60 lvl 12k gs tr not played since mod 3. I was surprised when i realized 3 weeks ago that i have 4 dodges. (old int perma stats) still reseted feats since changes.
Threatenig Rush need serious buff, becouse of "endless dash" and knockbacking: - 5 stacks (up from 3) - 5 sec cooldown (down from 8sec) Frontline Surge need little buff too: - 10-15% more dmg - lower cooldown by 10% Wicked Strike rubberband bug need to be finally fixed.
They should have chance (based on stats) to crit. And all will be fine. Forcing skills to have locked crits or forced to crit evry time (stealth/EotS) is worst thing in this game. CW/TR can <font color="orange">HAMSTER</font> on they crit stat.
It's called bleeding from 2 Handed Great Sword. I would give it chance to crit, not crit blocked as it is now. (not 100% chance to crit as it was in mod2)
2 skills hitting 10-20k vs 1 skill hitting 40+k mhm (and you can't dodge it/run off if enemy is invisible and you don't know when he will strike, and ofc sprint activation lag). Dodge on GWF, GZ One-hit Off-tank class.. with encounter (not even daily)
Executioner, BI Corrupted, Perfect Vorpal, Rank 7/8, but that ins't point. It isn't true. 20kTR=22k GWF, but 18k TR is more powerfull than 24k GWF or 22k any other class, and that is the point of OPness. Belive me, im well builded. All stats capped and rest in Power. ;) And that is the problem. Exe can easly one hit you…
Make 25man Raid Groups, so leader can queue all to one instance. All normal mmo with raid have that. And change the requrements for tiers in reclamation. In last 2 days max was 14%....
Make new sets (real T3, not trash like Dread, Ilyabruen) with t2 stats buffed by 20%. They could drop in heroic T2 dungeons. Minimal work for cryptic and new point to grind for all.