Individuals who log in once a day to pray and refresh tradeskills are people who almost certainly found the game system interesting and have hope for the future (as opposed to those who never log in at all). The front page of this site is trumpeting the number of players as evidence of how good the game is and recent…
My concern is that Cryptic/PWE will look at numbers of active characters as a function of time and think "We are doing a GREAT job, tons of people still play everyday!"
While it does seem that the game has some balance issues, the lack of Paragon paths need not be directly related but may offer potential solutions. The base system of two loaded Daily Powers, 3-4 loaded Encounter Powers, 2 Talents and 2 At-Will powers should allow greater flexibility in the creation of new and interesting…
Trying to bring this back onto topic: It is correct that people only use Soothing and Punishing Light by accident, which is really the reason for this open question to the development team. Why bother even having the abilities if there is absolutely no purpose for them? It seems that a large portion of the challenges…
This is runaway deflation, which is a direct result of an imbalanced form of trade. You end up with most items in your economy being very nearly worthless and the only items perceived as having any value become incredibly expensive. In this case we have oversupply and a diminishing demand with no way to remove excess…
No you are describing a Daily power. Encounter powers are meant to be used very frequently... notice how all of our heals are Encounter powers, or are you intending that Astral Seal be the primary bread-n-butter mechanism for healing in this game? On LIVE I normally run Astral Shield and then use Divine Glow and either…
Soothing Light is terrible. There is no "feat" or "talent" that can mitigate this fact. Not only does it use up Divine Power, but the healing is so low that you are actually better off using ANY other ability to heal a person than this supposed emergency heal. The coefficients on the ability would be fine if this was an…
Tested with a PUG and not a premade 'guild group' so running with who knows kind of players. Group was DC, CW, GWF, GWF, TR Result: Complete disaster Aggro was noticeably less and yes I was running soothe, but I still ended up tanking more than half the mobs and getting beaten badly during the 5 second gap in AS coverage.…
The game needs to be playable with PUGs, not just with static well-organized and coordinated groups. This is a mass market game with a free-to-play revenue stream... it literally cannot afford any hint of elitism. I ran one PUG on test and I was still the one doing all the tanking, only now I couldnt keep myself healed and…
Testing things out in Whispering Caverns I find myself getting wrecked by packs of mobs where before I could reliably take them out without much difficulty. So in Tier2 armor at a 10.5k gearscore and with full enchants etc I am having a rough time doing pre-60 solo content? You have a lot of work to do before your "Live"…
You cannot have the base functionality of a class 100% dependent on using the 'correct' talents along with a full set of supposedly optional encounter and daily powers. It becomes then an IQ test and reduces the entire concept of diversity to a single playstyle. Soothing Light is still abysmal. It needed an increase by an…
If one talent is that powerful that it becomes an IQ test then it is bad design. Did you take Linked Spirit? Oh sorry you are now incapable of performing your role...
I concur that Astral Shield should be one of several tools... however as things stand it is still the only 'heal' that really works. Bastion of Health should be really big heal, downright epic in fact and instead it is significantly less than a single potion yet with a long cooldown and limited area of effect. With my gear…
There is no date on the OP. Go re-read it yourself. It says 'finishing touches' which could mean almost anything but clearly did not mean 'later today' or even 'this week'. Two weeks from now the game will be "LIVE" with the release of Gauntlgrym so presumably they will include this Major Update either before or as part of…
I think the reason people are somewhat annoyed comes in three forms: 1) PVE phase gives a bonus for PVP phase, but PVP phase winner alone determines which side gets access to the end-game. Unless the PVE phase bonus is massive the PVP types will get a free pass to the end-game. 2) Tier 2 loot is not very exciting for…
My main is a Cleric and I haven't actually run a dungeon in over a week. Since everyone wants to run with 2 clerics that means the only really decent time for me to run is during a Dungeon Delve event because having to compete with another cleric for any loot means a drastically reduced chance of getting anything for my…
All damage that is chained displays the sum total of the chain with each hit. It only resets if there is a pause or a break in the chain of numbers. I think the intent is to make it easier to see how a succession of lighter attacks scales in comparison to a big encounter power hit, but it can be rather confusing until you…
We are over a month into release and "there are no specific plans" to address the number one gameplay related issue? Really? Clearly the Zen income is too high for you to bother with completing the game.
Almost no one fights the bosses in this game. Every "boss" fight involves 4 out of the 5 players fighting the endless waves of adds and one person solos the boss. Given the emphasis in this game of the players fighting many more enemies it is understandable to have boss encounters which are heavily focused on CC and add…
Most of the "boss fights" I never even consciously acknowledge the 'boss' as the entire fight is just adds. Endless waves of adds. Some of the bosses look like they might have some actual abilities that they use, but the encounters are completely balanced around continually kiting / AEing adds. Perhaps you should retitle…
The firefighting has been virtually all networking and database configuration issues with the exception of the Guardian Fighter and Control Wizard set bonus insta-kill bugs. The database gal and programmers would be needed to address the Need before Greed solutions either by flag setting to allow Need to be clicked or by…
This is no open beta. It has been a month since "open beta" began and yet zero changes or corrections to content, abilities, issues. No running list of known bugs, not even a 'test server' where proposed fixes are in place. Hell the second skirmish has an end boss that has an order of magnitude too many hit points and has…
The maddening aspect of both of these, to me at least, is the frequency with which a knockback or a stun will cause my 'tab' to fail thus sticking me in the wrong mode. Depending on how alert I am I can spend a second or two doing nothing and wondering why my at-wills are not functioning before realizing that I'm in…
This is very true and we can sometimes forget that at level 30 building divinity is not as easy as it becomes at 60 with tier 2 gear. However there is a difference between needing to have pots to fill in when Forgemasters cant be used and outright refusing to use it, or using Divinity to cast Punishing Light and not even…