Just so sick of how stronk this is, my GWF hits like a wet nudle IMHO if CW comes in close combat with a GWF they should hit the ground hard. But no, its the otherway around in this game atm.
i should have written OP is ONLY a tank. i was referring to the fact that some people believe it shouldn't be able to do anything else. and when people build it as a tank they get upset that its too tanky. OPs don't have dodge. they have to take very hit that comes at them. so if people want them to be single focus, don't complain when they are VERY good at that one thing.
Yeah when Shield came out, it was initally alot more until I pointed out the flaw in the math to Crush and he nerfed it to 25% (was I think 40%?) Imagine THAT LOL!
Shield is a weird ability and I always hesitate to nerf it because I know what CW was like pre-shield. It was VERY squishy, but now with all the changes CWs have alot of tools in their kit. Playing MY 60 CW, I actually MORE tanky and more versatile than playing my GF or GWF. I think a large part is the shift/dodges that the class has in combination with the shield. Shield allows the CW to facetank maybe just a little too good?
Maybe what would be better is shield: upon taking damage you mitigate 60% for 2 seconds and THEN once broken it drops to 10%. This protects more upfront but less as a base. Then would reset after 5 seconds of not taking damage.
This might be more inline with the goal of burst mitigation without heavy reliance on the base DR.
Mastery could still be 80% then maybe 15%. Giving a buff to both.
So to highlight: Maybe what would be better is shield: upon taking damage you mitigate 60% for 2 seconds and THEN once broken it drops to 10%. Mastery could still be 80% then maybe 15%. Giving a buff to both.
Something like this may work better than current shield.
I ALSO FIRMLY believe that the DR from shield needs to be additive to plain old DR rather than on its "own layer" of DR. I think thats whats making it so broken, CWs can get DOUBLE "DR":
80% DR from the DR cap, then ANOTHER 80% block from shield. Heck even when its broken CWs still have VERY good DR. Add a negation and its just silly.
Thats why everyone is crying nerf for CWs.
Heck you could leave shield AS IS - but put it on a "reducible" layer of DR so ARP and debuffs can actually affect it.
i should have written OP is ONLY a tank. i was referring to the fact that some people believe it shouldn't be able to do anything else. and when people build it as a tank they get upset that its too tanky. OPs don't have dodge. they have to take very hit that comes at them. so if people want them to be single focus, don't complain when they are VERY good at that one thing.
i will never complain about op's being too tanky. i only complained when they had way too much damage.
yes, CWs with Shield on Tab used in conjunction other mechanics make them tankier than some of the tanks in the game.
everyone knows this. its a fact.
next thread?
See thats where I see the issue, the ability is too good. Heck I would even advocate for nerfing the DR on shield but then allowing it to be "cast" when active to "break" as it does now, but it would ALSO break CC when it breaks.
So its not as tank Dr-wise as it is now, but allows you to break it early to break CC, but would leave you vulnerable in the downtime + cast time again.
See thats where I see the issue, the ability is too good. Heck I would even advocate for nerfing the DR on shield but then allowing it to be "cast" when active to "break" as it does now, but it would ALSO break CC when it breaks.
So its not as tank Dr-wise as it is now, but allows you to break it early to break CC, but would leave you vulnerable in the downtime + cast time again.
So its a fair tradeoff.
If you give the CWs a CC breaker that's gonna break things even harder.
With their level of DPS/nuking capacity the more balanced situation for the PvP scene as a whole is;
[1]
them having a distinct weakness in the form of CC, and therefore the opponents of the CW having more chances to disrupt and delay their attacks DESPITE their strong defense
...rather than...
[2]
them having a CC breaker, and thus having no real weaknesses, hence any attempt to halt/delay their attack becoming futile -- therefore, the opponents of the CW will meet a situation where it becomes basically a
"trade of punches".
Even when the DR of the shield becomes much weaker, do you think you can go toe-to-toe against a CW that cannot be CCd and fires off its rotations non-stop? Maybe some of the toughest GWF, GF, OPals can do it, but for any other class without that level of defense it's a death sentence.
The problem with tab-shield, or rather, more correctly, the problem with ALL of the current builds is that there are way too many/strong heal mechanics, be it self-heal from boons or proc feats, or from outside sources. Heck, procs like the 33% chance Renegade self-heal basically pulls you up from zero to full, and this one you can't even stop it.
Compared to the number of methods of defense and heals in the game, the number of its counters are sorely limited. You can easily double, triple your initial DR or damage by stacking so many buffs. How much DR or damage can you debuff in game? 5%? 10%? There are so many buffs in game, but too few and too weak debuffs. IMO THIS is the real problem.
The problem with tab-shield, or rather, more correctly, the problem with ALL of the current builds is that there are way too many/strong heal mechanics, be it self-heal from boons or proc feats, or from outside sources. Heck, procs like the 33% chance Renegade self-heal basically pulls you up from zero to full, and this one you can't even stop it.
Compared to the number of methods of defense and heals in the game, the number of its counters are sorely limited. You can easily double, triple your initial DR or damage by stacking so many buffs. How much DR or damage can you debuff in game? 5%? 10%? There are so many buffs in game, but too few and too weak debuffs. IMO THIS is the real problem.
I agree. I am just throwing out options so that rather than just nerfing it is a give and take.
I also completely agree with the self-healing issue as well. Lifesteal +endless is already bad enough but then add the capstones and it just gets stupid.
Self-healing has been an issue with neverwinter from the get go. First it was regen, then when tenacity came, regen was actually not a huge issue - the issue were the feats/abilities that DIDNT respect HD and ontop of that was Emblem as well.
I dislike making lifesteal PURE RNG. I honestly wish they would make Lifesteal a 200:1 stat but put the severity at ~30%. This makes it slightly more reliable but at MUCH less severity.
Then I would honestly change Endless Consumption to give a flat severity boost. Maybe 10%.
Then things like Lifedrinker with added severity are a much bigger deal. Not for the 5% chance but for the 20% severity. With Lifedrinker + Endless + base you could be back up to the 50% severity @ 200:1 stat. Which would still be very good IMO.
I think self-healing feats need to be done away with IMO. Aside from the OP and DC ofc.
back to CW though, Shield on Tab is pretty ******ed currently.
Yes, shield on tab in combination with neg. enchant is strong, but answer the following question: Did something happen in the last few days I am not aware of? Are the same ppl who agreed in other posts, that CW is somewhere at the end of the high level PvP food chain (above SW, around GWF/ HR, below the rest), now ask for a nerf?
I am for class balance, but to adress on strong feat of one class without all the other issues (class or gear) makes me think, that someone who is used to stomping PuGs met a decent geared CW, got his *** handed to him and demands 'balance'.
As a CW I think shield is too strong, because you're pretty much forced to use it. There is no room for variety, which makes things less fun. That said if you just nerf shield and don't give some alternative means of survival CWs will be just as bad as SWs only without the 0 damage bug.
CW's shield is not a problem for TRs. They throw 2 daggers for the 2 layers and then lashing blade.
And then...lashing blade.... oh god.
Just for the note that lashing blade..looool... will still met a 50 perfent additional unmitigable dr after 2 daggers
CW's shield is not a problem for TRs. They throw 2 daggers for the 2 layers and then lashing blade.
It would be no problem, if they would do that, but 90% dont. We had a decent geared TR on home, who slaughtered my PuG team. 3 times, when I went there, his opening move was SE, 9k dmg. I concidered, giving him your tip, but, then thought otherwise.^^
Cw shield is not a problem, the problem is shield together with the stupidly OP negation enchantment, of course nerfing that would hurt all classes, so people just prefer to cry about shield instead...
Comments
I was told that my CW was P2W because I use Shield on Tab... in a under 70 match.
I think i read about a similar debate in a different thread.
CWs are tanky and DPS, with some CC thrown in for fun. nothing wrong with it, i just think its funny when people try to pigeonhole a class.
OP is a tank is my favorite. why can't you be more than one thing
http://nw-forum.perfectworld.com/showthread.php?866751-Correcting-some-CW-myths-Part-1-Shield
READ IT
OP is a tank, unless you're speaking with someone who says OP is "only an off-tank" and shouldn't be able to spec as defensively as a GF.
People be silly.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
i should have written OP is ONLY a tank. i was referring to the fact that some people believe it shouldn't be able to do anything else. and when people build it as a tank they get upset that its too tanky. OPs don't have dodge. they have to take very hit that comes at them. so if people want them to be single focus, don't complain when they are VERY good at that one thing.
And make sure you read my response below the OP:
http://nw-forum.perfectworld.com/showthread.php?866751-Correcting-some-CW-myths-Part-1-Shield&p=10349771&viewfull=1#post10349771
Where I actually walk through the MATH and prove him wrong.....
And then this post 2 down about the "new module" (Mod 6):
http://nw-forum.perfectworld.com/showthread.php?866751-Correcting-some-CW-myths-Part-1-Shield&p=10349831&viewfull=1#post10349831
Now as I said before LATER in that thread as well
So to highlight: Maybe what would be better is shield: upon taking damage you mitigate 60% for 2 seconds and THEN once broken it drops to 10%. Mastery could still be 80% then maybe 15%. Giving a buff to both.
Something like this may work better than current shield.
I ALSO FIRMLY believe that the DR from shield needs to be additive to plain old DR rather than on its "own layer" of DR. I think thats whats making it so broken, CWs can get DOUBLE "DR":
80% DR from the DR cap, then ANOTHER 80% block from shield. Heck even when its broken CWs still have VERY good DR. Add a negation and its just silly.
Thats why everyone is crying nerf for CWs.
Heck you could leave shield AS IS - but put it on a "reducible" layer of DR so ARP and debuffs can actually affect it.
i will never complain about op's being too tanky. i only complained when they had way too much damage.
This is not a thread about OPs, its about CW shield that is performing way to good on TAB.
yeah and its not about gwfs but you included them now didnt you?
yes, CWs with Shield on Tab used in conjunction other mechanics make them tankier than some of the tanks in the game.
everyone knows this. its a fact.
next thread?
See thats where I see the issue, the ability is too good. Heck I would even advocate for nerfing the DR on shield but then allowing it to be "cast" when active to "break" as it does now, but it would ALSO break CC when it breaks.
So its not as tank Dr-wise as it is now, but allows you to break it early to break CC, but would leave you vulnerable in the downtime + cast time again.
So its a fair tradeoff.
If you give the CWs a CC breaker that's gonna break things even harder.
With their level of DPS/nuking capacity the more balanced situation for the PvP scene as a whole is;
[1]
them having a distinct weakness in the form of CC, and therefore the opponents of the CW having more chances to disrupt and delay their attacks DESPITE their strong defense
...rather than...
[2]
them having a CC breaker, and thus having no real weaknesses, hence any attempt to halt/delay their attack becoming futile -- therefore, the opponents of the CW will meet a situation where it becomes basically a
"trade of punches".Even when the DR of the shield becomes much weaker, do you think you can go toe-to-toe against a CW that cannot be CCd and fires off its rotations non-stop? Maybe some of the toughest GWF, GF, OPals can do it, but for any other class without that level of defense it's a death sentence.
The problem with tab-shield, or rather, more correctly, the problem with ALL of the current builds is that there are way too many/strong heal mechanics, be it self-heal from boons or proc feats, or from outside sources. Heck, procs like the 33% chance Renegade self-heal basically pulls you up from zero to full, and this one you can't even stop it.
Compared to the number of methods of defense and heals in the game, the number of its counters are sorely limited. You can easily double, triple your initial DR or damage by stacking so many buffs. How much DR or damage can you debuff in game? 5%? 10%? There are so many buffs in game, but too few and too weak debuffs. IMO THIS is the real problem.
I agree. I am just throwing out options so that rather than just nerfing it is a give and take.
I also completely agree with the self-healing issue as well. Lifesteal +endless is already bad enough but then add the capstones and it just gets stupid.
Self-healing has been an issue with neverwinter from the get go. First it was regen, then when tenacity came, regen was actually not a huge issue - the issue were the feats/abilities that DIDNT respect HD and ontop of that was Emblem as well.
I dislike making lifesteal PURE RNG. I honestly wish they would make Lifesteal a 200:1 stat but put the severity at ~30%. This makes it slightly more reliable but at MUCH less severity.
Then I would honestly change Endless Consumption to give a flat severity boost. Maybe 10%.
Then things like Lifedrinker with added severity are a much bigger deal. Not for the 5% chance but for the 20% severity. With Lifedrinker + Endless + base you could be back up to the 50% severity @ 200:1 stat. Which would still be very good IMO.
I think self-healing feats need to be done away with IMO. Aside from the OP and DC ofc.
back to CW though, Shield on Tab is pretty ******ed currently.
I am for class balance, but to adress on strong feat of one class without all the other issues (class or gear) makes me think, that someone who is used to stomping PuGs met a decent geared CW, got his *** handed to him and demands 'balance'.
if i dont use shield, TR kill me on 1 skill
cw have good control, demage, and critical but defense
CW's shield is not a problem for TRs. They throw 2 daggers for the 2 layers and then lashing blade.
And then...lashing blade.... oh god.
Just for the note that lashing blade..looool... will still met a 50 perfent additional unmitigable dr after 2 daggers
It would be no problem, if they would do that, but 90% dont. We had a decent geared TR on home, who slaughtered my PuG team. 3 times, when I went there, his opening move was SE, 9k dmg. I concidered, giving him your tip, but, then thought otherwise.^^