I remember reading somewhere, it may have been in the original news announcement about artifact gear, that the devs wanted feedback about it; and if it was positively received we would be getting more in the future. Well, I wanted to talk a minute about that and give them feedback as they specifically requested. The following comments are a summation of many hours of conversations between guildmates specifically on the subject of artifact equipment and Dragon Content in general:
Artifact Weapons: These seem to be an excellent addition to the game, if a bit difficult to get all of the pieces you need to make them. Also, they can be slightly underpowered when considered next to other combinations that have set bonuses. Summary: they can be an excellent option if you do not already have a set working or you. If you DO have a set working for you, approach with caution. This would be greatly offset if we had artifact offhand equipment (with their own individual bonuses) to go with them. Off Hand Artifact equipment now please. *blinks eyes expectantly while holding out hand*
Artifact Belts: These look and sound like an equally awesome addition to the game; If, and it is a strong IF, the devs wanted the community at large to actually HAVE them. If you include Dragon kills (the last two only), SoT and ESoT runs, LoL and ELoL runs, collectively, the guild has had over 3400+ chances at a belt. Not a single one has dropped. We have abandoned the organized belt chase at this point. Bluntly, we have better things to do in game besides beat our heads against a RNG THIS stingy. Hopefully, the devs will eventually come to their senses, decide to let the community at large actually HAVE artifact belts, and give us instance missions to run that give us multiple copies of artifact equipment, much like they did with the original artifacts. But, until that day, it appears that only the wealthier members (or the extremely lottery-level lucky) of the guild that can afford them off the AH will be getting belts.
Side Note #1: Rare drop items required for the last two boons. I honestly don't know what the devs were thinking on this one. Even with them buyable through the vendor, the level of mindless grinding it takes to get them drains all fun out of the Dragon content. It is obvious that the devs intended the Dragon content to last the community a good long while, and there is nothing wrong with that. However, there are much better ways to go about it than mindless grind. At the VERY least give us MANY more rewards that we can buy with our currency while we grind. See note 2 for more on this point.
Side Note #2: This has already been mentioned many times, by many others; and we have already had a very non-committal comment by a dev that "something would be done about it." But, there have been so many complaints about it in the guild, they would find me remiss if I didn't mention it here. Dragon Hoard Coins and other non-discardable currency. You make us grind for it, make it stack up, give us nothing meaningful or consumable to buy with it, and no way to store it in significant quantities or get rid of it. Honestly, how does something THIS short sighted make it to the live server in a major MMO? Please introduce meaningful consumables to purchase for every non-discardable currency in the game. This is the easiest fix for this greatly out of control situation from our guild's point of view.
Conclusion: Artifact equipment is a big hit, and we are looking forward to more of it (with much easier access to it) being introduced in the future! While the equipment itself is a big hit, and we are hoping for more of it coming in the future, its implementation and accessibility to the community at large could have been handled better. The RNG for it's dropping does lean towards the ridiculously scarce side, even for an MMO.
Now, this post was mainly aimed at the devs and their request for feedback. But, I am sure many of the community will likely feel the urge to chime in, and as always, that is welcomed and encouraged. After all, that is why it is called a "Forum". But, for all those flamers and trolls out there, remember: these are simply the observations and experiences accumulated from within our own guild. We are certain that others may have had similar or vastly different experiences, and we would love to hear about them.
Thanks to the devs for what is one of the better MMOs out there, and we look forward to many more additions of exciting content coming in the future!
Peace out all.
Telling us about upcoming content updates, and getting those updates out the door BUG-FREE, is *AWESOME*!! Know what's even *MORE* awesome? Fixing game breaking bugs (and/or undocumented "features") that have been in EXISTING content for months/years!!! Guess which one makes me want to spend money on a game much more than the other? Hint: It's the "more awesome" one.
Comments
That says it sall. Devs, are the belts actually implemented ?
as for the belt, soooo much agree with u here, Soooooo many epic LOL/SOT runs and nada, should had made them available in a similar fashion to the weapons, through the camnpaing, as u still gota deal with rng to get the one u want.
im so depressed about the belts, opened LOL first day and 2xrp wekend is basically over and after such a huge grind , no belt.
These are artifact equipment, they are not meant to be easy to get. At least the weapon can be crafted through the campaign. Sometimes you have to work for what you want.
yes, the investment-> reward for artifact weapons is fine imho if it wasnt rng gated it would be too easy to get what u want, its just 1/3 anyways.
the belt is not fine however, the drop chance is ridicoulously low, much less than 1% drop chance, and then rng gated too.
either belt needs a big drop rate overhaul (with no rng gating) or make it attainable like the weapons through the campaing with the rng gating (still double as hard to get as weapons as there are 6 belts instead of 3)
With the exception of the mod 4 content's frequent danger of one-shotting, pretty much everything else can just be steamrolled now. I accept that PvPers banace each other out in gear terms eventually, but PvE isn't nearly scary enough now.
Considering how gear score scale with difficulty in this game, I'm not sure I want harder pve content. If they will ever introduce a 16k GS dungeon people would probably need 30k+ HP just to avoid getting one-shotted by imps. :rolleyes:
Umm, it's really not clear what you're trying to express here. At all. You seem to be playing a different game from the rest of us.
This is a fine point, and an excellent clarification. Thank you! I should have specified "until made orange approach with caution" again, thx!
While I generally try to avoid applying the word "work" to anything I do in my spare time for fun and relaxation, I do see your point and respect it. However, while the devs (and obviously you) feel that the 90+ man hours that I personally have put in to the belt hunt over the past month (many in my guild have done many more hours) are not enough to justify the acquisition of a single game item, I strongly and passionately disagree. And, little will change my point of view on this subject I am afraid. Thank you for your input and opinion.
The trash mobs in the new 13k GS content can hit my protector GF up to 30k damage. If they introduce harder content, maybe with 16k GS requirements, thash mobs will probably one-shot everyone...
Hard to argue with a man demanding MOAR content! I agree with your statement in general and broad terms; is more content for players of all levels and all gear scores ever a bad thing? Thanks for chiming in.
I feel that this point specifically is very valid. I think the gear score requirements the devs make on some of their adventures are a little low. Perfect example is the new SoT and ESoT content with a GSR of 10.5k and 13k respectively. Personally, I think these requirements should have been set a little higher, say 13.5k and 16k respectively. While this would have excluded some of the community until they got there GS up, I do think that it is more representative of the difficulty of the new content. Thank you for your thoughts.
Nah, you can do the new content at min gs, you just can't fight stupid.
Or outheal it, as many MMOs have taught us
(After some insane gem swapping at the weekend, my SW is up to 17.2k- and I don't die any more or less doing epic Shores than I did at min GS. It really is about paying attention.)
Endgame PVE needs more content.
Casual PVE has too much content for casual players already. Look at all the dailies. How do you think they will get the 4th and 5th boons? By grinding dailies for months. They can also zerg the dragon endlessly.
Time to make endgame PVE content.
but its really easy to dodge, i love what they did with new skirmishes and dungeons, no more clusterf... of 5 mobs doing 5~10k aoes but 1 mob with 30k+ dmg, it allows other classes/builds to play not "play ranged class or gwf", though im not a fan of hard to avoid dmg like from lostmauth eyes, on my gwf i could solo epic lostmauth IF i had a way to survive those 50k hits, while most other classes can abuse invulnerability given by dodge. on sent its easier but still a lot of damage and sent is kind of sh... in pve
i wouldnt mind mobs hitting for 3052352523k if the attacks were avoidable for all classes
I was like ohgoshwoooootaaaahelllahappened?! and then checked AH and saw prices at 7kk start and i was like isitmybirthdayorelsethisday? And i was super happy.
something more like:
--- uncommon
no slots
--- rare
1 defensive slot,
--- epic
1 defensive slot
1 utility slot,
--- legendary
2 defensive slot
1 utility slot,
And yes I agree with the OP , the drop rate on the green version of the belt from both Dragons and the new instances seems to be spectacularly low considering that once you get the thing you then need to either spend a fortune in AD or a hell of a long time just to make it worth equipping , the current idiotically low drop rate would be more fitting for an already legendary quality belt , not one you have to level up starting from lvl one....
EDIT - And YES ! WE NEED SOME ACTION TAKING ABOUT NON DISCARDABLE CURRENCIES ! In the Sharandar campaign the developers added two great potions to buy with the currencies , in Dread ring and Tyranny there is nothing really , if nothing else at least add the two Sharandar potions to the various campaign stores.
You're probably expected to spend money to speed things up . Welcome to f2p where you need lots of time or money, and perhaps patience.
In terms of feedback on the artifact weapons. I like the idea but not the implementation, which is to say I'd have designed things differently. Access to them would be more like quest artifacts, earlier in the leveling process and with a choice. All gear could be used to refine with the amount of RP scaling with level. Of course I don't have inside information on why things are the way the are. I imagine the things I would have done probably got discussed during the design process.
The thing with the utility slot in the artifact belts is that if you wear it, with a Dragon Hoard enchant slotted, the enchant procs things you can use to feed the belt.
Because of this, I am trying to not miss my DC's bonus hitpoints too much. It did free up a radiant to use as a reagent to upgrade another one though.
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Lack of transmutation doesn't seem to have been intentional on the grand/ancient belts. They did fix most or all of the necks that were similarly affected, making them possible to change appearance even if they don't have one by default.
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agreed....and or kicked by a bunch of half witted morons
Totally agree, except at the end of all that long work you should not face a 1-in-3 RNG to get the artifact that you actually want. I was lucky to get the one that fits my play style. 2/3 of players that opened an artifact bag were not.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
I agree. There's having to work to earn what you wanted and there's having to work to hope that you have earned what you wanted only to be repeatedly screwed over by RNG and have to put in the work over and over again.
Methods to keep people hooked into playing content shouldn't be arbitrarily punitive. If there were any kind of benefit to obtaining an undesired artifact weapon (it could be sold or used for RP with the slightest bit of cost effectiveness) then it wouldn't feel so wretched, but the system as-is is just waiting to give the average player a big ol' middle finger.
Getting set loot from dungeons, you don't always get what you want right away, but you get a reasonable chance at loot you can sell, and you can run the dungeon as much as you feel like it until you get lucky. Getting your artifact weapon, you're looking at a few days of questing per attempt (each with a 66% chance to let you down), and some of the components already being gated behind even more RNG if you don't have the resources to keep buying them. It's not just the "work" that is getting people down... the CS dialogue the guy who took 10 tries to get the weapon he wanted culminated in their admission that they would have really expected it to not go down that way... like they didn't understand on designing this system that 1/3 chances of success is still 2/3 chances of failure, with no guarantee that you won't get the same result multiple times in a row.
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I'm not accusing the dev(s) who decided to make the Artifact weapon reward setup, but it's a real shame that some (or most) people don't really understand how probablility works. One chance in three of an event taking placing doesn't it might should happen after 3 tries. It's a 1 in 3 chance every time you try. It's a big surprise to such people when you reveal the true probablities. (Note: Assuming my memory isn't playing tricks on me. I might be wrong in my math). For example after 3 tries of 1 in 3, there is a 30% chance is still not getting the weapon you want. Not getting what you want after 10 tries is highly unlikely (1.7% probability) but it is still possible, none the less.
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Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
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Unfortunately, as a PvE TR, I also have a very high chance of not getting anything of use to me. Cloud of Steel *is* on my bar, but used rarely, and Sly Flourish is never on my bar, ever. DF is... What I do more than anything else, really. So anything but the DF weapon is useless to me. The RNG chance was called out on preview by almost literally everyone who posted in the feedback thread as a godawful idea, but they ignored the feedback and plunged ahead anyway. (Actually, I honestly don't think they listened to or implemented any of the feedback in that thread.)
As for the belt... Yeah, I don't expect to ever get one.