i dont know if fox shift should be working the way it is working when others use dodge at the same time as our animation start. After they dodge we stay close to them and can see one hit dodged and few more 0 dmg before animation ends
right now i wasnt using my at wills, and it was reducing cd the same way as mentioned earlier, so it is not a issue @up or maybe this time bug fix will be only change of description in stormstep passive :)
ghost normal activation doeas nothing ( i tested it 10 min ago), if it was reported back then maybe it was repaired and now its working as it should, i tested it with forest meditation, and its working the same way as with the ghost: activation nothing happening, but evety tick it heal reduces cd by 3 sec
Did you guys tryed using disruptive shoot ? i dont know how big is AP gain in range play, but in meele i can spam it literally, this is why killing cw is not a problem