It's useful, and noticeable. I wasn't really paying attention to how often it proced, but it seemed to be very reasonable and would always come on when it was most useful.
Be careful with those numbers. I've played this game since the beginning. The population was HUGE at that time, and there were three shards, not one as there are now. They were merged when numbers declined, though they of course wouldn't admit that, and you have to take into account alts, bots, and multi-boxing. Probably…
Yep. The central issue for GWF was the regen stacking, which most good GWFs were using. I was essentially unkillable in most matches with unskilled players, depending on team comp. Generally, in a typical pug match, not premade, it would take 4-5 players to take me down and it wouldn't happen quickly. In a premade 2-3…
If they had simply add a premade queue like many of us requested, we wouldn't even be having these discussions at all, but they never listen to anything, even when it's made obvious their ideas are, well, stupid.
Well done man, and then of course the pointlessness of ELO in a small-population game. From the patch notes, let me paste them yet again: Adjusted Domination PvP queues to throttle matchmaking queuing speeds based on population and current average queue wait times to get the best of matchmaking and reasonable queue times.
Or perhaps SHUTTING IT OFF? Seriously, people, it's simple to figure out. Queue times decreased because they realized the population isn't large enough to support it. Patch notes here for you: Adjusted Domination PvP queues to throttle matchmaking queuing speeds based on population and current average queue wait times to…
Why is this discussion even happening? First off, I hate gear swapping to cause another enchant to proc, but hate it or not, it's not an illegal move or exploiting until they make it impossible to do. Also, DID YOU READ THE PATCH NOTES? Here you go, I SAID THIS FOR DAYS: Adjusted Domination PvP queues to throttle…
Don't worry Sep, someday, when they've lost more players, they'll come to their senses and fix this mess. But it may be a long, long time, took Blizzard about two years to fix D3...
Practically the only person with sense in this entire thread. Good job, sir, you solved the mystery. This was going to happen 100% since they tried it. Last comment, probably won't see that, doubt it. Problem is upper-tier PvP premade matches were generally always the same five or so guilds, and we've all played with each…
Keep dreaming and/or think about it. If there aren't enough people online at the time to play against you that are within your ranking, who do you think comes next in line, hmmm?
I like how anytime as a GWF after killing someone, especially quickly, it was always P2W comments. How? Just because someone played or was geared better than you? Been playing since Beta, man, some of us actually earned our stuff through playing the game, though yes, I could name at least two GWF who paid for their builds.…
Any premade I've done since the changes before I decided to quit and wait for fixes has been generally 2v1 or 3v2 on nodes, because swapping players in and out has become more critical. I haven't had one premade match where node control was 1v1 for longer than a few minutes at most, because neither player could kill the…
They'd probably make this an option if there were enough people playing from different countries, but the overall community is based on world-wide participation, so it likely won't happen, ever. I speak Russian, for example, but I only occasionally see Russian players or guilds on, even during times when they would be more…
Agreed. But until we have something like a 1v1 arena these kind of points are moot. It's 5v5 and essentially a straight capture-the-flag set-up. Now it's all about kiting and node control, primarily. But seriously 3-second cooldown for threatening rush, really? Come on man, that wouldn't even make any frikken sense.
Why the confusion? Let's say it again. The community isn't large enough to support an active ELO system because you don't have enough people on at any given time, thus the reason why STILL you'll at least occasionally, if not more often than not if you're ranked high, deal with annoyingly long queue times. They spread it…
Then you know what happened to Blizzard in Korea. Hint, do what's right, not to keep the Zen flowing. In the long run, you'll make more money off of people who actually pay for this game.
There would have been a way to make it challenging and fun, if they had listened to the people who actually played PvP and played it once themselves, instead of playing a premade of PvPers and losing 2 to 1000 (true story, you can still find the video online) while fully geared. The easiest fix for this and what they…
Yep, haven't seen you on in awhile man, but then again I finally reached my breaking point two days ago for this game. I log on, craft, and basically leave to go play something else or enjoy real life.
Hhaahah yeah pretty much man. In the OP's defense, however, there's a reason they like to keep certain playing styles happy, it's because certain classes and builds are the most popular, and those people spend the most real money on gearing up. Keep them happy, the Zen flows. It's as simple as that at times. Besides, like…
I remember threads like this a long, long time ago on these forums. It really comes down to the players. However, I will say that the basic GS suggested in many of these dungeons is NOT on par with what the dungeon requires. The original MD, for example, was essentially impossible without at least one jacked player. Case…