with the actual defense and armor stats as they seem to give a…
The problem is mark drops off as soon as the mob damages you, so while it is great for pulling a mob off someone else it has very limited use in keeping your agro built up unless you go with a turtle build.
The skill was not even nerfed, all that happened is that it was made so that it properly was reduced by defense and armor. It was obvious the skill was doing more damage than it should have when you compare it to all the other rogue skills base damage and what they actually hit for. The problem was the skill was ignoring…
The difference was the skill was broken before and would bypass defenses instead of being reduced by the defense stat. Now that the skill properly gets reduced by deflect/defense it is where it should be. Its not really a nerf as much as they fixed defense and AC not properly working on all the skills. They did not nerf…
In general if you have money and are executioner spec crit is best, The reasoning is once you hit 100%+ severity crit becomes your biggest damage increaser by far over anything else. It is quite expensive reaching that point.
I am kinda drawn, it seems like I can generate much more hate and keep agro better by just using cleave or a threatening rush to frontline surge combo than trying to gather the mobs up and stab them. In a perfect world where mobs stack well stab would be much better, but more often than not the mobs do not want to line up…
I agree, it should actually be the opposite, you should not be able to globally chat until level 15 outside of a sort of newbie channel. The chat system is a bit wonky as well, The zone chat is ok, but I would really like a global chat of some form. I honestly do not mind the instancing, in an open world you tend to end up…
You should be able to run the computer at 1280 by 1024, you wont be able to run at a higher resolution than that with that low of a computer. The other thing is your CPU and ram hold you back by a lot, not so much your video card, you will have serious issues any time you are in a crowded area because of the CPU and ram…
It is actually hard to tell as we do not know all the paragon paths right now. The only real viable build post 30 is stealth based because you do not have the paragon paths for the other builds. That being said, I see the main builds being a crit based build, the stealth build, and a more general build.
No you actually choose the paragon path when you hit 30, You can place the heroic feats into any of the paths though. The paragon path is separate from the heroic feats as it mainly gives you different skills and abilities depending on which paragon you choose, but you can actually mix and match the feats as you choose.
A lot of people do not understand stealth. The way stealth works is that it ticks down slowly, but while stealthed enemies know you are there but will not attack. The other thing is your at will abilities do not break stealth at all, however your encounter abilities will break stealth as soon as you use them even if you…
I actually think that is an intended downside to the ability is the difficulty to see, otherwise the skill is just too overpowered. Honestly it already is so good that it makes the other daily's practically useless, even using it for just the damage bonus it easily does twice the damage of any of your other daily powers…
Not really, you are mostly trading your ranged for it usually, you should be keeping your main damage attack as left click. Gloaming strike is meant to be a utility at-will not a primary attack. The main thing most people are losing is the ranged ability to gain more stealth which is a completely acceptable tradeoff for…