This post continues on page 3 as more space is needed.
Art/UI:They changed the main menu art.
Classes and Balance: Control Wizard:Disintegrate now applies 1 stack of arcane mastery.
Devoted Cleric:Weapon's of Light no longer transfers power from bonding stones or other buffs.
Great Weapon Fighter: (Thanks to
@metalldjt and
@rinat114 for this)
- Sure Strike, Wicked Strike and Weapon Master Strike now have damage penalties once again after hitting more than one target.
- Steel Grace's name changed to Steel Resolve, but it seems like GWF's did not get the change in the actual class feat while GF's did.
- Steel Blitz now has a 25% chance to proc, up from 5%. Also 60% of your weapon damage up from 50% and its +5% per rank, down from +12%. Steel Blitz can deal critical hits and does benefit from buffs and debuffs.
- Steel Defense down to +0.5s duration per level, from 1s duration.
- Enduring Warrior: An addition of "You gain 10% increased incoming healing" has been added to the class feat. +5% incoming healing to each rank.
- Indomitable Strengthen - The target deals less 20% less damage up from 10%.
- Ferocious Reaction - This effect can only occur every 3 minutes down from 5. Every rank is -30s down from -60s. The DR buff is now 10s up from 5s.
- Frontline Surge down to 14 seconds (from 18 seconds)
Guardian Fighter: (Thanks to
@kacezet for this)
- Into the Frey: Now buffs by 10/15/20/25% damage bonus and no longer scales off DR.
- Steel Defense down to +0.5s duration per level, from 1s duration.
- Steel Blitz now has a 25% chance to proc, up from 5%. Also 60% of your weapon damage up from 50% and its +5% per rank, down from +12%. Steel Blitz can deal critical hits and does benefit from buffs and debuffs.
- Temporary hitpoints from ITF are currently not temporary
- Lunging Strike may have had its cooldown increased, it is 12 seconds on preview, need to check on live.
- Combat Superiority changed from 10% to 5%.
- Cleave - recovers 5% stamina
- Terrifying Impact - is a stun (prone on live)
- Anvil of Doom - If your target has less than 50% you deal additional damage over 5s (down from instantly 2x damage)
- Supremacy of Steel - now also increases deflection chance
- Steel Grace - at rank4 increases run speed by 17.5%, deflect chance by 5% and critical chance by 5%
- Line Breaker Assault - increases DR by 10% and dazes enemies
- Enduring Warrior: An addition of "You gain 10% increased incoming healing" has been added to the class feat. +5% incoming healing to each rank.
- Indomitable Strengthen - The target deals less 20% less damage up from 10%.
- Ferocious Reaction - This effect can only occur every 3 minutes down from 5. Every rank is -30s down from -60s. The DR buff is now 10s up from 5s.
- Weapon Master's Strike now requires you target something to attack.
- Tactical Superiority - Combat Superiority grants an additional 1/2/3/4/5% more damage, however, it does still require the target to hit you first.
- Iron Focus (Improved Reaction on Live) - Frontline Surge now has a 20/40/60/80/100% to Taunt and mark the affected Targets.
- Powerful Strike - Line Breaker Assault now has its recharge time reduced by 0.2/0.4/0.6/0.8/1s for every target hit.
- Villains menace duration reduced, increases by 1 second per rank down from 2.
- Jagged blades duration down from 15 seconds to 10 seconds.
- Griffons Wraith has max of 3 charges, damage is increased per rank not number of charges.
- Commander's Strike cooldown increased, duration of effect decreased and requires target to be marked.
- Supremacy of Steel is no longer expendable (or is no longer listed in tooltip as)
- Enforced Threat damage increases per rank, previously was just stamina regain increase. Enforced Threat's new tooltip also says they've added a threat-building mechanic for attacking affected targets.
Hunter Ranger: (Thanks to
@romotheone and
@hawkend for this)
- Binding arrow no longer procs roots. Binding Arrow has had its cooldown reduced by roughly 25%.
- Steel Breeze (melee version of Constricting Arrow) now has 3 charges. There is a 3 second CD between each cast. Steel Breeze now deals roughly 80% more damage.
- Unflinching Aim now also reduces the cooldowns of your ranged powers by 0.1/0.2/0.3/0.4/0.5 seconds for each aimed shot cast.
- Thorned Roots: when hitting a control immune target immediately deal 250/300/350/400/450% of your weapon damage, previously did not scale.
- Gushing wound initial hit deals 3x more damage and DoT deals roughly 30% more damage.
- Hawk eye now does 15% of your next encounter power used within the next 5 seconds and 7.5% of allies encounter powers.
- Commanding Shot deals roughly 50% more damage and cooldown reduced by about 15%
- Oak Skin healing increased by roughly 3.5 times.
- Split the Sky now also deals damage periodically snares targets.
- Thorn Ward now has an additional 6 seconds duration per additional point added to it. Thorn Strike (melee version) now deals reduced damage if it hits more than 1 target.
- Rain of Arrows radius increased from 6' to 10' and cooldown reduced by 10%. Rain of Swords deals 30% more damage and states it has a charge refill, although it has yet to have any charges added.
- Split Strike received a 40% damage boost.
- Marauder's Escape range stance version now deals physical damage. Putting points into it increases the damage it deals by 10% instead of giving action points.
- Cold Steel Hurricane deals 40% more damage.
- Aimed shot is no longer interrupted when you take damage.
- Advanced Stalking no longer snares and instead increases bear trap damage by 10/20/30/40/50%.
- Ambush now has a stackable ~10.3% debuff
Scourge Warlock: (Thanks to
@etelgrin for this)
- Soul Reaping increase life steal by 1%/2%/3% instead of increasing life steal rating by 1,5/3/4,5 per character level.
- Killing Curse does 15% of weapon damage when attacking cursed target up from 5%,
- Daughter's Promises - when slay cursed target, you deal 100% of your weapon damage as necrotic damage to 3 targets nearby the slain one. Buff but still useless.
- Critical Promise does 50% of weapon damage when criting up from 10%
-If killing Flames is rank 4, murderous flames does not work.
- Parting Blasphemy does 50% of weapon damage when curse is suspended up from 6%
- Syphoning Curse, when you kill cursed target, the slayer of that target is healed for 100% weapon damage for 3 seconds, it used to heal just once.
- Sparkbinder gives Immolation Spirits 25% of your hit points, it didn't do that previously,
- Spiritfire hits for 75% of weapon damage everything in an AoE around the ghost, up from 50%,
- Mocking Spirit increase ghost HP by 50% of your hit points, it didn't do that.
- Wrathful Souls siphon some damage done by ghost healing warlock (10% of damage done).
- Hope Stealer, increases your life steal chance and rating by 5%, huge buff, up from 700 life steal rating on level 70, rank 5, works same on crit and for 4 seconds.
- Aura of Cruelty has increased radius to 50' up from 20'
- Shadow Slip grants 60% damage resistance upon activation, this value decreases by harshly 5% every 0.5 second till it drops to 40% where it stops dropping. The power still ignores control effects though.
Shadow Walk - base run speed increase is by 10% and life steal and deflection by 2% then 2.5% every rank, + life steal & deflection chance +1%, movement speed increase is 17,5% down from 40%[/color]
Dark One's Blessing - heals when the cursed target dies and, life steal chance and severity is increased by 4% + 2% every rank.
- Brood of Hadar - significant increase in damage,
- Dreadtheft - damage resistance debuff is -5% per rank of DT up from -3%, if DT is cast on perma curse such as WB or TT and it hits one target it will give only 1x DT stack not 5x like it does now. 2 targets would give two stacks, 3 targets hit that has curse on would give 3 stacks. I don't think it possible to go beyond this, unless last one is TT, read below. However, this rework is only a tooltip change, currently still behaving as it normally does.
- Tyrannical Threat is a target based spell, it doesn't change your warlock curse icon to tyrannical, it can be cast on a single target and will spread damage from that target on. Also note it is currently not spreading damage at all.
- Immolation Spirits - they now have 50% chance on attack to give soul spark.
- Blades of Vanquishied Armies - each rank grants +5% deflection chance for BoVA duration.
- Hadar's Grasp - when casted on cursed target, lifts for 50% longer and target takes 15% more damage from cursed, soul puppets WHILE they are Stunned (lifted).
- Soul puppet now gains an additional 25% of your maximum hitpoints and 100% of your Lifesteal Chance, Deflection Chance and Resistance Ignored. Their Deflection severity and lifesteal severity are 50%.
- BUG: Creeping death is currently proccing off fire damage.
- Rank 4 Killing Flames now properly reduces the cooldown by 1 second instead of removing all CD reductions given at lower ranks.
Trickster Rogue:-Tooltip fix for lurker's Assault to better clarify what the ability does
Comments
Cleave - recovers 5% stamina
Terrifying Impact - is a stun (prone on live)
Anvil of Doom - If your target has less than 50% you deal additional damage over 5s (down from instantly 2x damage)
Supremacy of Steel - now also increases deflection chance
Steel Grace - at rank4 increases run speed by 17.5%, deflect chance by 5% and critical chance by 5%
Line Breaker Assault - increases DR by 10% and dazes enemies
http://i.imgur.com/OEv52ub.jpg
https://gyazo.com/80bc2b50069a00b23101a71803a0a757
https://gyazo.com/d9e13bc6031bf52f6b0aac7d70bd29d5
https://gyazo.com/ce5367a103f2ecfb36317ee61a456947
https://gyazo.com/99b887801d239b8df65a3ccf91157acd
https://gyazo.com/c6159f2612edd15aee1b54dd69f4e7f4
https://gyazo.com/9061477dc794fed6d0447149d0720f00
https://gyazo.com/6e3bc1f88efb8869254e2cbfc1c33273
https://gyazo.com/c9a452b3f3db5fd74d15f7b89d57ab33
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Well Endowed (Xbox)
- Sure Strike, Wicked Strike and Weapon Master Strike now have damage penalties once again after hitting more than one target (reverted to how it used to be pre-mod 6 GWF buff). This also changed on live a few weeks ago with no official mention.
- Some reports about the Sprint tooltip not mentioning the DR boost anymore (I don't recall on it ever saying anything about the DR, I do remember they buffed sprint on the patchnotes at some point, but there was no tooltip change. I might be wrong here though). This also changed on live a few weeks ago with no official mention.
- There seems to be an overall damage reduction between preview and live with the same conditions. That was not an issue before. i.e: Live -
Preview -
- Steel Grace's name changed to Steel Resolve, but it seems like GWF's did not get the change in the actual class feat while GF's did.
- Steel Blitz got the same revamp as the GF's.
- Also Steel Defense.
That seems to be it for Swordmaster so far, no feat changes. I'll be checking IV and report back.
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
Tab
Tabatha@rotters // Scourge Warlock // Co Leader // Civil Anarchy
We are looking for non elitist guilds to join our alliance.
Tabatha@rotters // Scourge Warlock // Co Leader // Civil Anarchy
We are looking for non elitist guilds to join our alliance.
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
https://gyazo.com/2bf8ba3f9beba12741089e70d1573686
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
- Enduring Warrior: An addition of "You gain 10% increased incoming healing" has been added to the class feat. +5% incoming healing to each rank.
- Indomitable Strengthen - The target deals less 20% less damage up from 10%.
- Ferocious Reaction - This effect can only occur every 3 minutes down from 5. Every rank is -30s down from -60s. The DR buff is now 10s up from 5s.
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
[Transcendent Thunderhead Enchantment] from 30 sec to 20sec cooldown
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
Nerf lunging strike...really. Does almost no damage, no prone or anything special. Not heavily used in PvP to my knowledge. It's just for movement. Why nerf it?
It's the only way I can keep up with party members going 900 mph in PvE dungeons. So dumb.
I knew the ITF thing was coming. That's a PvE nerf and might still be too OP in PvP. I thought they'd drop it to 50.
The HP is garbage so temp or not means jack ****.
Really, the biggest nerf I see on there is Anvil of Doom. Rip DPS GF. That skill is useless for PvE now, Everyone will use Knee breaker or flourish instead. Extra dmg for 5 seconds after waiting for the target to get to 50% LOL. Why not just remove it entirely instead of leaving it handicapped and ****?
Chopped steel defense in half!?! Its usually CS and SWW in PvP and it's usually used to survive Orcus' massive blasts so you can recoup some HP before the next bomb comes in. That's a hard pill to swallow. But I gave up tanking with this build long ago so that's the real tanks' problem, not mine.
We've been relegated back to being thankless agro-pets and buff-bots for the DPS elite. Makes me want to login for 8 hours a day, for free, and be a servant to DPS egotistics.
ITF needed to be dialed back to more reasonable values, but the rest seems a bit too much imho...
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