Well that's the problem with pugs, most of the time CWs are so busy focusing on the melee mobs they forget about the range ones. The range mobs hit for much less but when there's a lot of em it eats your hp fast.
Actually realized I have the same build as you but instead of healing word I used Forgemaster's. I don't think I've ever reached 5k heal before, but of course my power is only like 2K+ :P
How much do you get with Prophecy of Doom Healing? I tried that recently but it seems like Sun burst gave more healing points and of course divine power
I'm mostly in T1 gear and have managed to heal a number of pugs in Karunndax and pirate and frozen heart too. But the heal are still crappy :P our dmg is even worse :(
Well I guess a common combi, would be to place astral shield, then DPS some monsters for Divine Power and when Astral shield goes off, plop Forgemaster's on the boss or big mob and dps somemore. Using chains sometimes is quite good for divine power too. But hey im a **** :P
Well 40% is quite a chunk. I mean if we're giving out a H.O.T to our allies, 500 for 10 secs we'll be losing 2000 hp. I guess when they made the DC they had Martyrs in mind.
I'm not sure but I think they rectified that exploit. This morning tried a skirmish to see how the nerfs were affecting my cleric, the last boss, we cant pull back anymore. They made a wall up so you had to fight him in that space he's in. Can't pull the beholder back too. He won't follow.
Lol , how can rogues be terribad if they have a one shot ability and 3 skills that can remove half the hp. Oh well, i guess the game needs a serious retinkering with every class.
Hehe, how can someone who uses tiny daggers to fight ignore defense of chainmail, plate armor. Obviously one shotting or two shotting any class in pvp is nonsense. Should not happen at all.