The trash mobs in the new 13k GS content can hit my protector GF up to 30k damage. If they introduce harder content, maybe with 16k GS requirements, thash mobs will probably one-shot everyone...
Considering how gear score scale with difficulty in this game, I'm not sure I want harder pve content. If they will ever introduce a 16k GS dungeon people would probably need 30k+ HP just to avoid getting one-shotted by imps. :rolleyes:
I still think that Armour of Bahamut and plate agility should be mooved deeper in the protector tree, or everyone will just go conqueror and take these 2 feats to minmax offense and defense.
These are the bonuses of green quality weapons, if you rank them up the bonuses become better. Pics: http://nw-forum.perfectworld.com/showthread.php?716931-Module-4-GF-GWF-Legendary-Artifact-Weapons&p=8517331&viewfull=1#post8517331
I really like the changes but I fear that when mod 4 goes live people will start to ask for a nerf to the GF class. =( The synergy between Knight's valor, guarded assault and the protector capstone will reduce the damage dealt to my teammates by 70%, on top of that I will be able to boost their damage by 55% and give them…
I will post this again, the protector tree needs MORE love. A protector GF sacrifices all his damage to get high survivability and to protect his teammates. I think that the ideas behind the feats are good, the problem is that the feats are not strong enough and need to be buffed. Suggestions: Armor of bahamut: I really…
I really appreciated the buff to stamina duration and mark, but I think GF need more love, especially the protector tree. Some suggestions: Move armor of bahamut deeper in the tree. Shield defense: Gain 2/4/6/8/10 to AC. Shieldmaster: Guard now drains stamina 4/8/12/16/20% more slowly. Brawling warrior: Knight's Valor…
I tested the changes on preview and I'm very disappointed: the guard last nothing and takes ages to recharge, and on top of that it blocks only 80% of incoming damage. Suggestion: Raise block base duration to at least 5 seconds and reduce the recharge time to something more reasonable, maybe 7-8 seconds. Also make block…
Some suggestions to make the protector path worthwhile: Armor of bahamut: you gain 3/6/9/12/15 damage reduction (move this feat deeper in the path). Shield defense: gain 2/4/6/8/10 AC. Shieldmaster: you gain 4/8/12/16/20% addictional guard. Iron guard: now you also recover guard 10% faster. I think this way the GF will…