Honestly I agree with you, I've seen games go that way before. Nonetheless I'd like to see that happen, and at any rate I still have fun on nw so I'm going to keep playing.
I guess I'll throw my 2 cents in on this two, not that they'll make one bit of difference. Firstly, I'm not a casher, I'm a f2p, so I have to be innovative. 1. getting players hooked: 1-60 advancement is relatively engaging, and even quite fun at times, but it has its problems. It has no replay value what so ever as it…
And this is why Cryptic confined it to only 20% of the map. If you don't like the danger, stay out. There is plenty of room elsewhere on the map for you to be death free and happy, so don't complain. Also, their is a good reason for coming to the pvp zone(which is normally abandoned, and is therefore safe). The reason is…
-45% crit rate with a future 50% from follower, 50% from vorpal, 15% from feats, as well as the base 75%, total of +190% crit damage -average hit of 900 w/o crit so its 900 + ((900x1.9).45) = 1669.5 average damage base + crit modified + enchant bonus damage = average damage per hit w/o armor pen calculated in Now without…