FEEDBACK: Gloaming Cut hits for around 15k, on "squishy" classes. I write "squishy" like this because a CW/SW im not really squishy with 3k defense, 50k HP and 2k Regen. Dazing insta stun from stealth, go out of stealth, shadow strike, dodge and right back to stealth. Then ofc back to gloamig cut rotation. + They have an…
Dude, not everyone is playing this game because of the d&d tag. As someone stated in another post, this is firstly an MMO game. And to be the best or try to be the best you need to get fully geared at some point. With the new modules lashing out they are pretty much making it impossible to be fully geared. Not because the…
Over all good zone. The dailies take waaay too long. I can just imagine with more players around. I doubt i will even do them if it goes live like this. Shorten the time needed to finish this and i think it will be fine.
Mod4 was not really a mod. it was a big big AD sink, a money sink. And it looks like the same thing happening to mod5. I really wonder how much money they make, and they cant even make some content for us? a pvp map, a pvp mode, arena, whatever. just SOMETHING. Why should we support the game when every time we put money…
Pretty much this. I use to buy loads of ZEN. But now i go nowhere near it. Everything they put in the game is just a big AD sink.. After mod3 i have not bought ZEN and i regret my decisions doing it previously t2 sets from beta are still BiS from PvE. Only new stuff coming is stuff you have to sink so much AD into you will…
Regen IS so mod3. Nobody really needs regen anymore. Its either one shot, or get one shot. Regen does very little at the moment since everyones damage is so high
FInally something in this game is promoting having a guild. I really hope people without teamspeak and/or without coordination will never be able to finish this raid. I hope its difficult it will take us weeks to complete it. I would say months in a normal game, but this one has new gear releases every 3 months that we…
no for ****s sake. let them release 25 man. it will be awesome. you guys are complaining about things you dont know yet. it will probably not be any lag there, because they will be prepared for 25 man doing what ever 25 man is needed to do. And yes, it will take some coordination, HOPEFULLY. Gather your friends on…
Dont give them ideas ! I like the idea of artifact protectors enclave tho. You have to put in 1 mill of refinement to get inside and use the action house, get your dailies etc. They game would technically still be free to play, so it is doable
Suggestion : Make the neck drop fully refined from the new "Raid", unless you make the drop rate 0.001%. One artifact belt/neck should drop each run imo. The only RNG should be which one drops fully refined. That is how a normal game model would look like.. That way players can "earn" it, as well as some who cannot finish…
Feedback: There is no way in this game to make AD for the refinement of new items. You are expecting of your players 10-20mill AD every 3/4 months. If this is the case then it should be implemented some easier way to make AD or RP points Implementing double RP "weekend" on permanent basis would be a step in the right…
Dude just stop. Making suggestions towards pvp will get you nowhere. It has been suggested 500000 times. DEVs dont care about PvP in this game. When gentlemancrush got asked a PvP question in the DEV livestream about class balance, he basically told the players to blow it out their a**. PvP in this game will suck hard…
What has botter to do with this ? They will sell their stacks either way. And please, the botters are at least keeping the ridiculous price on refining these items to an "OK" level. Players are going to use the botters enchants either way. The only difference is that players will get sick of doing this the current way.
We are, i already wrote it in the patch notes. This is definitely going in the right direction. Finally some strategy and coordination needed to kill a boss. Not much, but something! So definitely in the right direction. GG Cryptic
Yes, some actual tactic needed for a fight in neverwinter. This is an awesome change. and i hope more like this come. And some group composition, exactly.
Seriously. God dammit Cryptic. If it dosent hurt you wallet it dosent get fixed for at least one year. But i can assure you, people with multiple gods that cant specc/use feats/power points, will hurt your wallet
If there are 15 people in que at any given moment. 5 of those are a full premade. Then there remain 10 people to fight these. How big of a chance you think there is those 10 people are in full BiS gear? yes, slim. So the matchmaking system picks out of what it can get. One stupid thing i have seen matchmaking do, is try to…
Once a month? lol. They should, IMO, do PvP and PvE hours a day. They should have dedicated people for this, to see how life is at both ends, and tweak it accordingly
In Mod3 they kinda promoted having alts with adding new content where you had to have another lvl 60 to enter, ice wind dale. Then Mod4 came arround and having multiple alts was IMPOSSIBLE due to the long waiting times with the dragon timers etc. Well not impossible, but leaves you with no time to play the actuall game…
Yeah your are at least right about max geared. Three of those players are top pvpers. But best on the server can be discussed, everybody have their own opinions ofc, especially a guildie lol. But the other two players on that team are so far away from top pvpers that it makes up for a decent team.
CWs damage is way to low compared to other classes now. In 1v1 situations there is absolutely no chance for a CW to win when you removed the Assailant. I cant even imagine when the storm spell nerf comes. To compensate this you defineatly need to give CWs more damage on their encounters and/or atwills. The common concern…