For CN I do the set up from above (tab entangle). For Karr I do tabbed IoC for the 15% migration debuff and there is normally enough mobs to keep your action points maxed most of the time. The problem you come up with is every t2 boss you cant really have the same set up. For example, tabbed repel is amazing on Spell's…
Ya the whole reason I made a CW alt was I know what the cleric deals with lol. You are correct if the adds are being handled by X player, every fight becomes really easy for a cleric. Which in turn gives everyone loot. :)
Thanks this about what I was look at trying when my CW got higher. Its good to know it works! :) What issues other than damage have you had in T1/T2 if any? I really don't pug on my cleric, for obvious reasons, but my CW will mostly pug.
I would love to see your setup. I have to say CW's keep saying all that matters is damage, but on most T1 fights as a cleric I'd rather have the adds under control and the boss take 5min longer than run around with my head cut off drinking 20+ potions...
Yes it is normal to get all of the adds till lvl 40 when guards get more aoe threat, but even then you off tank the adds. If you are talking about the dragon fight you have to have dps only killing them, it is the only way to survive the adds at all unless you have amazing gear. :) I have also noticed no one talks in this…
The biggest tip I can give you for low lvl keep up the at will that heals, turn off all companion health bars and turn on all party member health bars. Right in the beginning all of your heals are targeting so just be aware and keep regen on you and someone on the party. Also expect to tank adds and keep alot of health…
I just hit 52 and I wouldn't say it is hard playing a cleric it just has a learning curve. It's a completely different type of healing from any MMO I have ever played. Early levels you are basically the tank/healer as the guard can never keep agro off of you, but by 30 you get forge which makes healing much easier, then by…