Crafting is also a break from xp and quest grinding. It gives you more to do then hacking and slashing. And to be honest if its done right ina game its a source of income.
If this is a true forgotten realm based game they have to have rangers. If rangers dont exsist you elminate one the most popular FR characters ever made. Ranger has been a base class since the first day D&D came out, to leave it out would be like telling clerics they cant heal or rogues they cant disable traps...would be a…
Can't do a wiki or wikia without any information about the game, unless they release some information on it like classes, races, abilities, and such that will be available.
I was referring more to the forgotten realms themselves. Dwarves of the realms have little use for magic users, perferring brute force. While, like in anything, there are always exceptions, I was referring the example for more to the aspect of co-op type crafting. I have not really studied 4e so not sure what changes there…
Yes, though dwarves do not like using magic as a rule, that is wizard magic not clerical, Bruenor did craft and enchant Aegis-fang. But it was more of a blessing than magic as he called upon the dwarven gods. He etched thier symbols into the hammer and used diamon dust as a measure of success.
Unfortuantely its up to the player base to make it RP. Ive played most MMOs out there and even on dedicated RP servers, people rarely roleplay. The best way to handle it is to make a RP guild and control it that way. I would say keep RP out of world chats cause about 75% of the player base could care less about RP, they…
I would like to see it be as close to PnP AD&D as possible. While I know true death in MMOs will never happen it would be kinda cool. I want to see a true crafting system, not the horrible one in DDO. I want to see some good magic items like you find in PnP...I'd kill for a chance at a deck of many things. And lastly, I…