One of the problems I see if the way the forum is moderated/categorized. For instance, the AD leadership thread of like 70+ pages is mostly what you say above (bickering, non constructive), but there are some good posts with suggestions in there that don't get seen by a majority of the community because it's so full of…
MY SUGGESTED FIX FOR AD Raise RAD cap to 100k per day It should be possible, with grinding, to get enough for 1 SMOP perday. Add more RAD to each dungeon, Skirmish, and PvP T2 Dungeons get 10,000 first run, 7,500 second run, and 5,000 each run after (no cap) T1 Dungeons get 6,000 first run, 4,500 second run, and 3,000 each…
I just finished your new book "Archmage" and was impressed. Being 40 years old, your books make me feel like a kid again every time I read them. Thank you. What's at the top of the list of stories you haven't gotten to write yet?
With the data we've been given, here is a basic idea of what it will cost to make rank 8 through rank 12: Rank 8: 64,932 Rank 9: 190,012 Rank 10: 466,966 Rank 11: 715,849 Rank 12: 1,182,702 This is based on about a .04 cost ratio for RP and a P.Ward about 3700AD.
Will this change Artifact upgrades? Instead of 5 GMOPS to Mythic, would you need SMOPS, or at they keeping it at 5 GMOPs at the lower price above? So, this last Dbl RP I upgraded 4 artifacts to Mythic 20 GMOPs x 75k (VIP cost) = 1,500,000 AD New system would be 20 GMOPS at 18,750 = 375,000 AD Well, that sucks that I just…
MY SUGGESTED FIX WITH NO LEADERSHIP AD Raise RAD cap to 100k per day* It should be possible, with grinding, to get enough for 1 GMOP perday Add more RAD to each dungeon, Skirmish, and PvP* T2 Dungeons get 10,000 first run, 7,500 second run, and 5,000 each run after (no cap) * T1 Dungeons get 6,000 first run, 4,500 second…
The change is going to cause a lot of people to quit. Consider the amounts of AD for things like: - RP - Marks for enchanting - Guild Stronghold - Profession tasks for Rings, Belts, etc (100,000 AD) Those prices will HAVE to come down, because they are based on a ****stic economy. Most people will not wait around for THAT…
It is radical. This will cause a lot of players to leave, no doubt. I think it is needed, but it's going to take a lot of adjustment on the player part, and it's going to be a hard few months to see what this does to the economy.
I did some tests using just Duelist Furry for 1 min against a dummy, using Legendary Strength Belt vs Legendary Dex belt. I used stealth when it was up (during final flurry of blows). With Strength belt: Total Damage in 1 min: 1,078,000. EncDmg was 15,947. With Dexterity belt: Total Damage in 1 min: 1,056,000. EncDmg was…
As someone said, it's hard to know using test server. I ran a couple weeks ago using Sabo build, and did CN and ToS. I did the most damage, but we didnt have a CW. Mind you my TR is like 20k, with 10k power. Using the Sabo build, you can do the above tactics (using Blitz and Dazing Strike), and because of the T5 feat, both…
I think we're almost there (PvE side, I don't PvP so can't comment on them). I now only want to see the stats looked at. Dexterity should be our best stat, and as stated numerous times, with the changes to stealth and being 100% crit, now the best stat is Strength. Rogues should get their damage increase via Dexterity, or…
Crush, It would be nice to get some sort of feedback on what other fixes changes you guys are up to for the TR. There are a lot that play the TR as main, and being stuck in 'limbo' with these changes leaves little motivation to play. Feedback, good or bad, gives us motivation.
Thanks for noticing. I didnt think to look at the parse date. ;) I have stated multiple times already in this thread that Dexterity is actually the worse attribute for the TR now on test, which is completely bonkers when we're supposed to the Dex based class. I have been waiting on these changes to determine what's best in…
The only noticeable difference between our gear/stats is Dexterity. My stuff is all Legendary, using Dread Armor, and my Power is 10,9. I currently have a Dex belt. I wonder if Strength really adds that much damage? Also, did you do this with the latest test server changes to Shadow of Demise? I see it's your #2 damage,…
I just tested single target against a dummy with Sabo vs. Executioner. 3 minutes Sabo: 2,243,000 3 minutes Exec: 2,193,000 Maybe I need to rephrase what I said before. It's not that executioner is severely lacking in damage, it's that it isn't above any beyond that of Sabo. Plus, Sabo gives you more utility (increased…
Feedback I truly think we are almost there. Faster At-wills with more utility Increase all the animation speeds. Make Duelist Furry give us deflect with increased hits. Gloaming Cut is slow, and boring, but can hit like a rock. I would actually prefer something less because it already has a great utility of adding back…
Just ran two dungeons on my TR: 19k GS, Crit and Crit Sev based with P.Vorpal; Legendary Dex belt and 3 Legendary Artifacts 10.5k power, 3k Crit, 2.5 AP, 3.5k Recov Ran Sabo build, with the Crit Sev feat from Exe. A DC, running with High Prophet, Dread Weapon, no belt, and stats still spec'd for healing (i.e. only 500 AP)…
Just ran two dungeons on my TR: 19k GS, Crit and Crit Sev based with P.Vorpal; Legendary Dex belt and 3 Legendary Artifacts 10.5k power, 3k Crit, 2.5 AP, 3.5k Recov Ran Sabo build, with the Crit Sev feat from Exe. A DC, running with High Prophet, Dread Weapon, no belt, and stats still spec'd for healing (i.e. only 500 AP)…
Feedback - PVE On Live, most of our dps comes from our at-wills (DF mostly). On Test, most of our dps comes from our encounters. On live, surviving comes from using ITC in stealth for immunity. On test, surviving now comes from killing the adds faster than they kill you, or playing a Scoundrel and having stuns. Problems…
I think the DF animation should be twice as fast. TR's are suppose to be quick, and attack quick. The current animation is too long and keeps you in place too long. Additionally it is not feasible to use with new stealth drain changes at its current speed. With x2 animation speed, it should have it's damage reduced by 40%…
FEEDBACK Duelist Furry This attack is now way to slow, considering it can't be used while in stealth. I would suggested making the entire speed of the Duelist Furry attack sequence, to include the first 2 slow slices, 2 times as fast. Then I would reduce the damage by 40%. Not 50%, because then it still wouldn't be…
In order to make this more productive, and easier to read, I would suggest quick lists of your feedback and suggestions. They made changes based on feedback, but some of it really isn't what anyone suggested or wanted (longer dodges really?). Make it easy for them: Feedback/Suggestions - Not a fan of a longer distance…
FEEDBACK PATH OF THE BLADE In an AOE dps build, I feel that Path of the Blade lasts too long. As someone said before, you can basically have it continually up, and is does decent damage. Some may say too much, but 25k over 20 seconds isnt that much, considering a CW can spam Steal Time every 8 seconds and do 30k.…
FEEDBACK I am a 18.5k TR with 10K Power, 3k Crit, 2.5k AP, 2. Recovery. I have a Legendary Weapon (Duelist Furry one) that adds 10% damage to all DF attacks. I ran multiple tests with dungeons and dummies. Overall the damage is nice, but the survivability needs to be boosted with either more CC or better dodging. I would…
Ok, just a quick little theorycraft: Run up to adds Go into Stealth - Activates Shadowborn: 100% increased Power (10k Power for me, or +60% damage) Cast Whirlwind of Blades on say, 5 adds - Does critical damage, 65% crit severity (not adding Perfect Vorpal) - Power increases by 100% (that’s 10,000 Power for me, or another…