I think the content is pretty fun, but I'm tired of the same artificial blocks to stop your progression. Do 3-4 quests that take 45 minutes and come back tomorrow. Rinse and repeat. The heroic events were fun the first day, and now other than the raid boss event, they're completely boring for me. I can see this expansion…
Yes, your point IS ridiculous. What you're effectively saying is you should judge a 15k GF the same as a 15k GF+ stone because the stone doesn't reflect in the gear score, regardless of the fact that a stone literally gives you 2500+ more stat points. Power is power is power. No one is trying to pretend that a 20k GS GF…
You made a good post overall, but I hope after re-reading it you realize how ridiculous what you said right here is. You think changing the displayed gear score actually removes those thousands of points of power? Whether my GS displays 19k or 15.5k, I still have over 7,000 points of power. Stones not showing up in your…
Pretty sure the 5 or 6 remaining GF's would have a pretty big issue with that seeing as it's one of the very few passives and feats that boost their DPS.
I don't think they'll get fixed any time soon either. Most animations need to be dramatically reduced, shield block needs to be reworked, and tab needs to do something other than be virtually worthless. Once they address those then they should consider actual balance changes. The core mechanics of the class are the problem.
It's easy to say this affects just the 1%, but that's simply not true. It's virtually every single SP/Karrundax/MC/CN/VT group in the LFG channel. For those of you at counting at home, that's just about every raid north of tier 1. Just watch LFG during a delve. Most delves I never see a single GF trying to get a group. If…
I run a greater plaguefire and full set of high vizier's armor on my CW. When you factor in the massive amounts of AE spells wizards have then both do more to debuff and increase group DPS than anything my GF could do. The plaguefire enchantment is much more useful on the CW because of how many mobs it hits. Well unless…
I wouldn't say I'm doing it wrong. I've been running an over 18k GF and played him for months until I got too frustrated with the class and rolled a CW. I was very good at the GF, but removing my GF from the mix and adding a second CW to our usual group has made a ridiculous difference. If your guild loves your GF then…
You said yourself that you've intentionally stagnated your gear to artificially make the game more difficult, which means you're not joining upper end groups and experiencing what better geared GF's are. I would say that makes you the ignorant one. And I don't mean that offensively. I mean it by definition of the word; you…
Of course we're talking about now, because that's all we have to go by. Will the GF be viable in the future? It very well may be at some point, but it's just not currently in upper end groups. This discussion is taking place because we all hope things will change in the future whether it be with class changes, dungeon…
A CW is superior at decreasing damage to the party, mob control, and DPS. So if a CW does all of the roles a GF is designed to do and does a superior job, then what role do GF's truly have? I can't think of a single enemy in the game other than a boss that needs to be "tanked", and even then I don't know of any that can't…
Made a CW 6 days ago, and got him up to 60 w/ 10K gear score. Nearly everything is superior to my 18.2k GF; crowd control, DPS, survivability, fast animations, mobility, and fun. There isn't a single redeeming thing I can find with my GF (that I've invested over $5mil. AD gearing) compared to my 10k CW. I've spend under…
Yes, I'm very familiar with the dynamics of the class. I've done MC 3/3 probably 30 times and 2/3 probably another 30. The fact remains that the most efficient way to go through T2+ dungeons is to group stuff up and AE it down. I'm not saying it's undoable. When you've got a pack that has shaman, cyclops, trolls and those…
Yep, if they just fixed the animations and made them quicker the class would be great. Having everything including drawing your shield take 2-4 seconds makes the class completely frustrating, especially when you're in the middle of a pack doing what your class is supposed to do, tank. Getting hit by 5+ things at once means…
My GF is nearly 18.5k GS with a greater plaguefire and I get smoked in DPS and survivability by GWF's at the 14k+ range. The only thing GF does better is agro, but what good is that when you draw every mob's CC ability and are stuck constantly drawing your shield instead of just hitting tab and fighting through it? I've…
The biggest issue with the class is DPS downtime from super slow animations and constantly being hit with knock downs and control effects. As a tank we're taking the brunt of most mob's CC abilities, which is something the other classes just don't have to worry about. GWF just hits unstoppable and can fight right through…
A group of 9,300 isn't going to kill Fulminorax as is. The change sucks, but he doesn't drop much good anyways. All it'll do is make the zone pretty much a permanent 2/3 now, and screw the people who haven't got that 1 good item for their class from the chest. It probably won't be worth the effort any more, especially with…