To upgrade 18 enchants from rank 10 to rank 12, we need 180 GMOP. + 4 Artifacts from legendary to mythic we need 20.
Thats is staggering 200 GMOP!! Or you can call it 20 MILLION ASTRAL DIAMONDS. or 20000000 AD.
Looking "away" from the RP needed in mod 6. We clearly somehow need to make 20 mill ad. How is this even possible. im expecting the devs want us to get fully geared and maxed out until mod 7, because they are now releasing new gear ever mod. But the requirements for this mod is just out of this world.
Along with all that Refining Points we need, probably gonna cost more then the GMOP lol, there is no way for players to get maxed out. Even for those who buy lots and lots of ZEN, the price is so high its impossible.
There should really be some mini dungeons or dungeons that has a guarantee drop of GMOP imo, because this is too much
They already made the process of ranking up r10s to r12s much cheaper then we expected it would be. As such 20 million in GMOPs is not that bad really. And remember that gets you to BIS in enchants and artifacts.
And to be brutally honest, if the idea of 20 million AD scares you and you have no idea how you will ever ever get that much AD then odds are pretty good you are not BIS yet or have a good plan to get there.
Remember, you do not need to hit BIS on day 1, you have a lot of time to get there
Casual players won't even have R10s, why are you using them as an excuse to cry about the cost of R12s?
Guild - The Imaginary Friends We are searching for slave labor, will pay with food from our farm!
20 million is not a goal out of reach to be bis.
the gave you new goal to strive and basically even if BiS its like starting the game from zero.
some people, not me, will be full geared in 30 minutes.
They already made the process of ranking up r10s to r12s much cheaper then we expected it would be. As such 20 million in GMOPs is not that bad really. And remember that gets you to BIS in enchants and artifacts.
And to be brutally honest, if the idea of 20 million AD scares you and you have no idea how you will ever ever get that much AD then odds are pretty good you are not BIS yet or have a good plan to get there.
Remember, you do not need to hit BIS on day 1, you have a lot of time to get there
Casual players won't even have R10s, why are you using them as an excuse to cry about the cost of R12s?
Well im already BiS, but i barely made it so far and that was only because RP was so cheap before they made drops from dragon hoard BOA. Obtaining twice the RP from last mod (at least twice lol) + 200 GMOP is a bit overkill. That is the whole point with the thread.
You say i dont "need" to be BiS. Then i ask you what is the point of the game? Raid Progression? PvP? Getting server first kills? This game is very easy and caters to really really casual players. But i play ALOT and buy ALOT of ZEN and it seems like getting BiS is out of this world for next mod.. And why would they release new artifact gear every 3 months to make our previous artifact gear obsolete if they dident want us to get BiS?
Well im already BiS, but i barely made it so far and that was only because RP was so cheap before they made drops from dragon hoard BOA. Obtaining twice the RP from last mod (at least twice lol) + 200 GMOP is a bit overkill. That is the whole point with the thread.
You say i dont "need" to be BiS. Then i ask you what is the point of the game? Raid Progression? PvP? Getting server first kills? This game is very easy and caters to really really casual players. But i play ALOT and buy ALOT of ZEN and it seems like getting BiS is out of this world for next mod.. And why would they release new artifact gear every 3 months to make our previous artifact gear obsolete if they dident want us to get BiS?
PVE is not "very easy" on preview anymore. I have actually tried some of the dungeons on preview and it is tough. Adds will one shot you if they get combat advantage or if you stand in the red. I think you will find a lot of enjoyment in the dungeons once more
BTW, if you wait until a double RP event you can get 80% of the RP from your old artifact gear back when you refine it into the new gear instead of just 40%. this means you only need 920k more RP during the event to hit legendary, which is actually only 460k "real" RP in terms of how much you need to have ready before the event per artifact gear item. It does mean waiting but double RP reduces the costs by so much that it is well worth waiting. And yeah, getting normal artifacts to mythic is going to be a chore, but double RP is our friend there again. And i do promise that there are lots more RP available in mod 6 so if you play as much as you say you do and have some patience you will get BIS before the end of mod 6 i think
Guild - The Imaginary Friends We are searching for slave labor, will pay with food from our farm!
i wouldnt say nothing... not everyone has 50 leadership at 20 but yeah, its definitely something you can strive and eventually reach it.
edit let me say LOL at those rank 12 utility slots
0
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited March 2015
You realize the expectation is that it will take you months (hopefully) to reach BiS again...unless you were expecting that you should be handed BiS back the first day of an expansion.
20m AD to those top % of players chasing BiS is not a big deal, honestly.
You realize the expectation is that it will take you months (hopefully) to reach BiS again...unless you were expecting that you should be handed BiS back the first day of an expansion.
20m AD to those top % of players chasing BiS is not a big deal, honestly.
indeed thats the point...you are supposed to play for 1 year at least after this level cap
You realize the expectation is that it will take you months (hopefully) to reach BiS again...unless you were expecting that you should be handed BiS back the first day of an expansion.
20m AD to those top % of players chasing BiS is not a big deal, honestly.
Usually after every mod im counting on it taking me months to get to BiS. im not one of those players that want to get BiS in 1 day. But i would like to get BiS by the end of the module. But this time it seems kinda hard.
Mod 7 is coming in august. And at the moment i dont see any ways to make 20+ Mill AD. let alone the RP needed before that time
New players can only dream of making enchants rank 11 or 12. Dont forget we will need amount of RP to up out stuff. This is unfair and just stupid. If module 7 will be this same, for me it is over d(^.^)b
0
aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited March 2015
This game is very easy and caters to really really casual players.
well maybe for me its time to leave a toon alone...its still half rank 9/10 and concentrate on the one full rank 10..
but come on 20M are not the real problem.
RP and price of the new artifacts are.
i honestly dont have 10M for the new belts.
i already did this error twice in mod 4.
They already made the process of ranking up r10s to r12s much cheaper then we expected it would be. As such 20 million in GMOPs is not that bad really. And remember that gets you to BIS in enchants and artifacts.
And to be brutally honest, if the idea of 20 million AD scares you and you have no idea how you will ever ever get that much AD then odds are pretty good you are not BIS yet or have a good plan to get there.
Remember, you do not need to hit BIS on day 1, you have a lot of time to get there
Casual players won't even have R10s, why are you using them as an excuse to cry about the cost of R12s?
So what? For PvE content, R10's aren't necessary let alone R12's, and even less so with the new stat curves. I can't see this as an issue for anyone except people who are hyper-Google-plex-to-the-nth-power-competitive in PvP.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
So what? For PvE content, R10's aren't necessary let alone R12's, and even less so with the new stat curves. I can't see this as an issue for anyone except people who are hyper-Google-plex-to-the-nth-power-competitive in PvP.
isn't it obvious that the PvP players must have endgame eq, and that they are real machine which drive the entire game?:)
Do you need engame eq to make dungs, scrimishes, events etc? - No
Do you need endgame eq to have fun from this game (sometimes even in occasionally pvp)- No
Do you need engame eq to be good in pvp?- Ofcourse!
To be honest- do you need better enchantmenst if you are making dungeons preety well, and you really don't need to do anything to change it? Why should i make 12r enchant? To make 500k more DPS in dung? Really?
Now think- do you need 12r enchant to kill enemy player? Well...maby not...maby luck crit but....it will help you, and probably you will die a lot if you have 10 r and your enemy is all in 12 so....:) and always you can find someone who is better than you :P PvP is self-reinforcing machine, although....theoretically it is PvE game so....:D
0
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
Do you need engame eq to be good in pvp?- Ofcourse! )
What do players in Module 5 who say they can't compete unless they have all R10's have in common with players in Module 6 who say they can't compete unless they have all R12's?
They both need to spend less time complaining and more time practicing.
"Needed" is very misleading. 200 Greater Marks of Potency are only "needed" if you want to deck your character out in BiS everything. That is hardly a "need." It's just a "want." Not the same thing.
isn't it obvious that the PvP players must have endgame eq, and that they are real machine which drive the entire game?:)
I beg to differ. I wonder what the result would be if there was a census taken of who plays PvP and who plays PvE. I suspect that the PvE population would dwarf the PvP population by 100:1. While it's true that PvE content doesn't require BiS/endgame equipment, likewise the desire of a few for that equipment shouldn't drive the game. If enchants went to R10, R12, R15, or R20, it only really decides how long the footrace would be to the top for the small PvP population.
Frankly, I'd like to see PvP moved to its own shard, with its own rules. I'm tired of having quest objectives stolen by arrogant TR BiS PvP'ers who are in a rush to get their dailies done as quickly as possible -- and to Hades with other players (case in point, tonight, though I'll refrain from naming the person as per forum rules). There's a reason why I'll never PvP, and it's because I've met too many PvP'ers in PvE content.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
edited March 2015
As someone who plays this game as this game and wants to actually get enjoyment out of it, I refuse to use leadership mules. True, that would probably get me the AD I would need to fully gear my character, but at the same time, I play NWO because I want to play NWO and not some Toon management version of farmville. I am more then happy with being able to grind valuable drops from a dungeon and then sell them to the leadership lackies, unfortunately that is not viable in mod 6 though. Therefore, from my perspective I will just pretend that BiS does not exist and accumulate AD over time, as the rate at which my AD total increases is greater then the rate at which I could improve my gear, therefor it gives me the illusion that my characters are progressing faster then they would be if I was to actually gear them. As of mod 6, all my builds will be, "f2P" builds as I couldn't be arsed with the amount of grinding the devs honestly expect us players to go through in order to get top rated gear. Maybe, at some stage, they should actually play their own game and not make changes to it until they have F2P grinded their way from level 1 to BiS...I assure you, we wouldn't be seeing any more changes to this game in a long time if that occurred.
I personally believe an approach the devs should use with regards to the F2P aspect of the game....They should ask themselves, "would I be happy playing in this game if I spent no money or small amounts." If the answer to that is no, then they should reevaluate what they are doing. Why? Because the only way to get people to spend is if you can get them to stay long enough that they decide that investing in the game is a worthwhile investment. If its blatantly obvious, like it is here, that players need to spend large amounts of real money to make any real progress, then you can't expect players to invest in the first place.
Now, to those of you who I know are going to defend the "F2P" model in this game with the example of the leadership army or by grinding for months on end with dragon hoard enchants...Firstly, to unlock those 48 odd additional character slots they need, where are they going to magically F2P acquire the zen they need in mod 6 to do this free? I assure you, it won't be through PVE grinding. As for dragon hoard enchants...is it fun to spend hours in IWD/WoD scientifically grinding out as much RP as possible, do you get any enjoyment out of it? If the answer is yes, well then props to you, but for most normal people the answer is no and quite honestly I can have a lot more fun playing other F2P games like path of exile then grinding out RP with dragon hoards.
In my case though, I decided as a PVE player that it is ultimately unnecessary to have the best gear available as the goals set by the devs are unreasonable in the extreme. Therefor, I enjoy the content without going to the effort of improving my characters, because the marginal gains aren't worth the effort I would have to invest.
At the end of the day, remember this: If BiS can't be attained by playing NWO and only by playing Farmville: NWO Edition then it isn't worth chasing after BiS. I downloaded this game to play NWO, not another farming simulator.
20 mil in mod, people saying 20 mil is nothing.....this game has gone completely in the toilet. How can anyone possibly farm 20 mil ad through leadership and actually enjoy the experience? Doing that you might as well be playing a facebook game. There is all the grinding and infinite power that microtransactions can give in a text-game format at least as entertaining as professions are here.
This game is officially garbage at the top levels.
Comments
it's fine for me even if they make it gmop more to be needed
zen rate on must going down
And to be brutally honest, if the idea of 20 million AD scares you and you have no idea how you will ever ever get that much AD then odds are pretty good you are not BIS yet or have a good plan to get there.
Remember, you do not need to hit BIS on day 1, you have a lot of time to get there
Casual players won't even have R10s, why are you using them as an excuse to cry about the cost of R12s?
We are searching for slave labor, will pay with food from our farm!
the gave you new goal to strive and basically even if BiS its like starting the game from zero.
some people, not me, will be full geared in 30 minutes.
Well im already BiS, but i barely made it so far and that was only because RP was so cheap before they made drops from dragon hoard BOA. Obtaining twice the RP from last mod (at least twice lol) + 200 GMOP is a bit overkill. That is the whole point with the thread.
You say i dont "need" to be BiS. Then i ask you what is the point of the game? Raid Progression? PvP? Getting server first kills? This game is very easy and caters to really really casual players. But i play ALOT and buy ALOT of ZEN and it seems like getting BiS is out of this world for next mod.. And why would they release new artifact gear every 3 months to make our previous artifact gear obsolete if they dident want us to get BiS?
PVE is not "very easy" on preview anymore. I have actually tried some of the dungeons on preview and it is tough. Adds will one shot you if they get combat advantage or if you stand in the red. I think you will find a lot of enjoyment in the dungeons once more
BTW, if you wait until a double RP event you can get 80% of the RP from your old artifact gear back when you refine it into the new gear instead of just 40%. this means you only need 920k more RP during the event to hit legendary, which is actually only 460k "real" RP in terms of how much you need to have ready before the event per artifact gear item. It does mean waiting but double RP reduces the costs by so much that it is well worth waiting. And yeah, getting normal artifacts to mythic is going to be a chore, but double RP is our friend there again. And i do promise that there are lots more RP available in mod 6 so if you play as much as you say you do and have some patience you will get BIS before the end of mod 6 i think
We are searching for slave labor, will pay with food from our farm!
i wouldnt say nothing... not everyone has 50 leadership at 20 but yeah, its definitely something you can strive and eventually reach it.
edit let me say LOL at those rank 12 utility slots
20m AD to those top % of players chasing BiS is not a big deal, honestly.
indeed thats the point...you are supposed to play for 1 year at least after this level cap
Usually after every mod im counting on it taking me months to get to BiS. im not one of those players that want to get BiS in 1 day. But i would like to get BiS by the end of the module. But this time it seems kinda hard.
Mod 7 is coming in august. And at the moment i dont see any ways to make 20+ Mill AD. let alone the RP needed before that time
This seems to no longer be the case.
but come on 20M are not the real problem.
RP and price of the new artifacts are.
i honestly dont have 10M for the new belts.
i already did this error twice in mod 4.
we need more of that philosophy here in forums
I'm looking at upgrading my mainhand/offhand/neck/waist, along with 1x Armor Enchant and 1x Weapon Enchant.
So just 10x for me! :cool:
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
isn't it obvious that the PvP players must have endgame eq, and that they are real machine which drive the entire game?:)
Do you need engame eq to make dungs, scrimishes, events etc? - No
Do you need endgame eq to have fun from this game (sometimes even in occasionally pvp)- No
Do you need engame eq to be good in pvp?- Ofcourse!
To be honest- do you need better enchantmenst if you are making dungeons preety well, and you really don't need to do anything to change it? Why should i make 12r enchant? To make 500k more DPS in dung? Really?
Now think- do you need 12r enchant to kill enemy player? Well...maby not...maby luck crit but....it will help you, and probably you will die a lot if you have 10 r and your enemy is all in 12 so....:) and always you can find someone who is better than you :P PvP is self-reinforcing machine, although....theoretically it is PvE game so....:D
What do players in Module 5 who say they can't compete unless they have all R10's have in common with players in Module 6 who say they can't compete unless they have all R12's?
They both need to spend less time complaining and more time practicing.
I beg to differ. I wonder what the result would be if there was a census taken of who plays PvP and who plays PvE. I suspect that the PvE population would dwarf the PvP population by 100:1. While it's true that PvE content doesn't require BiS/endgame equipment, likewise the desire of a few for that equipment shouldn't drive the game. If enchants went to R10, R12, R15, or R20, it only really decides how long the footrace would be to the top for the small PvP population.
Frankly, I'd like to see PvP moved to its own shard, with its own rules. I'm tired of having quest objectives stolen by arrogant TR BiS PvP'ers who are in a rush to get their dailies done as quickly as possible -- and to Hades with other players (case in point, tonight, though I'll refrain from naming the person as per forum rules). There's a reason why I'll never PvP, and it's because I've met too many PvP'ers in PvE content.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
I personally believe an approach the devs should use with regards to the F2P aspect of the game....They should ask themselves, "would I be happy playing in this game if I spent no money or small amounts." If the answer to that is no, then they should reevaluate what they are doing. Why? Because the only way to get people to spend is if you can get them to stay long enough that they decide that investing in the game is a worthwhile investment. If its blatantly obvious, like it is here, that players need to spend large amounts of real money to make any real progress, then you can't expect players to invest in the first place.
Now, to those of you who I know are going to defend the "F2P" model in this game with the example of the leadership army or by grinding for months on end with dragon hoard enchants...Firstly, to unlock those 48 odd additional character slots they need, where are they going to magically F2P acquire the zen they need in mod 6 to do this free? I assure you, it won't be through PVE grinding. As for dragon hoard enchants...is it fun to spend hours in IWD/WoD scientifically grinding out as much RP as possible, do you get any enjoyment out of it? If the answer is yes, well then props to you, but for most normal people the answer is no and quite honestly I can have a lot more fun playing other F2P games like path of exile then grinding out RP with dragon hoards.
In my case though, I decided as a PVE player that it is ultimately unnecessary to have the best gear available as the goals set by the devs are unreasonable in the extreme. Therefor, I enjoy the content without going to the effort of improving my characters, because the marginal gains aren't worth the effort I would have to invest.
At the end of the day, remember this: If BiS can't be attained by playing NWO and only by playing Farmville: NWO Edition then it isn't worth chasing after BiS. I downloaded this game to play NWO, not another farming simulator.
This game is officially garbage at the top levels.