For the explorer areas I run Chill Strike, but for dungeons I run Conduit of Ice. I normally can't one shot anything in dungeons with Chill Strike so I find the extra size, extra duration, and debuff from Thaumaturge better then just the straight DPS Chill Strike offers. I also normally use it after Steal Time so thanks to…
Are you using Forgemaster's Flame in Divinity Mode? At that level, it's normally better to bring some AoE damage via Daunting Light or Chains of Light to help keep the adds off yourself instead of using the weak heals to recover the damage they are dealing.
Snag the Cleric as your first companion. I normally lead with Chill strike, cast conduit of ice as they run towards me, and then drop entangling force once the big guy gets to me. They normally run in a pack so the conduit will normally finish off the smaller mobs while they try and reach me. Spam your at-will while he's…
It probably depends on your build. I'm going heavy Recovery/Recharge to have the highest possible up-time for my encounters so I don't really plan on using my At-Wills very frequently. This means most of the Renegade feats are useless to me so I plan on going Thaumaturge for the Encounter power buffs. However, if you plan…
As long as she doesn't mind keeping Astral Shield up in Divinity Mode, I can't see many people having complaints. The hardest part for a cleric seems to be just keeping yourself alive since they tend to draw all the adds when they initially spawn.
In D&D, you know with 100% certainty what a feat actually does. In this game, half the feats are either broken to the point that they don't do anything or their description is so ambiguous that you can't know what it actually does until you actually commit to using it. Respecs aren't just meant to allow for players to try…
Hmm, after watching your feat video I think a 1/20/10 build might be a good way to go. Rising Hope seems a lot better than Greater Divine Power. Ethereal Boon and Righteous Rage seem worth spending 10 points as well.