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  • Anyone else find they die or all the enemies die before even being able to cast a full rotation, regardless of the rotation? For example, PoP, 3x Hellish Rebuke, Fiery Bolt, Killing Flames... and god forbid you try to cast TT at any point. Honestly my one request before doing anything else for Warlocks is to reduce cast…
  • I don't believe Life Steal Severity does anything for a templock with Soul Bonding because you life steal 100% of the time and your life steal chance defines the amount of healing you are receiving. It would be nice if life steal severity increase the life steal stat by its amount, but I am pretty sure nothing like that is…
  • @ltsmithneko I am in same boat. Got 2 legendary, worthless for dps character and now sitting on unused alt. Just proof that RNGesus does not love all his children equally and the Cryptic Dev(il)s will continue to make sure the virtual life you have chosen to escape to is just as unfair as real life.
  • @d4rkh0rs3 you're probably right, that's how it should be done to keep simple, but I like some of these other ideas which can make it more of a dynamic power that will actually require skill to optimize and be used differently depending on the situation. I really like @naoqueroforum idea of aoe blast dependent on the…
  • @amenar For TC maybe make it only use 50% of AP and can be recast without full 100% AP for a certain duration of time. This allows user to apply TC to up to 2 targets for the curse duration and also increases warlocks dynamic ability to utilize TC as needed in different situations... either hit 2 trash mobs quickly in…
  • @amenar is it possible for temptation capstone in addition to its current effect also apply healing depression to cursed targets? Something like Warlock's Cursed targets receive less healing equal to 2x the warlocks life steal chance. Lesser curve can apply this effect to NPCs. This can be great pvp utility and also help…
  • So I hate to post the same thing twice, but no one even so much as bashed me for this suggestion... with pvp being a hot topic I think it's worth posting again Darkness 4th tier Temptation feat rework Enemies marked with Warlocks Curse receive 20/40/60/80/100% less healing from all sources. This is half as effective…
  • I know it was already stated that Temptation needed more love than it was going to get this pass, but making atleast one significant feat change that stands out could go a long way. Rather than just pushing to buff temptation damage more, I propose give them something that will make them atleast worth consideration to…
  • @beckylunatic honestly shocked they didn't remove your post... It's so clear once you say it. Time to reevaluate.
  • +1 @thefabricant Non trivial content is a great thing, however if the rewards for doing content remains trivial then the game will drive itself into the ground.
  • TT animation is now longer than it was before? Besides the way it's been destroyed this is a joke itself. Even in optimal conditions TT already had far too long of a casting time. Half the time I'm casting TT I get one shot killed and I wave my AP goodbye because even if resurrected it's gone... so now it's even worse?…
  • Wraith claw can hit that in a single swipe repeatedly. Damnlocks need to stop taking it personal when others point out that puppet do so much damage. I've played all paths equally and am currently damnation. Being overly defensive in this thread will not help players trying to understand the changes.
  • I have the same issue (SW). If I try to get on my mount while sprinting I get stuck until I logout and back on. Even defeating myself it does not fix the problem.
  • I recently switched to damnation for first time in months. It's not enjoyable having the puppet do so much damage. Boring... all these changes combined with ITF nerf means unrewarding content will take forever to complete.. they're really trying to bury this game
  • @etelgrin when you hit your TT cursed target does it still work the same as TT has in the past?
  • I have same issue.
  • @terramak "Technically possible but not reasonable" is not necessarily a bad thing and is good for the game, however the rewards for gold completion should be noticeably greater and be possible with the general requirement of 3dps, 1 tank, 1 healer (even if that means the iLs likely have to be over 3k). A team game should…
  • @asjohnson#4476 it wasn't the other dps... it was actually my fiery bolt plus prenerf Lostmauth set. I have a video.
  • Just to throw it out there, I had a pre flight elol a couple weeks ago and realized afterwards that I had the wrong powers equipped. This was, however, just before the Lostmauth set nerf, but shows that Killing Flames/Murderous Flames is not the heart of the problem, just a contributor. Group comp was DC, GF, CW, HR, and…
  • I hope there will be compensation for the 100k AD lost per piece... very unfortunate for players with multiple characters. @strumslinger Regarding the changes to Paladins and Clerics and free respecs. There are other classes that may need to adjust as well due to the changes. End game players know that the output of a…
  • Thanks for input @bratleyray. I am currently running fury with a dip into temptation for dark revelry. It seems like the times when I am really benefiting from the Orcus set coincides with when I am already getting a large damage spike from Murderous Flames anyway. I will likely switch back to Lostmauth set for now until…
  • That's what I was thinking. Loss of Soul Scorch was one of my biggest issues when I tested Hellbringer as well.
  • I finally got a mercenary myself to test. Swapped my Legendary Shadow Demon for Legendary Merc.. Initially putting the sudden precision and brutality rings in it were great. Instant death to mobs when entering combat. Unfortunately as I tried it on longer fights and bosses the drawbacks became apparent. The companion gift…
  • Puppet has potential in edemo or CN, but is considerably less reliable damage source than in T2s because it gets hit a lot harder and dies more often. Part of the puppets buggy behavior has to do with its stacking damage buffs that it gains whenever the warlock performs an action that would have summoned a puppet if one…
  • Smh.... don't know why I bother. Should aim negativity at devs and not within the community, but to each his own. Enjoy your bashing.
  • Nice work Indy, unfortunate for the harsh response to this post. Before the notion gets propagated further, no not every warlock can do this. Warlocks need a rework (for issues like KF/MF) and the type of comments in this thread will definitely hinder any efforts to correct the bugs and round out the classes performance.…
  • +1 @scathias I would have expected a community moderator to be a bit more in touch with the game unless that $1000 comment was a joke.
  • @strumslinger can we get any information, plan, timeline, targets, anything regarding additional class balancing?
  • @strumslinger with this latest announcement of a new module can you please update the community on class balancing and if it's expected implementation is prior to the release of new content? Or if it's been put on hold, cancelled, anything, please provide some bit of information to us.
  • @fernuu i recently finally tried brutal curse and pure fury and found the opposite results as you have. I always previously used Dark Revelry and solo on dummies I could spike my power significantly higher, close enough to the 20% for me to feel I just wasn't catching the peaks. Of course i always need to be clear I am on…