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  • My solution to long game queue times lately has been Fire Emblem: Awakening on the 3DS. Fantastic turned based strategy. When your queue pops, just close the system and it will go to sleep, saving your place.
  • Depends on what you're doing. My experience shows that Divine Oracle with feated Foresight is the better choice for PVE and most pug PVP, but Anointed Champion wins out in geared premade PVP. That said, keeping yourself and your teammates alive relies mostly on your stats, ability score distribution, power selection, and…
  • Admittedly I don't PVE much, but I have started doing some dungeons since moving from Complaints to Dulce. Even assuming this DC build will never be used in PVP, I'm perplexed by some of the choices here. 1. 3 points in Sooth - Why? Threat isn't really a problem in this game for DCs, and even if you do have some aggro,…
  • With the advent of artifacts, I'd say the ioun stone is LESS useful than it once was. Post Mod-2, it's so much easier to hit diminishing returns on important stats no matter which class you are, so you don't have many holes to fill unless you are a bit undergeared. That said, it's still my favorite companion for PVE…
  • Frankly, I'd be happy if they would just fix the Hunter Ranger bugs (powers ignoring CC immunity, cooldown reduction bug, etc).
  • The OP is correct - 90% of PVP matches are less than 2-3 minutes. Yes, it's largely because of leavers. People often talk about a leaver's penalty, but I think we should consider why people leave in the first place. When I queue for pvp, I'm hoping for a fun, balanced match against teams of similar skill level. If that…
  • This is true! However, my experience shows that smart players know the divine sunburst is coming and will time their burst with CC immunity. You also won't be able to interrupt the enemy if he/she is too far away from you, you are rooted and can't re-position, you don't have time to re-position, etc. In premades, a…
  • I can't speak for the OP, but here's how I see the argument: The standard PVP healing setup for a DO is HW, AS, Sunburst. HW is used for divinity building with divine fortune + stacking regen on yourself and another target, working in concert with foresight to make it difficult to take a target down except with a large…
  • I'm an AC cleric that does nothing but PVP, and I solo or duo queue about 80% of my matches. After spending a considerable amount of time with both paths, I feel like Divine Oracle is better for pugs because you usually don't have to heal against the insane coordinated burst damage, focus fire, and CC coordination that…
  • Reginer, I believe we ran into each other while PVPing last night and saw you 1v1 a couple of people. It was fun to watch! It was also nice to see someone NOT abusing the cooldown reduction bug. Props to you! Hope to see you in more pvp in the future, -Blessing
  • Don't patronize me. Agreed, but pugs seem to want to target sentinel gwfs first :/
  • I've grown sick of seeing this abused. I hope a fix comes soon.
  • I have to second this. Definitely not worth it. Grab some crit strike and try to get your crit around 30% or so. Otherwise, stack some power. You'll notice that sunburst, forgemaster, and even bastion become pretty darn good heals. Your Astral Seals will also be far more effective (your rogue will love you!). 25k HP / 1800…
  • Agreed - doing this can be a lot of fun and really pushes your limits as a player. A friend and I queued yesterday and barely managed to eek out a win against a full premade (1000-960) despite having a team of 7-8k pugs with normal horses. No, the other team wasn't some elite PVP guild or anything, but the match was still…
  • As someone who spends virtually all her time in PVP, I understand how difficult some situations can be to survive. By far, your biggest survivability tool is your dodge. While that's a "no-duh, Blessing" type of statement, it's important that it is used properly. While on the point with enemies attacking you, do the…
  • I'd be happy with something as simple as a private match queue that premades could use to easily organize matches. Right now it's a huge pain to set something up.
  • Thanks for all your hard work. Looking forward to playing more Crack-winter errr..... Neverwinter!!!!
  • I was having so much fun solo/duo queuing today!!!! Fix the server so I can haz my PEEVEEPEEs!
  • Regardless of whether anything fruitful comes out of this thread, I'm glad to see it here. There is one guild and couple players out there that I will never play with or against (pugs, premades, pickup games, whatever) largely because I've had consistently bad experiences with them (displays of arrogance, trolling, etc).…
  • Isn't halfing considered the optimal race for virtually every class? Sure, it looks horrible aesthetically, but that 3% deflection chance goes a long way towards mitigating burst damage from other DPS classes, helping you live long enough to get a few more regen ticks or at least contest a node a bit longer. That 10%…
  • Thanks. I PVE so rarely that I often forget it's a major focus for many players and guilds. I've updated my thread title to hopefully reflect what I'm searching for a bit better.
  • A gearscore-based queue sounds great in theory, but if you really stop and think about it, it doesn't make sense. Consider the following: * Some classes have higher gearscores than others due to feats (conqueror Guardian Fighter being the most extreme example). * Enchants contribute nothing to gearscore (it's possible to…
  • I never pvp, ever! Ok, kidding aside, pvp is the main reason I continue to play Neverwinter despite its balance issues and lack of variety. The combat system feels fast and fluid, and I always feel like there's more to learn about positioning, timing, and strategy/matchups. PVE got boring a long time ago!
  • The devs should absolutely change it if it's not the intended behavior. I have my doubts though - how many times have threads like this been started and nothing has changed? Compare a topic like this to say, artifact swapping which was prevented immediately. I personally enjoy the additional complexity that today's system…
  • I'm quite serious. It doesn't even look like you read the post. Other items BESIDES armors have enchantments. Your weapons, rings, belt, shoes, etc all have offense/defense/weapon enchant slots where enchants are slotted, don't they? I'm not sure why everyone insists on ONLY focusing on armors. If you want to change the…
  • It's definitely not possible by any way that I know how, but we DID have a guy who showed up at the table a couple of years ago and managed to do it through creative item use. I remember it seeming a bit convoluted, but the DM at that particular game allowed it, so I'm not going to say it's impossible (and I'm more than…
  • Based on your post, it doesn't sound like you've done any real testing of enchant swapping mechanics before taking a position. Instead, it feels like you are making assumptions. The natural extension of this statement is that you can have infinite soulforge, negation, or any other enchant you want to create an invincible…
  • I see no problem with enchant swapping because it is available to everyone and doesn't require any weird tricks/exploits to pull off. Can you press the "I" key? can you double click the enchant you are swapping to? If yes, then congratulations, you can enchant swap. Obviously, having the coordination to this while the boss…
  • Yes, a new queue system is needed. While it can be fun to queue with one or two others and beat a premade once in awhile, it's no fun to be the only geared person with a bunch of 5k enchantless people on one side. A separate queue system for parties of 1-3 and parties of 4-5 would be great. The 1-3 queue would put people…