KKK they make sets OP of regeneration / lifesteal combined with a class that has deflect, defense and mobility and immune against CCs/damage reduction virtually permanent when full geared ... GF just abandoned when I saw the nonsense they are doing with sustain of the GWF ... Simply not worth making a tank that supports…
The problem is that they want to sell profession packs anyway. I would find it better that they sell slots for tasks to allow paying players develop simultaneously various professions before leveling to lvl. 60, while normal players could only leveling a profession simultaneously with the character. Slots for extra tasks…
TR is clearly OP ... Well as I was finding that TRs were really good in PVP I decided to do a TR just to see how the gameplay of it and to my surprise it the gameplay is so simple that anyone can play well. I got lvl. 60 today and with GS 5700 was in the top 3 of the BGs I did just the dailys. With my set low gs ,do…
Tera has a PVE with fights much better than NW, indeed, to the WoW also has a PVE than in a dugeon level 60 is more evolved than the end game of NW. Tera if it were not so poorly optimized it could be a really popular MMO. Do not believe the devs will strive to try to expand the PVP before PVe because the PVP is much more…
The system of dugeons in this game is the most broken I've seen in an MMO that can be considered updated. The PvP without a rating system or battle GXG is another shameful thing.
I personally believe that if they add diminishing CCs in return they will put some at-wills for use on the move. Currently the only class with a truly mobile at-will is the GF, but the damage is a shame.
In my opinion the HP classes are very similar. I do not consider advantage to have 5k more HP to be a tank. Must be at least 10-15k. CW needs to lose AoE damage and GWF receive a buff. Then yes the patch would be balanced. CW is to CONTROL and not to kill everyone and everything as it is now.
Yes, it is very easy to approach when the rogue uses the dodge with stealth and move in the direction he wants to avoid detection. Incidentally when using dodge it still earns more stealth with the choice of a feat ... There is still a class feature that gives 30% more speed in stealth and another with 15% more movement…
The sistem of progression by GS in dugeons is already outdated and just reduce compelling content in end-game. In my opinion they should create a system more elaborate in which player chooses difficulty and gets the loot accordingly. To prevent players from repeatedly repeat the same dugeon could be placed a random time…
The only class really focused on AoE damage should be the GWF. Now the DEVS want to put a ranged class with high damage aoe, CCs, mobility, and an ice knife that takes absurd damage to fight against boss. Devs do not know what is specialization class apparently ...
I only believe that the system needs to be redone queue because most players can go from 10k GS in a month of play and from there the number of available dugeons are too low and end up becoming too repetitive. A system with random dugeons difficulty chosen by the player could improve the variety of end-game.
The only problem is the progression of dugeons by GS and queue system is extremely forgiving of deserters: The first change to make is to put the option for the group back into the queue as soon as a player leaves the group. The second change is to remove the progression system dugeons by GS and put a progression system…
In my opinion the most novice players do not need progression. Just win 20-30 BGs for the complete set and pick up some items blues in foundrys and dailys. Ie, it is much easier to catch 12k GS out of dugeons. In my opinion the system dugeons is outdated and must be reformed to what already exists in some quests foundry.…
I do not like to go on a dugeon and pick up the same items in boss blues I can foundrys and doing dailys ... Nobody like to stay in one place for an hour killing the same mobs that he killed hundreds of times to leveling your character.
GF has no ability to increase speed without sacrificing your damage, the charges are very predictable and can be avoided easily by a cw or tr trained, he can not escape a fight with the ability to teleport or stealth. All these facts were not mentioned by the OP. Totally biased.
First thing the devs should do is end the stunlock in PVP, but for this possibly have to do away with the limitation of motion of SOME at-wills (all classes should be able to pursue moving targets with their basic attacks and only powers slower -encounters- require that the character stand still for a few seconds).
I thought D & D movies were the worst products of the franchise ... I was wrong. The only good thing I saw in this game was the quests made by players because PvE and PvP content created by devs is linear and too repetitive.
In my view the mechanics of fighting with boss is very simple: should be implemented the use of cover against instant kill AoE spells, catch objects or auras in map to avoid massive damage; artillery weapons (catapults and harpoon gun) to attack boss flying or on higher ground, models of fights that we chasing the boss or…
Honestly if I did not I put even money in the game is because I am in doubt whether it is worth the investment. I have this account a month, but I follow the forum daily and see the amount of bugs and gameplay issues that are claimed. Like I said if the RARE items give MORE XP and professions packs give the reagents for…
The number of adds is ridiculous ... I've never seen a game where the tank is forced to flee all the time the adds instead of fighting with them. Yesterday I made a FH for the first time and found a joke totally frustrating to be forced to just run for 10 minutes with 50 mobs behind me.
In my opinion the number of at-wills are good ... The only complaint I have is the number of encounters. There should be an extra slot for utility powers.