thanks, hope they consider it this time when i talked how they will benefit from the ideas. As long as they fill up their pockets with money they will do it.
Thats true, i am a new 60 and i spend more than 6 hours a day doing only daily quest... The changes to boons would help me a lot to reach the old school guys. Trust me, is not fun to do daily quest for 6+ hours and miss all the fun of the game because of that. I hate questing, i prefer doing dungeons but i need the boons…
I am new to the game, 2 months old. So my opinion doesn't come from hate or complaining, it comes from what i have seen so far compared to other games pvp. In every game i have play the rogue seems to always 1 shot the enemy with 1 skills from behind "call it ambush" which is always annoying since you never see them…
Because is a class that can do this and that, is not good at either of them. At least those under-geared, as a tank, it cannot survive the adds from tiamat even if its 1v1 and as dps it takes forever to kill something compared to any other dps class. Now with life steal and regeneration changes, i bet no GWF will survive…
So now traps gives injury, well then no more foundrys for me, because some people just fill up their maps with traps without a way to "avoid" them. Unless you are a TR who can dismantle them...
A solution to avoid future problems like this should be to hire a person to "try out" the quest before being published. If Perfect World test the quest before publishing them, there should be no "farming" quest or bans because they could address them before launch. But they dont have anyone doing so, therefore we have many…
That is bulls, when you look at the foundry you will see a heavy amount of quest with the title as "farming" or "Fast review" Why those dont get removed? They need to be fair, if they ban one person from creating a foundry quest, they need to ban the rest of the people who do the same.
I agree, nearly 90% of boss fights are 1 big dude and many small minions/adds. I was thinking exactly the same, it gets to a point where the game lagg so bad (specially in tiamat) and you have to reduce all graphics to low. Is like they dont know how to create strategy for a boss fight. What if another game has a fight…
There was a game that i cant remember the name, but all the loot was distributed at the very end of the dungeon. No matter who "pick it up" when the dungeon is cleared is when the rolls pop-up. That help with 2 things, 1 you dont have that spam in middle of combat and 2 you dont have a player grabbing what he/she need and…
Well take it like this. You are in an heroic dungeon as a GSW, you gave them the strategy to kill the last boss on Castle Never, you survived the whole fight, didn't needed healing at all, but your was 3rd on dps. Then right when you open the chest, someone just to Mess things up, decide to put to vote to kick you out…
So, tell me if i am wrong... But isn't Maintenance supposed to be a preventive thing to avoid errors or downtime? I mean, if i am giving maintenance to my car, is to avoid any future problem. If i take my car to a mechanic and the car come out in worst condition than when it came in, i will know that the mechanic is either…
I am the kind of person that when i join a guild i help all the new recruits, for me a guild is like a family and if everyone help each other, the whole guild benefits from it. I hate it when i join a guild and i see guild member "selling" stuffs to other guild members, that tells me tat the guild doesn't care about…