disapprove... get your facts straight, wizards get 3 dodges and need them all and need to be able to burn them quickly. there is a slight window that allows for late-dodges. this is to compensate for lag. perhaps it could be scaled back just a smidge but overall, i appreciate this functionality. You're a rogue and you have…
If a boss walks off the edge or you can knock her off.. If you're able to pull a boss away from his minions... This certainly would appear to be working as intended.
didn't realize you were a developer for NW, OP... You apparently know how the game is intended to be played? Perhaps you don't understand what a beta tester does... We're all working for free, to find and exploit as many bugs as possible, and hopefully a few of us write up reports on how the bugs were encountered and how…
Probably a major driving force for all these pvp complaint threads is the daily reward for PvP... You're creating a compulsion to participate.. The hardcore carebears must complete all their daily challenges and get as many ADs as possible so they can buy funny costumes and have dance parties... Remove the daily challenge,…
What if GWFs had a 20% chance to ignore CC effects while sprinting? they would still take damage but would have a chance to avoid CC? Getting focused by any more than 2 players should pretty much destroy anyone but a skilled GF in a matter of seconds... As a CW, I've often seen people drop in less than 5 seconds when I've…
Oh yes... that's what I expect you to do... When I see a rogue enter stealth, do I A. stand there like an idiot waiting to get whopped or B. become the most annoyingly elusive target as possible? The rogues stealth lasts a very short time and if you see a rogue enter stealth you have a ridiculously good chance at avoiding…
-DR i can get behind to the extent that it would not effect the wizard's initial burst of CC -Rogues are not affected by CC abilities when entering stealth as long as they are not trying to enter stealth while someone's got their reticule on them. You getting hit as you're stealthing is not an indication that there's…
A lot of people seem to miss something critical when PvPing... There is a significant amount of TWITCH in PvP. For many of us, THAT'S AN EXTREMELY DESIRABLE PART OF THE GAME. But many of you are connecting from Malaysia or Botswana or the United Arab Emigrates... YOU WILL GET BAD LAG CONNECTING TO AMERICAN SERVERS. I…
I may only be in the 40-49 division... but I'm a wizard and I've consistently been able to defeat 2 opponents in a "fair" fight. One match, I killed 2 other wizards, they respawned, came back, and I killed them again. I fancy myself an exceptionally good player with pretty good gear.. BUT, I have lost in 1v1 to just about…
the change I would most like to see in pvp... these domination games should last like 2/3rds as long as they currently do... it doesn't take a full 1000 points for a game to be decided. only 1 out of 50 games will come down to the wire... The vast majority of games I've played have been majorly 1-sided, and had been…
reduce xp gain from losses by 2/3rds. increase win xp by 20%. So, a win will grant you 120% of the current gains... a loss will give you 33%. In my opinion, successful play should yield much greater results than AFKing.
Hey Rachel, so what you're saying is that this is DnD because it uses a LOREset popularized within the DnD RULEset. DnD is playable in many different LOREsets, one is Forgotten Realms (most notable, Drizzt D'Urden, Baldur's Gate, Neverwinter, the Harpers, etc), another is Eberron (notable for things like the Warforged,…
This isn't really up for debate... I see people arguing with OP, but with all moot and ineffectual arguments... I've played, on PnP, 2nd edition, 3rd edition, 3.5, and 4e. I've played every single DnD video game that's ever existed EVER. Let's take the Baldur's Gate for consoles series as an example... It was a Forgotten…
oooh... yeah it's pretty standard for a terms of service agreement to include a clause about not posting anything in relation to disciplinary actions or moderation in the forums... So, mod is doing his job...
dorn.... have you not played this game? mouselook is locked. when you move the mouse, the perspective changes, thus you're never actually able to click a player portrait. You can press alt, but you can't "select" a target nor can you push a hotkey while alt'd. The demand for a certain mix is an essential part of MMOs.…
I think OP's complaint is not that he can't get the mount at level 20 but rather his hopes for EVER obtaining one is dashed... The light at the end of the tunnel is just too far and it has discouraged him to the point where his excitement for the game is dead. This, I understand. They've really shot their own foot off with…
Except it's not a specific class mechanic-- it's an everybody thing. The point that was made above that there's 5 tank companions in the party, there's absolutely no reason to allow a real player tank join the group... all-DPS group with heals and tanks supplied by companions... doesn't make sense. The companions are…
I am also in disapproval of companions in a full party. Absolutely diminishes the quality of party-play. How effective they are is unimportant, Minions should be for solo and small-man action ONLY.. Otherwise, why not let companions in PvP?
Does anyone else get the sense that their character is regression and no progressing? I started a rogue, as soon as i got to 10 i started PvPing... I kept up with questing fairly well and kept my gear up... level 10 or 11, I was at my peak in power, felt extremely overpowered in pvp.. at level 19, i was a complete wimp...…
my point is that the capacity isn't limited because of the 3 shards. Those shards can likely be expanded infinitely with the technology that pw-engine employs, limited only by how much hardware they throw at it.
I think that you would be right 10 or so years ago... While you see 3 "servers," these are shards, whose only purpose is to divide the player base to allow for less naming-conflicts... Likely scenario is that they've got each shard hosted in a virtual environment hosted on no less than 3 ESXi hosts with a series of virtual…