Tbh if paladin healers need an adjustment, i would rather have the base heal of the paladin be increased instead of nerfed and making the over shields equal to 50% of the healing magnitude rather than decreasing it altogether, nerfing the paladin to this extent is over the top. Rather giving appropriate buffs to the other…
Imo while paladins do stand out against both of the other healers, both dc and warlocks need to be able to stand out against one another. Before warlock have a more unique style compared to the other healers providing damage debuffs while protecting the grp along with healing support. Cleric were just straight heals with a…
I doubt that they will make mastercrafting obsolete, while mc might make an "imbalance" in the amount of ad between players, u could argue that casual players that don't have mc lvled can also benefit from the update. Speaking from experience, I've spent millions of ad on resources I needed to make items. Making ad through…
Wat about having a meter for the coffer for overflowed resources? The meter could be used to summon a more difficult version of dragonflight that awards random vouchers similar to seige based on completion(either dragons killed or bronze/silver/gold/platinum) with higher ranks taking away more of the meter with a 4 hour…
Or Maybe make an event raid that starts in the sh at the cost of resources from the coffer, u would reuse the sh map and just add in a bosses from previous mods, imagine demogorgon with his legion and some of the older enemies from previous mods coming for revenge across the sh map. Having them scale with the strongholds…
The event said that it would be bought using stars of fortune if I remember right, didn't say how many but I doubt that will be much of a grind compared to the broom
Buying and selling using sales is simply investing to make a profit. Impatient buyers will often pay more to get it sooner. When ordering items online, isn't there usually a delivery fee as well as an express delivery option at an extra cost? Same thing imo
Rather have a free chest and an extra reward like the key chest for those of us who have the campaign currency, its not broken and won't kill u not to open the chest. Nor is it needed, its the same way it was before when we didn't have 2 chests in some dungeons. One chest at the end just u have an extra one now for…
Having VIP be purchased through the platform respective stores is reasonable, it won't make the game pay to win in any ways since chests are being changed to not include a key so u won't be limited or handicapped in any way. As for moving stuff to the bazaar, I feel as tho instead of permenantly moving item to the bazaar…
I guess we mostly got speed up animations and an update to the damnation tree to make us more viable as a whole. We do decent damage atm just templocks are a more suitable play style for the current meta. Mof isn't all that great in comparison so I can understand upping their damage 1st. Although, I do hope that we get…
With RAQ, I usually team up with someone else or host a grp to do it. Always good to either bring a tank/dc and then queue as a dps so u at least have a decent duo if ur team isn't the best if u don't want to make a full grp.
It might not be a "true" economy but it isnt a good thing to have the adx that high. Right now the zen is more valuable than ad atm, having more enticing ad sinks will cause more ppl to spend their ad on that instead of zen. Especially end game players who are maxed out for instance. I have 2 characters and while I have no…
@"constantmule#4943" To take ad out of the game so that the adx will get lower? We get less and less because the ad refined each day per a player outweighs wat is pulled out of the game. That's probably a big reason for the salvage changes since barovia gave tons of salvage between enemies and hunts. If they do make more…
@manjusriyamantak more of a risk I mean, price wise legendary tools overshadow the price of a forgehammer. While they aren't as good in the new system, making them obsolete isn't ideal for how much of an investment they were previously. While they can be used in gathering, I rather not think about something worth several…
Having a legendary tool have additional bonus effects might help keep their value vs gond. Gond would have a higher chance at succession chance but legendary tools could take a risk vs reward type of style. Maybe increased material cost for a higher chance at high quality products or even make +2 gear possible through an…
@"nunya#5309" We were mainly focused on guild hall lvl 20-25, the resource costs are enough of a requirement for guilds ranking up still. Most of the players in r20 sh atm are end game, who in this case have a lot of ad in their accounts just sitting around. Not everyone per say, but having an ad sink through sh…
Amor enchant doesn't matter much for protection, between tab, circle of power, u should be fine on damage resistance. The extra deflect would be nice but the stamina effect does have a cool down and isn't all that long. Personally its up to u, thunderhead looks pretty cool appearance wise.
In the grand scheme of things, 5 million isn't much. Increasing the guild sh to 25 then adding an item in the bazaar to get a new required currency to progress the guild halls. That would probably help a lot imo.
Legendary mounts u can have to be VERY VERY lucky or spend a lot of time grinding rad to refine/sell items on ah. Legendary mounts are usually the last thing u want to work towards imo
> @"gaz#5280" said: > i honestly don't care either way what happens. but there is probably one route they could of gone that could of been a big ad sink, would of been (and i know some people wont like this idea) to increase the amount you could offer on buy/sell zen. if it was higher than 500 ad per zen the ad would…
The self buffs from damnation really help our damage quite a bit, however in the current game meta burst damage is superior. Speeding up the tick damage of our powers would greatly help, especially in aoe fights since we are only capped at 3 targets for our full damage. Or Changing the warlocks curse mechanic to buff the…
Overall, these changes are excellent and a great step in the right direction. Something we've all been waiting a long time for. We probably won't get anymore changes until mod 16 at least but I will definitely be looking forward to them. Tyvm and keep up the good work @"balanced#2849"
I like the increase to the base damage of killing flames but I do agree with @"jaime4312#3760" . At 25% HP its usually much easier to burn compared to the beginning of the fight as most dps usually have feats that let them deal more damage as the targets HP diminishes. Maybe change it so that we sacrifice 25% of our HP and…
I think the values should be reevaluated for the rad rewards, considering that an epic temple of the spider give 2500 rad with a 100k refinement limit is ridiculous. 40 runs to cap out for the day isn't ideal. Maybe rewarded rad for kessels is fine for instance but the difficulty increase from kessels to etos should be…
@"noworries#8859" Due to not all dungeons being created equally, will a t1 dungeon like elol give the same amount of rad as etos or even FBI? etos is cool and all but i like a change in scenery at least. I do like the alternative to random queue, but if all content gives the same amount then it will be back to shores/etos…