I'm not sure if this been brought up or not, I didn't see a thread.
Are they going to be crafting like PnP, where wizards can craft magic items and lose xp and money?
Is there going to be class based crafting or all crafting for all classes.
Might be cool to have to rely on other classes to make certain items. I don't see a fighter interested in making potions or a wizard working a hammer to forge armor.
But a fighter making the armor then going to a wizard to enchant it would make it more realistic.
What is your opinion?
Post edited by parthain on
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aesclealMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2012
I really like your idea. That I may craft armor for my dwarf cleric is one thing, but enchanting it? How would that work?
And I thought I read in a R.A. Salvatore novel that Bruenor Battlehammer crafted Aegis-Fang by himself. And that because it was the pinnacle work of his life, it was accepting to ehchantment. Am I recalling that right? Did he alone craft and enchant Aegis-Fang?
Yes, though dwarves do not like using magic as a rule, that is wizard magic not clerical, Bruenor did craft and enchant Aegis-fang. But it was more of a blessing than magic as he called upon the dwarven gods. He etched thier symbols into the hammer and used diamon dust as a measure of success.
If this is going to be anything like 4e, then crafting will be minimal, an generally not require as much 'gold and XP' as earlier editions. In 4e, crafting was done by reducing magical items into a substance that is used in a ritual. This ritual let you create magical items, and cost no XP, although it did cost gold.
I, for one, do NOT want to see a system that uses XP for crafting. This system is antiquated and senseless, used only as one of the few 'hard stopping' points for DMs to control the level of magic item creation. Naturally, a DM can just say no to magic items, and it prevents games that use a lot of them (like 4e tends to do).
Also, As of 3e, although Dwarves are generally not the best Arcane magic wielders, they do use Magic. Depending on the setting, they aren't automatically opposed to the idea. This is a concept that went away when 2nd edition's racial class limits were abolished.
Also, As of 3e, although Dwarves are generally not the best Arcane magic wielders, they do use Magic. Depending on the setting, they aren't automatically opposed to the idea. This is a concept that went away when 2nd edition's racial class limits were abolished.
I was referring more to the forgotten realms themselves. Dwarves of the realms have little use for magic users, perferring brute force. While, like in anything, there are always exceptions, I was referring the example for more to the aspect of co-op type crafting.
I have not really studied 4e so not sure what changes there are, I am stilla die hard 2e fan.
Would be nice to have class's play a part in crafting. Like a wizard enchanting items of arcane power vs a cleric will be more divine quality and then a warrior or material focused class crafting something of higher material quality like adamantine or mithral. However I am very weary of magical item creation crafting. Would be more happy with consumable based crafting.
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aavariusMember, Neverwinter Beta Users, SilverstarsPosts: 0Arc User
edited June 2012
Somebody explain something to me, please. Why do people go ga-ga over crafting in MMOs? That's really important to some people and I don't know why. I agree that it's neat, but where's the excitement come from?
When crafting is well done, it can provide a level of customization that would otherwise require random chance. Customization of magical items is key to building characters. It can also provide an element of gameplay that could be fairly engaging, such as when you are able to craft things like clothing and buildings to add to the setting.
In this case, crafting stimulates the economy. It allows players to craft items for other players to purchase. This is how WoW's economy works and it's pretty well done.. as long as there isn't heavy inflation.
Otherwise, Crafting is just a way to get items related to your character -or your friends- easier than the random hopes that you get an item that happens to match your needs.
Crafting for some is something that one can utilize to help others it is also a form of end game in a sense as it allows a form of activity for players. Some like crafting just like others go gaga over dps or tanking or healing in a party.
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aavariusMember, Neverwinter Beta Users, SilverstarsPosts: 0Arc User
edited June 2012
All right, those are some of the best explanations I've heard. Thanks. Curiosity sated.
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And I thought I read in a R.A. Salvatore novel that Bruenor Battlehammer crafted Aegis-Fang by himself. And that because it was the pinnacle work of his life, it was accepting to ehchantment. Am I recalling that right? Did he alone craft and enchant Aegis-Fang?
Anyways, food for thought.
I, for one, do NOT want to see a system that uses XP for crafting. This system is antiquated and senseless, used only as one of the few 'hard stopping' points for DMs to control the level of magic item creation. Naturally, a DM can just say no to magic items, and it prevents games that use a lot of them (like 4e tends to do).
Also, As of 3e, although Dwarves are generally not the best Arcane magic wielders, they do use Magic. Depending on the setting, they aren't automatically opposed to the idea. This is a concept that went away when 2nd edition's racial class limits were abolished.
I was referring more to the forgotten realms themselves. Dwarves of the realms have little use for magic users, perferring brute force. While, like in anything, there are always exceptions, I was referring the example for more to the aspect of co-op type crafting.
I have not really studied 4e so not sure what changes there are, I am stilla die hard 2e fan.
But we will have to wait and see what happens.
In this case, crafting stimulates the economy. It allows players to craft items for other players to purchase. This is how WoW's economy works and it's pretty well done.. as long as there isn't heavy inflation.
Otherwise, Crafting is just a way to get items related to your character -or your friends- easier than the random hopes that you get an item that happens to match your needs.
And to be honest if its done right ina game its a source of income.
I love crafting my own stuff. But, as usual, the next dropped armor piece I find is usually better.
Food items are usually good to craft. My cook in LOTRO is always in demand. Jewelry too.
But I like crafting armor. Plus you can usually make sets that look decent together instead of running around in a clown suit.
I just want crafted items to be worth more than just waiting for the next drop.