yes I notice this too. their presence in a pvp match isn't anywhere near vs a same max lvl hr, tr, cw, dc. I am 16.9 gs and I've killed 24k gwf on my tr with ease by kiting and using shocking execution. gwf needs a gap closer imo. they have amazing damage potential but usually that's just it
they lack utility and that's where they fall short. I guess you could mighty leap to your target but any class with a control ability can just sit their and kite the gwf and all a gwf can do is swing his sword wildly. this is why they lack presence. when you see a gwf running to you a cw or tr can just daze him and just kill the gwf easily. its funny lol. they r like big meat shields but the ones that stack like 10-14 k power can use that roar thing and eat half ur hp. amazing aoe damage but usually I can daze, kite , shocking execution, repeat and usually kill thw gwf. in short they need more utility other than unstoppable imo cuz i think its underwhelming on a gwf.
GWF class got its class mechanic ERASED by double nerf to determination gain and DR plus addition of unmitigable damage. GWFs and SWs share one trait: they lack a full dodge. Their shift is not a immunity dodge like those of CWs, TRs, HRs, DCs.
Unstoppable defensive buff is damage resistance.
All of this is COMPLETELY BYPASSED by piercing/ unmitigable damage the devs introduced for other classes.
Who did not get piercing damage got auto-procs that usually multi-proc, multiplying their DPS and got a defensive class mechanic, shield on tab, that absurdly right now works far better than unstoppable.
GWF was nerfed too much in module 4 and other classes got buffed too much and in a way that it resulted not just in a "buff", but in changes that nullified every single source of survivability GWFs got.
Damage of the class is linked to:
- ******ed AoE utility encounters+ feat dealing loads of damage but only on 20k+ geared toons (1% of population) with legendaries and perfects (this is going to disappear in module 6).
- ******ed stacking system on destroyer that counters itself (squishy path must first tank to build stacks on dodging enemies, unstoppable buffs your encounters damage but well, during unstoppable you are busy using at-wills to build stacks so you either boost your DPS through stacks or use the 10% boost on encounters in PvP. In PvE you need a bit of time but can use both. In PvP, no way).
- More fitting stacking system on instigator for PvP, but well, it's TOTALLY depending on what the enemy does and the path got 80% of useless feats and no way to tank the damage it is supposed to take to build capstone stacks.
So, in a nutshell, to make whiners happy they made the class unable to tank (funny how a melee fighter is less survivable than a CW, TR, HR) in PvP and slow at building damage where other classes deal craploads of heavy damage very fast.
Unless you can go intimidation. Which means "unless you are rich enough to be at BiS gear". Then you have a chance at oneshotting the enemy before they oneshot you.
In module 6 intimidation is going to disappear so it's time to go PvE and leave CWs, TRs, DCs and HRs slaughtering each others in PvP.
Enemies aren't 10k GS ... some are also completely equipped with legendary stuff like the DC.
Wrong.
The guy is 24k GS and his enemies are mostly less geared than him.
The same guy posted a video where he gets shot down as intimidation sentinel.
The guy does not do anything particular, it's base GWF gameplay.
The same guy titled the video "FEW honorable moments of GWF Destroyer". It means those are FEW moments where the destroyer shined in PUG PvP.
In premade PvP vs equally geared CWs/ TRs/HRs/DPS DCs he would go down in seconds.
Considering it's a selection of few kills in PUG PvP from a 24k GWF, it does not change anything.
But i love when players who know nothing about the class see a video and thing they figured out everything.
My suggestion: make your own GWF, go play lvl 60 PvP, then come back with your video.
Sorry if you find my reply to be rude, but i'm quite fed-up with players not playing the class and thinking they know how the class works or what the class needs from a video or from one encounter with 20k+ GWFs in PUG PvP.
The problem is GWF does suck if it's under 22-23k. If you guys think GWF who doesn't have that much gs shouldn't do pvp, then I don't have anything to say.
I've always thought GWF is the fat kid always gets bullied in high school.
Does anyone know tell me if the Neverwinter on Xbox one, will be open world (like World Of Warcraft) where all players play simultaneously on the same server, or is it just for the 5 players in the group, as in Diablo III?
Thank U
Well my GWF were something around 19k gs and played him alot. Don't know were you get your ultra secret information about my person, but it seems you are the on just talking nonsense without any background info ... try to be rude on someone else. Thanks!
Additionally I've just shown OP gwf don't lose to any other class.
Again: that video you posted, it's old and read the title: FEW honorable moments of Destroyer GWF. I was watching that guy's videos weeks ago when i was looking for actual mod5 GWF PvP videos. The same dude posted videos about less geared TRs oneshotting him and another video of intimidation sentinel PvP.
The fact one DC was geared does not mean the other players were. In fact it's all PUG PvP and in PUG PvP even Instigator can be "semi-viable".
So you watch a video of a selection of kills of a 24k GWF in PUG PvP, which the creator himself name "FEW honorable moments of Destroyer GWF", which is not "memorable match" showing continuous gameplay or "memorable Premade match", and conclude GWF is OP and can kill any other class. Your last statement is self explanatory. Saying mod5 GWF is OP is so laughable i don't think it even needs a comment really...
During which modules did you play your GWF, if i can ask. Interested.
Cause in mod2 it was an OP class even a monkey could play with and win.
We can even meet in game so you can show me your awesome skills with GWF class. Let me know i'm always ready to meet such good GWF players.
I've been playing GWF since july 2013, pre-module 1, and been playing it as a main and mainly PvPing since then.
But again, i love when someone post a video of a 24k GWF selection of kills in PUG games and try to use it as a proof to say GWF Destroyer is strong or even OP in PvP, compared to other classes.
i saw steamroller today playing destroyer with no prob.
i dont know where is the trick.
the enemies werent so bad, the game was balanced
The trick is, if you ask me:
- your team must be good so you can avoid getting focused too much
- never stop moving (sprint bunnyhop whatever)
- focus on damage. Balancing attack-defense on GWF now means <font color="orange">HAMSTER</font>. CWs/TRs/DPS DCs/ HRs will cut through your DR like a knife through butter. Go all out offensive and high HP, which is the only defense you should focus apart from "basic" deflect.
- Kill the enemy fast before they can kill you. Rush and press and outplay their dodges cause you can't miss pretty much anything in 1v1 or you're dead unless you out-gear your opponent.
- I personally slot FLS-IBS-RS cause the healing from RS big crits gives very much needed survivability and it also nukes the enemy pretty hard. Plus in the hands of a good fighter, you can land it directly with no need for CC first.
I went from my testing on instigator (such a sorry sight that path....) to destroyer and with destroyer+ bravery slotted you can burst pretty fast and survive more.
But to be effective on destroyer you must be pretty good and pretty experienced. Some GWF veterans can pull it out but again, i'd say it requires much more skills than other classes right now, cause it's very, very, VERY unforgiving.
- your team must be good so you can avoid getting focused too much
- never stop moving (sprint bunnyhop whatever)
- focus on damage. Balancing attack-defense on GWF now means <font color="orange">HAMSTER</font>. CWs/TRs/DPS DCs/ HRs will cut through your DR like a knife through butter. Go all out offensive and high HP, which is the only defense you should focus apart from "basic" deflect.
- Kill the enemy fast before they can kill you. Rush and press and outplay their dodges cause you can't miss pretty much anything in 1v1 or you're dead unless you out-gear your opponent.
- I personally slot FLS-IBS-RS cause the healing from RS big crits gives very much needed survivability and it also nukes the enemy pretty hard. Plus in the hands of a good fighter, you can land it directly with no need for CC first.
I went from my testing on instigator (such a sorry sight that path....) to destroyer and with destroyer+ bravery slotted you can burst pretty fast and survive more.
But to be effective on destroyer you must be pretty good and pretty experienced. Some GWF veterans can pull it out but again, i'd say it requires much more skills than other classes right now, cause it's very, very, VERY unforgiving.
I will be honest...he was so ****ing good at it.
They probably nerfed destroyer base damage but they halved stacks requirement too and the new gear introduced is more than enough to compensate the general 20 per cent damage nerf.
The new changes will help too.
The only thing i would really change is unstoppable to work like cw shield and offer defense even vs piercing damage.
Gwf damage wise is balanced and you may hate me for this but it is.
Damages full stacks are maybe even too high but they work with a stacking mechanic so one can accept it easily.
I remember people going plaguefire and stacking in 3 sec..with halved stacks can even work better. I dunno know, just try
I know ur feel, same as a SW. Since i quitted my warlock and been focused on cleric, every time i pvp, if there is a warlock or weapon figther in my team who are not geared, i know the match will end up soon by losing it. But, even if they are geared, id prefer a figther over a warlock equally geared. Even with my buffs and healings warlock wouldnt survive, while figther stands more; and I have saved from dying many figthers.
GWF is a skill based class. It requires great skill to be even slightly good. But if you have that, you are doing wonders for your team. Not so sound harsh, but most of the players playing NW dosent have the skill for this, therfore they suck at gwf.
Watch some of Sobeks POV videos playing GWF. Its on his youtube channel. He dosent miss his encounters at all. AT all.
GWFs have long CD on their best encounters, so when you miss them, you have nothing. But if you land them, you got everything.
GWF is a skill based class. It requires great skill to be even slightly good. But if you have that, you are doing wonders for your team. Not so sound harsh, but most of the players playing NW dosent have the skill for this, therfore they suck at gwf.
Watch some of Sobeks POV videos playing GWF. Its on his youtube channel. He dosent miss his encounters at all. AT all.
GWFs have long CD on their best encounters, so when you miss them, you have nothing. But if you land them, you got everything.
Its basically a l2p issue
Show me any "high skilled" gwf at 17k gs against anyone you want and I will quit.
You guys see some 27k gs GWF, yes he is good then saying oh here is the proof?! GWF is great.
IMHO GWF can be the star in a game where your team already crushed enemy or if you have a great DC and few more great team mates but then again they don't even need you, do they?
Show me any "high skilled" gwf at 17k gs against anyone you want and I will quit.
You guys see some 27k gs GWF, yes he is good then saying oh here is the proof?! GWF is great.
IMHO GWF can be the star in a game where your team already crushed enemy or if you have a great DC and few more great team mates but then again they don't even need you, do they?
Sorry, im not friends with anyone below 20k gs. But if i were, i would sure found GWFs who did great at 17k gs. Just. Land. Your. Encounters.
Sorry, im not friends with anyone below 20k gs. But if i were, i would sure found GWFs who did great at 17k gs. Just. Land. Your. Encounters.
Let's leave everything aside, when enemy is running away and attacking you from far, what would you do? Imagine 1% HP left player doing it and consider GWF and GF are the only classes don't have ranged attack.
Do you know the feeling of the boss in dungeons? I do.
-destro got burst but all encounters are skillshots where other classes like CW, TR, HR,DC have auto-lock, gap-closing or powers who need a target.
- CW shield, dodge immunities, empowered as, GF shield ecc...are absolute defenses. Gwf unstoppable and sprint are BYPASSED. You see it in the video. Damage goes through. If a gwf hits shield, dodge, CW shield ecc...his DPS is wasted. Gwfs can be hit while in unstoppable or sprinting, they take close to full damage by cws, tra, hrs, dcs. See it in sobek video.
- gwf mobility is less than TR by far. And less than cws too due to severe reaction. Gwf sprint is enough to close gap but loses to severe reaction, TR rolls, HR marauder.
Put all together, gwf need to outperform the enemy to win.
Unstoppable and sprint dr should be absolute like CW shield and truly cut off incoming DPS. Then we'll see how other classes time their encounters instead of spamming them cause no matter if the gwf is sprinting or in unstoppable, they deal heavy DPS in any case.
@ the other guys
I land 99% of my encounters if i stay focused. I don't lack skills on my gwf and i'm casual so only 18k GS, rank 7s and gvorpal/leader SF/ lathander set, only blood raven @ legendary. You don't need bis gwf. To show me your pvp skills.
Come and play together so you can teach me how i don't know how to play my class.
GWF is a skill based class. It requires great skill to be even slightly good. But if yI have that, you are doing wonders for your team. Not so sound harsh, but most of the players playing NW dosent have the skill for this, therfore they suck at gwf.
Watch some of Sobeks POV videos playing GWF. Its on his youtube channel. He dosent miss his encounters at all. AT all.
GWFs have long CD on their best encounters, so when you miss them, you have nothing. But if you land them, you got everything.
Its basically a l2p issue
Build a gwf, come in game, meet me. Much better.
Sobek misses like any gwf, no gwf lands 100% of his encounters. He moves well as he's trained in premade pvp. He's strong. Yet he dies more than be kills in that video.
Also funny to read gwf players have a l2p issue and that's all, when let me see:
Cw players vs gwf just need to spam auto-lock encounters and auto-proc damage, sprint or not, unstoppable or not
Same dps dc
Trs have literally a 'press button to kill gwf' mechanic with shocking execution
What about giving back to gwf the tools to mitigate damage, such as turning sprint/unstoppable dr like cw shield.
Then see who needs to l2p and learn-to-land-encounters.
However. I have 11k DC and HR. Create 11k gwf and come prove what you wrote. I'LL wait. My toons are listed in my signature.
About 1st point, i'd say the opposite. Take away the absurd auto-procs and piercing damage and simplified stuff. All classes should work like GWF destroyer or, at least, intimidation sentinel. Aiming and timing your encounters should be the "skill" factors in NW gameplay. Min requirement should be to time your encounters or miss. Or the action combat is lost if all you need to do is press a button and look at the game doing the rest. Stuff like FLS, RS, powers you need to actually time and aim or you miss...that's the way. Not "keep right mouse button pressed and look at auto-procs doing the job" or "press daily button and look at a giant SE knife killing the GWF no matter what he's doing".
I like how GWF class as destroyer, plays. It's fun.
same guy of the destro video posted before. Now look at the fights. Unless he first depletes shield and then time his intimidation (add a lot of aiming and timing skills for FLS and RS for a destroyer) he deals no damage as his hits are dodged. When the GWF wins, it's cause he can land his intimidation (at 24k GS of course). Now look at Unstoppable and sprint: GWF HP keeps dropping no matter what he does. Sprint, Unstoppable, nothing works. It's all deflect, self heal and the 50k HP pool of this GWF.
And keep in mind, that build is sentinel tank with 80% DR on unstoppable. Destroyer takes even more damage than that during sprint and unstoppable.
Ability to get around the map faster is not related to sprint. If a GWF uses sprint to move from one point to the other, with the terrible stamina regen we have, all you get is getting at the point with no stamina= no sprint= you get CCed to death in no time.
Players move from one fight to the other using mounts (except TRs who can move as fast as a mount when in stealth), or bunny-hopping, or just running.
Sprint is by no means to use in non-combat situations. It's too precious and needed to avoid CC, close ap and defend (lol) during fights. Even at full stamina bar you need al lof it to keep up with a dodging enemy AND defend at the same time. Let alone using it to "strategically move around the map". If you do that, you die the moment you get on the node by any decent CW/TR/HR/DPS DC/GF.
You can do it in PUGs. But vs good opponents? Lol i strongly recommend to any destroyer to DO NOT run out of stamina before starting a fight.
What is needed in PvP to move faster by foot when out of combat, is tactical redeployment boon.
I don't know the math but what i say is this:
right now through unstoppable and sprint, GWFs are supposed to get extra DR (30% if we talk about destroyers). Now, let's see, for example, my destro:
44-47% DR depending on feats. Gets mitigated down to, say, 15% by a high ArP DPS class.
Right now, if i sprint or go unstoppable i still take a crapload of damage by TRs and HRs piercing going right through my DR, and also CWs and DCs still eat a lot of your HPs away even when you're in unstoppable or sprinting.
Quite obviously, good ol' DR failed to keep up with other classes DPS in module 4-5.
So immunity dodges and deflect and shield on tab or GF shield, all work 100 times better than our own tools at mitigating damage. My 11k HR can survive better than my GWF if i time my dodges well.
What i say is damage reduction provided by sprint and unstoppable must be ABSOLUTE. Undebuffable. Unpierceable.
Which means, when i sprint or i'm in unstoppable, if you hit my destroyer your damage is cut down by additional 30%, period. If you hit a sentinel during unstoppable, your damage is reduced by 80% in addition to his remaining DR after applying ArP.
ArP and debuffs and piercing damage affect the base DR from armor. Sprint and unstoppable flat out reduce the incoming damage and cannot be debuffed, reduced, pierced just like other classes' mechanics are not influenced by enemy actions.
Now you give GWFs a proactive tool to mitigate damage and force other classes to time their attacks instead of spamming them on the GWF no matter. And that way you have a GWF class that can actually survive as much as it's supposed to.
Right now, TRs and HRs can just close their eyes and hit the GWF. He will go down due to piercing damage.
CWs i don't know what causes it, but the same way just eat through sprint and unstoppable easily. If they need to time their encounters it's to avoid CC immunity. But DPS are dispatched no matter when they hit or what the GWF does.
Same for DPS DCs.
Deflect and immunity moves/ powers >>>>>>>>>>>>>>> than any DR the GWF have or can get. That's why right now TRs, HRs, GFs, DCs, even CWs with shield on tab, survive more than GWFs in PvP.
Only the poor SWs are easier than us to kill. And guess, what do they share with GWFs? Useless shift mechanic providing no real protection in module 4-5 and, soon, 6.
Current DR buffs on GWF abilities are useless. It's quite obvious, seriously. As i said, any attempt to tank or defend on GWF is futile. You must go all out on attacks and wipe the floor with your enemy as fast as you can. The whole point of intimidation builds is one-rotating or 2-rotating the enemy or die.
Hitting GWF during sprint or unstoppable should really PUNISH the enemy. Right now, it doesn't. Really.
Enemies aren't 10k GS ... some are also completely equipped with legendary stuff like the DC.
That was fun to watch, reminded me of the 'old' GWF days. Anyway those IBS kills seemed like they were performed vs undergeared and/or inexperienced players. Not wanting to trash your post at all just an observation.
Example: a CW and TR fight that GWF together at around 1:00 and you dont see spell storm procs for half HP bar, you dont see a SE hitkill - in fact he survived the SE. That in itself tells you alot
Honest question - is that considered skilful play? I didnt think so while watching. So many times going off to the blue node with two other red, so much wasted movement between nodes. DS misses more than CaGi thanks to its animation im thinking. I tried playing with only 1 Intimidation proc for a while but in the end I figured it hinders my own performance. Sadly the GWF in any shape and form is only viable near bis.
It was fun to watch tnx
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
Oh, I don't disagree with this. But that's not the way the game has been going, they've been removing more skill-intensive moves like Shard from being effective.
Quite selectively. They claimed GWFs needed to be more "proactive", and talking about "regular" GWFs who cannot go intimidation build, from FLS to RS or takedown for the ones using it, not to mention if a GWF is crazy enough to use flourish in PvP or try and land IBS directly, all these damage dealing powers require aiming, timing and, for the last 2 i mentioned, a good amount of anticipation, which translates into aiming+timing+lots of PvP experience and tiny little bit of luck.
And despite that, it seems most of the fights in that video were GWF wins (I was also one of the CWs in that video). Most of those CWs weren't bad either. So there seems to be a bit of a disconnect when you present GWFs winning most of their fights and still saying GWFs are taking too much damage.
Don't know your gear, but the GWF in the video is 24k with all legendaries and maxed equip. He really isn't the average GWF. What i wanted to focus on posting the video was the fact that his HPs still consistently drop during unstoppable or sprint. On the other hand he deals damage and wins, oneshotting, or almost oneshotting the enemy, only when he times his intimidation right and it crits. So while the CWs pretty much eat away his HPs the whole time, the GWF has this "one-shot" mechanic where he either nails the chance to land the big hits, or dies.
And that's intimidation sentinel taking damage.
Yes, and a good Destroyer deals a ton of damage.
But also destroyer takes much more damage. A destro must lose a big chunk of his HPs while attacking with at-wills to build stacks, THEN he can try and land his ton of damage while still chasing the opponent, landing his skillshots.
Vs CW, the amount of at wills used to build stacks aslo procs severe reaction, so you never outrun them, you rather anticipate them or rush and cancel threat rush into FLS to trick them. For a destro tu build up the real nukes it takes:
- one full unstoppable (lose about 40-50% total HP for a full bar) at least to then build up 10 stacks (lose about 40-50% total HP for a full bar) through enemy dodges/ severe reaction/ long dodge rolls/ healing step/ dodges+marauder/ shield+target lock
- Build up destroyer stacks (focused destroyer)
- bring the enemy under 40% HP at least for executioner style to max out and nuke with IBS if you land FLS
And it's not like destroyer is tanky enough to justify such a slow system to build up damage.
At no point did I mention Sprint exclusively in this context. GWFs can slot Bravery, and it's quite useful to do so. As for moving from node to node using mounts, that requires waiting out the in-combat timer. So, no, there's usually not enough time to leisurely mount up to trot from node to node. Obviously, Sprint is part of the GWF's mobility package as that lets them move even faster while not mounting up, and more importantly, it makes them impossible to intercept. In a premade situation when two teams are fighting on the mid node, the GWF can't be caught by cc and stopped from slipping past to help a node at one end or the other. The TR is the only other class with similar (but better) capability.
My 11k HR moves as fast as a GWF with bravery thanks to PvP set. And it's just grim set. TR base movement speed exceeds the GWF speed, stealth speed boost exceeds it by far. The 4 long rolls are enough to counter sprint but you also add how CWs, TRs, DCs and HRs have much, much faster stamina regeneration.
When a GWF runs out of sprint it takes a very long time to get it back.
So if you ask me, bravery jusr brings GWF movement speed closer to what TRs and HRs already have as base movement speed. On CW, severe reaction is enough to allow the wizard to teleport constantly so if you use sprint to move between nodes and you need to fight once you get there, your destroyer will get CCed to under 50% HP in no time and then the low stamina regeneration will still leave you with little sprint to actually close the gap and build 10 stacks in 8 seconds through severe reaction. Bunnyhopping also allows CWs to get out of sure strike range fast so the GWF must hit-move-hit-move even if the CW is not blinking away.
So you're out of sprint, under half HP and chasing an opponent who can now outrun you easily.
Of course you can FLS-IBS-RS right away to build back some stamina and deal damage but against equally geared CW with shield on tab you will deal not-so-high damage and then have to wait 16s to FLS-IBS again (can go for a direct RS in between BTW but it requires good anticipation or the CW will easily dodge it).
Would unstoppable actually provide real protection on destroyer, it would work. With current squishy status of the class, reaching a node with no stamina is a terribad idea.
You can bunnyhop with bravery speed but then a HR and TR can move just as fast with their movement speed buffs from stealth and PvP set (for HR), and a CW can use teleport cause his faster stamina regeneration and severe reaction will grant him the needed teleports once he gets on node.
Yes, Tactical Redeployment is a nice boon. But that doesn't change the fact that GWFs have greater mobility than most other characters, and that it's a great strategic asset.
The bold part is not true and i explained above why. GWF actually, due to lowest stamina regeneration and sprint used as both gap closing and defense in combat, plus other classes having stuff like severe reaction, auto-gap closing and huge escaping tools+ higher base movement speed (HR), 4 long rolls + light speed movement in stealth (TR), exc...
GWF mobility considering all that is just barely enough to keep up with what other classes have in terms of mobility. Vs TR a GWF gets outrun. By far i'd say.
Gross exaggeration. Obviously damage immunity is better than DR, but that does not mean those classes have better overall survivability. Dodges only last so long, and most good players try to avoid hitting someone in a dodge immunity frame anyway.
But you know, it's also a matter of timing dodges to shield yourself from incoming damage. Dodging a 20k nuke means you get no damage. Sprinting during the same nuke means you still get most of the damage. Also dodge fully shields you if debuffed. A GWF under enfeeblement goes down fast no matter if he sprints, unstoppable or fly.
In good hands, that's a huge difference.
Plus, CW shield on tab still provides additional and better damage reduction. HR deflect+ PvP set bonus also works better. TR stealth+ deflect+ dodge rolls+ other tools also works way better.
From my experience and all the videos i see, those classes survive longer than GWFs.
I remember a video posted from module 4 where nanners was facing Sobek during a premade. In that match you could see CWs, TRs, HRs, GFs all getting to mid and fighting. Guess who you could see jumping on 2 and getting shot down in seconds by CWs: Sobek.
CW range+ shield+ teleport+ severe reaction
HR high deflect+ PvP set+ range+ marauder+ ghost forest+ dodges
TR stealth+ long rolls+ movement speed in stealth+ other tools depending on the build
GF shield+ target lock
DC empowered AS+ dodges+ healing step+ gift of faith
All provide much better survivability than GWF sprint and unstoppable DR. That's what i experience/ see.
So let's compare mechanics here. GF block currently works like that: It adds an additional layer of 80% DR that gets further mitigated by the GF's own. It lasts for about 8 seconds at base. While he's blocking, the GF moves slower and can only use very weak attacks. If someone gets behind his block and ccs him, he's very often done for. And the GF is supposed to be the tankiest class (currently).
Still GF block allows GFs to tank more than a GWF, along with higher HP pool. If they are good, getting behind them is quite hard and costs a lot of stamina. Target lock also helps here. It's a tool that allows for sure and solid survivability if used well. Cannot be debuffed like unstoppable or sprint DR.
By comparison, the sentinel would have as much DR, complete cc immunity, full mobility and access to all his normal powers. He couldn't distribute the duration as GFs do, but he has other tools for that (sprint).
It's not complete CC immunity. It's not like a GWF can sprint non-stop, you know. I'll repeat it since it seems like it does not get through: sprint is both a gap closer and defensive tool. If you use it all the time to shield from CC, you can't freely use it as a gap closer but must time it when you predict the enemy will start attacking. If you use it to chase through enemy dodges and close gap with ranged classes, you can't use it enough to shield from CC.
Unstoppable activates at very high amounts of HP lost and can still get debuffed so the GWF takes still lots of damage during it.
Shield doesn't.
You talk as if sprint could last ages and cover both gap closing phase and defensive phase. It doesn't. Plus, as i said, stamina regeneration on GWF is so low that once you run out of sprint, it takes a lot to have a full bar back.
Also, a GWF can't sprint and attack so while a GF can attack while blocking, a GWF can only sprint while...sprinting.
Can attack during unstoppable but Unstoppable does not even compare to shield block protection. Not even close.
From what you say, it seems to me you SEE GWFs playing but you don't really know how sprint works. May be i'm wrong. But your description of GWF mobility and defense sounds far from what reality is.
However, I think the principle is sound, though the numbers could use adjustment. About 65-70% for sentinels and 40% for other GWFs might sound about right (this means the sentinel would be roughly twice as tanky as another GWF in unstoppable). If not stacking with regular DR, the DR from sprint should also increase a bit, to maybe 35-40%. On the other hand, going by the comparison with GFs, GWFs should probably gain more DR from sprinting than going unstoppable.
Once the protection given by sprint and unstoppable is granted like for other defensive tools other classes have, i fully agree number can be adjusted to balance.
If you watched the video you posted, you'd see how Ice Knife would do devastating damage on the GWF if appropriately timed, but would do very little damage otherwise. When I fight a GWF, I definitely try to avoid spamming encounters on them while they're unstoppable or sprinting. As for how much the class is "supposed" to survive, that should be inversely proportional to its one-rotation capacity. And there's another timing factor as well: Miss a dodge against a GWF, and you're likely to end up dead fast.
It's a floating thing. You might also notice he often goes unstoppable but his HPs keep dropping fast. I noticed that sometimes Unstoppable works on ice knife, sometimes you get lots of damage instead.
One reason could be: unstoppable and sprint DR can be debuffed where tools other classes have are absolute. CW shield, GF block, dodge immunities, all these tools give the mitigation or immunity you need no matter what.
And it might seem a little difference but it's indeed MASSIVE. it's the difference you see between a big hit being mitigated a lot and a big hit still dealing a lot of damage.
Considering any class from CW,DC,HR,TR has pretty much the same HP a GWF can get...you see the difference.
You're correct about TRs, wrong about HRs. Maybe HRs could do that last module. GWFs actually perform relatively well against HRs currently because sprint and unstoppable is better against roots than dodges are. And yes, GWFs will always be taking damage from being attacked, but that in itself doesn't make the class weak.
I don't use roots in PvP but from what i've seen so far, HRs other than dodge immunity and marauder/ forest ghost, have a very useful defensive feature: they just need to place DoTs then focus on defending while their DoTs eat through the enemy HPs.
But i do agree HRs are quite balanced right now. I play mine and it feels fun to play but not OP. Just more survivable than GWF if i avoid getting CCed.
In terms of the top 15 players per class (statistics gathered a couple of months ago, but nothing major has changed), GWFs actually fare third best in terms of deaths. SWs, CWs, GFs and HRs die more than GWFs, but it's quite close.
This is also true from my personal experience. In most matches where I play with or against GWFs, they are not the players that die the most.
GWF population is quite low and pretty much composed for the most part of BiS players...I've seen CWs, TRs, DCs reaching higher ranks with less gear.
From my experience i'd say this: at low gear and low skills GWFs are not the ones dying the most. At high levels, at least DCs, TRs and tanky CWs outlast them. I remember a pug match where i got in a "normal" pug vs a 20k+ team. Of all the monsters there who slaughtered the pugs without dying, only one class was taken down if focused: GWF (PapaBIGN was the guy).
He was oneshotting people like crazy with intimidation, but while HRs, TRs, CWs were pretty much not dying, the GWF was focused and taken down pretty fast. I was like "sigh, even a 24k sentinel is out-survived by DPS classes".
Keep also in mind, when i include CWs in the count it's not just due to severe reaction and shield on tab. It's also cause CWs are ranged while GWFs must jump on node to fight and because of that they are often focused by more than 1 enemy. But while the other melee fighter just raises his shield and tanks the initial DPS storm, the GWF can only avoid being CCed but usually still loses a pretty big chunk of his HP right away at the start of the fight.
Sobek, in the video i mentioned, kept reaching mid just to get shot down in like 2-3 seconds by the 2 CWs. And he was sentinel...
[/quote]Apart from wasting any associated cc and a fair chunk of damage, of course. And the emphasis on punish here means you'll need to consider that there's a trade-off involved: Classes with dodges get relatively short frames of absolute immunity. Classes with sprint get longer frames of softer mitigation. The latter obviously cannot be nearly as punishing as the former, simply because it's manifest more frequently and for longer. Timing a dodge properly is also a matter of twitch skill, whereas starting a continuous cc immunity frame is more a matter of anticipation.[/QUOTE]
Not true. Stamina regeneration here plays a big part. GWF sprint lasts longer than a single dodge. But not that much longer than chained teleports and rolls, and with stamina regeneration much higher on CWs and TRs for example, plus stuff like severe reaction, the difference quite small or no difference at all.
Also, as said above, the softer mitigation you talk about can be debuffed and weakened.
Immunity frames are absolute. CW shield is absolute. GF block is absolute.
Put it all together, the longer "softer" mitigation falls behind cause of stamina regeneration difference, feats that allow for more stamina gain, and other absolute damage mitigations other classes get, not affected by debuffs.
And considering all the debuffs you see in PvP, again, that's not a small difference...
That's why i say DR from unstoppable and sprint should be, as proposed by others, absolute too.
Also, another difference: dodging is responsive. You can nullify an enemy attack through timed dodges and that's your skill vs his skill.
Sprint does not grant immunity frames, it's slow at start so you must anticipate A LOT. If you anticipate too much it's easy for the enemy to just kite and not attack. If you anticipate not enough, you get CCed during the initial sprint frames.
Plus, as said, if i waste my sprint it takes ages to build back stamina.
So sprint is a less responsive mechanic which takes a lot more time to get back. Plus must be used to close gaps too, not just to defend, while dodges are just for defense cause CWs are ranged, DCs are ranged, HRs have gap-closing melee attacks and TR just have such movement speed during stealth that they don't even need a mount, much less using rolls to close gaps...
Comments
WTB Class Reroll please
yes I notice this too. their presence in a pvp match isn't anywhere near vs a same max lvl hr, tr, cw, dc. I am 16.9 gs and I've killed 24k gwf on my tr with ease by kiting and using shocking execution. gwf needs a gap closer imo. they have amazing damage potential but usually that's just it
they lack utility and that's where they fall short. I guess you could mighty leap to your target but any class with a control ability can just sit their and kite the gwf and all a gwf can do is swing his sword wildly. this is why they lack presence. when you see a gwf running to you a cw or tr can just daze him and just kill the gwf easily. its funny lol. they r like big meat shields but the ones that stack like 10-14 k power can use that roar thing and eat half ur hp. amazing aoe damage but usually I can daze, kite , shocking execution, repeat and usually kill thw gwf. in short they need more utility other than unstoppable imo cuz i think its underwhelming on a gwf.
Unstoppable defensive buff is damage resistance.
All of this is COMPLETELY BYPASSED by piercing/ unmitigable damage the devs introduced for other classes.
Who did not get piercing damage got auto-procs that usually multi-proc, multiplying their DPS and got a defensive class mechanic, shield on tab, that absurdly right now works far better than unstoppable.
GWF was nerfed too much in module 4 and other classes got buffed too much and in a way that it resulted not just in a "buff", but in changes that nullified every single source of survivability GWFs got.
Damage of the class is linked to:
- ******ed AoE utility encounters+ feat dealing loads of damage but only on 20k+ geared toons (1% of population) with legendaries and perfects (this is going to disappear in module 6).
- ******ed stacking system on destroyer that counters itself (squishy path must first tank to build stacks on dodging enemies, unstoppable buffs your encounters damage but well, during unstoppable you are busy using at-wills to build stacks so you either boost your DPS through stacks or use the 10% boost on encounters in PvP. In PvE you need a bit of time but can use both. In PvP, no way).
- More fitting stacking system on instigator for PvP, but well, it's TOTALLY depending on what the enemy does and the path got 80% of useless feats and no way to tank the damage it is supposed to take to build capstone stacks.
So, in a nutshell, to make whiners happy they made the class unable to tank (funny how a melee fighter is less survivable than a CW, TR, HR) in PvP and slow at building damage where other classes deal craploads of heavy damage very fast.
Unless you can go intimidation. Which means "unless you are rich enough to be at BiS gear". Then you have a chance at oneshotting the enemy before they oneshot you.
In module 6 intimidation is going to disappear so it's time to go PvE and leave CWs, TRs, DCs and HRs slaughtering each others in PvP.
Wrong.
The guy is 24k GS and his enemies are mostly less geared than him.
The same guy posted a video where he gets shot down as intimidation sentinel.
The guy does not do anything particular, it's base GWF gameplay.
The same guy titled the video "FEW honorable moments of GWF Destroyer". It means those are FEW moments where the destroyer shined in PUG PvP.
In premade PvP vs equally geared CWs/ TRs/HRs/DPS DCs he would go down in seconds.
Considering it's a selection of few kills in PUG PvP from a 24k GWF, it does not change anything.
But i love when players who know nothing about the class see a video and thing they figured out everything.
My suggestion: make your own GWF, go play lvl 60 PvP, then come back with your video.
Sorry if you find my reply to be rude, but i'm quite fed-up with players not playing the class and thinking they know how the class works or what the class needs from a video or from one encounter with 20k+ GWFs in PUG PvP.
i dont know where is the trick.
the enemies werent so bad, the game was balanced
I've always thought GWF is the fat kid always gets bullied in high school.
Thank U
Again: that video you posted, it's old and read the title: FEW honorable moments of Destroyer GWF. I was watching that guy's videos weeks ago when i was looking for actual mod5 GWF PvP videos. The same dude posted videos about less geared TRs oneshotting him and another video of intimidation sentinel PvP.
The fact one DC was geared does not mean the other players were. In fact it's all PUG PvP and in PUG PvP even Instigator can be "semi-viable".
So you watch a video of a selection of kills of a 24k GWF in PUG PvP, which the creator himself name "FEW honorable moments of Destroyer GWF", which is not "memorable match" showing continuous gameplay or "memorable Premade match", and conclude GWF is OP and can kill any other class. Your last statement is self explanatory. Saying mod5 GWF is OP is so laughable i don't think it even needs a comment really...
During which modules did you play your GWF, if i can ask. Interested.
Cause in mod2 it was an OP class even a monkey could play with and win.
We can even meet in game so you can show me your awesome skills with GWF class. Let me know i'm always ready to meet such good GWF players.
I've been playing GWF since july 2013, pre-module 1, and been playing it as a main and mainly PvPing since then.
But again, i love when someone post a video of a 24k GWF selection of kills in PUG games and try to use it as a proof to say GWF Destroyer is strong or even OP in PvP, compared to other classes.
The trick is, if you ask me:
- your team must be good so you can avoid getting focused too much
- never stop moving (sprint bunnyhop whatever)
- focus on damage. Balancing attack-defense on GWF now means <font color="orange">HAMSTER</font>. CWs/TRs/DPS DCs/ HRs will cut through your DR like a knife through butter. Go all out offensive and high HP, which is the only defense you should focus apart from "basic" deflect.
- Kill the enemy fast before they can kill you. Rush and press and outplay their dodges cause you can't miss pretty much anything in 1v1 or you're dead unless you out-gear your opponent.
- I personally slot FLS-IBS-RS cause the healing from RS big crits gives very much needed survivability and it also nukes the enemy pretty hard. Plus in the hands of a good fighter, you can land it directly with no need for CC first.
I went from my testing on instigator (such a sorry sight that path....) to destroyer and with destroyer+ bravery slotted you can burst pretty fast and survive more.
But to be effective on destroyer you must be pretty good and pretty experienced. Some GWF veterans can pull it out but again, i'd say it requires much more skills than other classes right now, cause it's very, very, VERY unforgiving.
I will be honest...he was so ****ing good at it.
They probably nerfed destroyer base damage but they halved stacks requirement too and the new gear introduced is more than enough to compensate the general 20 per cent damage nerf.
The new changes will help too.
The only thing i would really change is unstoppable to work like cw shield and offer defense even vs piercing damage.
Gwf damage wise is balanced and you may hate me for this but it is.
Damages full stacks are maybe even too high but they work with a stacking mechanic so one can accept it easily.
I remember people going plaguefire and stacking in 3 sec..with halved stacks can even work better. I dunno know, just try
Watch some of Sobeks POV videos playing GWF. Its on his youtube channel. He dosent miss his encounters at all. AT all.
GWFs have long CD on their best encounters, so when you miss them, you have nothing. But if you land them, you got everything.
Its basically a l2p issue
Show me any "high skilled" gwf at 17k gs against anyone you want and I will quit.
You guys see some 27k gs GWF, yes he is good then saying oh here is the proof?! GWF is great.
IMHO GWF can be the star in a game where your team already crushed enemy or if you have a great DC and few more great team mates but then again they don't even need you, do they?
Sorry, im not friends with anyone below 20k gs. But if i were, i would sure found GWFs who did great at 17k gs. Just. Land. Your. Encounters.
Let's leave everything aside, when enemy is running away and attacking you from far, what would you do? Imagine 1% HP left player doing it and consider GWF and GF are the only classes don't have ranged attack.
Do you know the feeling of the boss in dungeons? I do.
For the fans of sobek, he's up there. Misses a lot, dies a lot, kills a lot. I'd say more skilled than many at trickingtTR players.
@macjae
What you wrote is not entirely true
-destro got burst but all encounters are skillshots where other classes like CW, TR, HR,DC have auto-lock, gap-closing or powers who need a target.
- CW shield, dodge immunities, empowered as, GF shield ecc...are absolute defenses. Gwf unstoppable and sprint are BYPASSED. You see it in the video. Damage goes through. If a gwf hits shield, dodge, CW shield ecc...his DPS is wasted. Gwfs can be hit while in unstoppable or sprinting, they take close to full damage by cws, tra, hrs, dcs. See it in sobek video.
- gwf mobility is less than TR by far. And less than cws too due to severe reaction. Gwf sprint is enough to close gap but loses to severe reaction, TR rolls, HR marauder.
Put all together, gwf need to outperform the enemy to win.
Unstoppable and sprint dr should be absolute like CW shield and truly cut off incoming DPS. Then we'll see how other classes time their encounters instead of spamming them cause no matter if the gwf is sprinting or in unstoppable, they deal heavy DPS in any case.
@ the other guys
I land 99% of my encounters if i stay focused. I don't lack skills on my gwf and i'm casual so only 18k GS, rank 7s and gvorpal/leader SF/ lathander set, only blood raven @ legendary. You don't need bis gwf. To show me your pvp skills.
Come and play together so you can teach me how i don't know how to play my class.
Build a gwf, come in game, meet me. Much better.
Sobek misses like any gwf, no gwf lands 100% of his encounters. He moves well as he's trained in premade pvp. He's strong. Yet he dies more than be kills in that video.
Also funny to read gwf players have a l2p issue and that's all, when let me see:
Cw players vs gwf just need to spam auto-lock encounters and auto-proc damage, sprint or not, unstoppable or not
Same dps dc
Trs have literally a 'press button to kill gwf' mechanic with shocking execution
What about giving back to gwf the tools to mitigate damage, such as turning sprint/unstoppable dr like cw shield.
Then see who needs to l2p and learn-to-land-encounters.
However. I have 11k DC and HR. Create 11k gwf and come prove what you wrote. I'LL wait. My toons are listed in my signature.
About 1st point, i'd say the opposite. Take away the absurd auto-procs and piercing damage and simplified stuff. All classes should work like GWF destroyer or, at least, intimidation sentinel. Aiming and timing your encounters should be the "skill" factors in NW gameplay. Min requirement should be to time your encounters or miss. Or the action combat is lost if all you need to do is press a button and look at the game doing the rest. Stuff like FLS, RS, powers you need to actually time and aim or you miss...that's the way. Not "keep right mouse button pressed and look at auto-procs doing the job" or "press daily button and look at a giant SE knife killing the GWF no matter what he's doing".
I like how GWF class as destroyer, plays. It's fun.
The problem is, for example, this:
https://www.youtube.com/watch?v=ho5tknVMsJ0
same guy of the destro video posted before. Now look at the fights. Unless he first depletes shield and then time his intimidation (add a lot of aiming and timing skills for FLS and RS for a destroyer) he deals no damage as his hits are dodged. When the GWF wins, it's cause he can land his intimidation (at 24k GS of course). Now look at Unstoppable and sprint: GWF HP keeps dropping no matter what he does. Sprint, Unstoppable, nothing works. It's all deflect, self heal and the 50k HP pool of this GWF.
And keep in mind, that build is sentinel tank with 80% DR on unstoppable. Destroyer takes even more damage than that during sprint and unstoppable.
Ability to get around the map faster is not related to sprint. If a GWF uses sprint to move from one point to the other, with the terrible stamina regen we have, all you get is getting at the point with no stamina= no sprint= you get CCed to death in no time.
Players move from one fight to the other using mounts (except TRs who can move as fast as a mount when in stealth), or bunny-hopping, or just running.
Sprint is by no means to use in non-combat situations. It's too precious and needed to avoid CC, close ap and defend (lol) during fights. Even at full stamina bar you need al lof it to keep up with a dodging enemy AND defend at the same time. Let alone using it to "strategically move around the map". If you do that, you die the moment you get on the node by any decent CW/TR/HR/DPS DC/GF.
You can do it in PUGs. But vs good opponents? Lol i strongly recommend to any destroyer to DO NOT run out of stamina before starting a fight.
What is needed in PvP to move faster by foot when out of combat, is tactical redeployment boon.
I don't know the math but what i say is this:
right now through unstoppable and sprint, GWFs are supposed to get extra DR (30% if we talk about destroyers). Now, let's see, for example, my destro:
44-47% DR depending on feats. Gets mitigated down to, say, 15% by a high ArP DPS class.
Right now, if i sprint or go unstoppable i still take a crapload of damage by TRs and HRs piercing going right through my DR, and also CWs and DCs still eat a lot of your HPs away even when you're in unstoppable or sprinting.
Quite obviously, good ol' DR failed to keep up with other classes DPS in module 4-5.
So immunity dodges and deflect and shield on tab or GF shield, all work 100 times better than our own tools at mitigating damage. My 11k HR can survive better than my GWF if i time my dodges well.
What i say is damage reduction provided by sprint and unstoppable must be ABSOLUTE. Undebuffable. Unpierceable.
Which means, when i sprint or i'm in unstoppable, if you hit my destroyer your damage is cut down by additional 30%, period. If you hit a sentinel during unstoppable, your damage is reduced by 80% in addition to his remaining DR after applying ArP.
ArP and debuffs and piercing damage affect the base DR from armor. Sprint and unstoppable flat out reduce the incoming damage and cannot be debuffed, reduced, pierced just like other classes' mechanics are not influenced by enemy actions.
Now you give GWFs a proactive tool to mitigate damage and force other classes to time their attacks instead of spamming them on the GWF no matter. And that way you have a GWF class that can actually survive as much as it's supposed to.
Right now, TRs and HRs can just close their eyes and hit the GWF. He will go down due to piercing damage.
CWs i don't know what causes it, but the same way just eat through sprint and unstoppable easily. If they need to time their encounters it's to avoid CC immunity. But DPS are dispatched no matter when they hit or what the GWF does.
Same for DPS DCs.
Deflect and immunity moves/ powers >>>>>>>>>>>>>>> than any DR the GWF have or can get. That's why right now TRs, HRs, GFs, DCs, even CWs with shield on tab, survive more than GWFs in PvP.
Only the poor SWs are easier than us to kill. And guess, what do they share with GWFs? Useless shift mechanic providing no real protection in module 4-5 and, soon, 6.
Current DR buffs on GWF abilities are useless. It's quite obvious, seriously. As i said, any attempt to tank or defend on GWF is futile. You must go all out on attacks and wipe the floor with your enemy as fast as you can. The whole point of intimidation builds is one-rotating or 2-rotating the enemy or die.
Hitting GWF during sprint or unstoppable should really PUNISH the enemy. Right now, it doesn't. Really.
That was fun to watch, reminded me of the 'old' GWF days. Anyway those IBS kills seemed like they were performed vs undergeared and/or inexperienced players. Not wanting to trash your post at all just an observation.
Example: a CW and TR fight that GWF together at around 1:00 and you dont see spell storm procs for half HP bar, you dont see a SE hitkill - in fact he survived the SE. That in itself tells you alot
Honest question - is that considered skilful play? I didnt think so while watching. So many times going off to the blue node with two other red, so much wasted movement between nodes. DS misses more than CaGi thanks to its animation im thinking. I tried playing with only 1 Intimidation proc for a while but in the end I figured it hinders my own performance. Sadly the GWF in any shape and form is only viable near bis.
It was fun to watch tnx
Merrily, merrily, merrily, merrily, Life is but a dream.
Quite selectively. They claimed GWFs needed to be more "proactive", and talking about "regular" GWFs who cannot go intimidation build, from FLS to RS or takedown for the ones using it, not to mention if a GWF is crazy enough to use flourish in PvP or try and land IBS directly, all these damage dealing powers require aiming, timing and, for the last 2 i mentioned, a good amount of anticipation, which translates into aiming+timing+lots of PvP experience and tiny little bit of luck.
Don't know your gear, but the GWF in the video is 24k with all legendaries and maxed equip. He really isn't the average GWF. What i wanted to focus on posting the video was the fact that his HPs still consistently drop during unstoppable or sprint. On the other hand he deals damage and wins, oneshotting, or almost oneshotting the enemy, only when he times his intimidation right and it crits. So while the CWs pretty much eat away his HPs the whole time, the GWF has this "one-shot" mechanic where he either nails the chance to land the big hits, or dies.
And that's intimidation sentinel taking damage.
But also destroyer takes much more damage. A destro must lose a big chunk of his HPs while attacking with at-wills to build stacks, THEN he can try and land his ton of damage while still chasing the opponent, landing his skillshots.
Vs CW, the amount of at wills used to build stacks aslo procs severe reaction, so you never outrun them, you rather anticipate them or rush and cancel threat rush into FLS to trick them. For a destro tu build up the real nukes it takes:
- one full unstoppable (lose about 40-50% total HP for a full bar) at least to then build up 10 stacks (lose about 40-50% total HP for a full bar) through enemy dodges/ severe reaction/ long dodge rolls/ healing step/ dodges+marauder/ shield+target lock
- Build up destroyer stacks (focused destroyer)
- bring the enemy under 40% HP at least for executioner style to max out and nuke with IBS if you land FLS
And it's not like destroyer is tanky enough to justify such a slow system to build up damage.
My 11k HR moves as fast as a GWF with bravery thanks to PvP set. And it's just grim set. TR base movement speed exceeds the GWF speed, stealth speed boost exceeds it by far. The 4 long rolls are enough to counter sprint but you also add how CWs, TRs, DCs and HRs have much, much faster stamina regeneration.
When a GWF runs out of sprint it takes a very long time to get it back.
So if you ask me, bravery jusr brings GWF movement speed closer to what TRs and HRs already have as base movement speed. On CW, severe reaction is enough to allow the wizard to teleport constantly so if you use sprint to move between nodes and you need to fight once you get there, your destroyer will get CCed to under 50% HP in no time and then the low stamina regeneration will still leave you with little sprint to actually close the gap and build 10 stacks in 8 seconds through severe reaction. Bunnyhopping also allows CWs to get out of sure strike range fast so the GWF must hit-move-hit-move even if the CW is not blinking away.
So you're out of sprint, under half HP and chasing an opponent who can now outrun you easily.
Of course you can FLS-IBS-RS right away to build back some stamina and deal damage but against equally geared CW with shield on tab you will deal not-so-high damage and then have to wait 16s to FLS-IBS again (can go for a direct RS in between BTW but it requires good anticipation or the CW will easily dodge it).
Would unstoppable actually provide real protection on destroyer, it would work. With current squishy status of the class, reaching a node with no stamina is a terribad idea.
You can bunnyhop with bravery speed but then a HR and TR can move just as fast with their movement speed buffs from stealth and PvP set (for HR), and a CW can use teleport cause his faster stamina regeneration and severe reaction will grant him the needed teleports once he gets on node.
The bold part is not true and i explained above why. GWF actually, due to lowest stamina regeneration and sprint used as both gap closing and defense in combat, plus other classes having stuff like severe reaction, auto-gap closing and huge escaping tools+ higher base movement speed (HR), 4 long rolls + light speed movement in stealth (TR), exc...
GWF mobility considering all that is just barely enough to keep up with what other classes have in terms of mobility. Vs TR a GWF gets outrun. By far i'd say.
But you know, it's also a matter of timing dodges to shield yourself from incoming damage. Dodging a 20k nuke means you get no damage. Sprinting during the same nuke means you still get most of the damage. Also dodge fully shields you if debuffed. A GWF under enfeeblement goes down fast no matter if he sprints, unstoppable or fly.
In good hands, that's a huge difference.
Plus, CW shield on tab still provides additional and better damage reduction. HR deflect+ PvP set bonus also works better. TR stealth+ deflect+ dodge rolls+ other tools also works way better.
From my experience and all the videos i see, those classes survive longer than GWFs.
I remember a video posted from module 4 where nanners was facing Sobek during a premade. In that match you could see CWs, TRs, HRs, GFs all getting to mid and fighting. Guess who you could see jumping on 2 and getting shot down in seconds by CWs: Sobek.
CW range+ shield+ teleport+ severe reaction
HR high deflect+ PvP set+ range+ marauder+ ghost forest+ dodges
TR stealth+ long rolls+ movement speed in stealth+ other tools depending on the build
GF shield+ target lock
DC empowered AS+ dodges+ healing step+ gift of faith
All provide much better survivability than GWF sprint and unstoppable DR. That's what i experience/ see.
Still GF block allows GFs to tank more than a GWF, along with higher HP pool. If they are good, getting behind them is quite hard and costs a lot of stamina. Target lock also helps here. It's a tool that allows for sure and solid survivability if used well. Cannot be debuffed like unstoppable or sprint DR.
It's not complete CC immunity. It's not like a GWF can sprint non-stop, you know. I'll repeat it since it seems like it does not get through: sprint is both a gap closer and defensive tool. If you use it all the time to shield from CC, you can't freely use it as a gap closer but must time it when you predict the enemy will start attacking. If you use it to chase through enemy dodges and close gap with ranged classes, you can't use it enough to shield from CC.
Unstoppable activates at very high amounts of HP lost and can still get debuffed so the GWF takes still lots of damage during it.
Shield doesn't.
You talk as if sprint could last ages and cover both gap closing phase and defensive phase. It doesn't. Plus, as i said, stamina regeneration on GWF is so low that once you run out of sprint, it takes a lot to have a full bar back.
Also, a GWF can't sprint and attack so while a GF can attack while blocking, a GWF can only sprint while...sprinting.
Can attack during unstoppable but Unstoppable does not even compare to shield block protection. Not even close.
From what you say, it seems to me you SEE GWFs playing but you don't really know how sprint works. May be i'm wrong. But your description of GWF mobility and defense sounds far from what reality is.
Once the protection given by sprint and unstoppable is granted like for other defensive tools other classes have, i fully agree number can be adjusted to balance.
It's a floating thing. You might also notice he often goes unstoppable but his HPs keep dropping fast. I noticed that sometimes Unstoppable works on ice knife, sometimes you get lots of damage instead.
One reason could be: unstoppable and sprint DR can be debuffed where tools other classes have are absolute. CW shield, GF block, dodge immunities, all these tools give the mitigation or immunity you need no matter what.
And it might seem a little difference but it's indeed MASSIVE. it's the difference you see between a big hit being mitigated a lot and a big hit still dealing a lot of damage.
Considering any class from CW,DC,HR,TR has pretty much the same HP a GWF can get...you see the difference.
I don't use roots in PvP but from what i've seen so far, HRs other than dodge immunity and marauder/ forest ghost, have a very useful defensive feature: they just need to place DoTs then focus on defending while their DoTs eat through the enemy HPs.
But i do agree HRs are quite balanced right now. I play mine and it feels fun to play but not OP. Just more survivable than GWF if i avoid getting CCed.
GWF population is quite low and pretty much composed for the most part of BiS players...I've seen CWs, TRs, DCs reaching higher ranks with less gear.
From my experience i'd say this: at low gear and low skills GWFs are not the ones dying the most. At high levels, at least DCs, TRs and tanky CWs outlast them. I remember a pug match where i got in a "normal" pug vs a 20k+ team. Of all the monsters there who slaughtered the pugs without dying, only one class was taken down if focused: GWF (PapaBIGN was the guy).
He was oneshotting people like crazy with intimidation, but while HRs, TRs, CWs were pretty much not dying, the GWF was focused and taken down pretty fast. I was like "sigh, even a 24k sentinel is out-survived by DPS classes".
Keep also in mind, when i include CWs in the count it's not just due to severe reaction and shield on tab. It's also cause CWs are ranged while GWFs must jump on node to fight and because of that they are often focused by more than 1 enemy. But while the other melee fighter just raises his shield and tanks the initial DPS storm, the GWF can only avoid being CCed but usually still loses a pretty big chunk of his HP right away at the start of the fight.
Sobek, in the video i mentioned, kept reaching mid just to get shot down in like 2-3 seconds by the 2 CWs. And he was sentinel...
[/quote]Apart from wasting any associated cc and a fair chunk of damage, of course. And the emphasis on punish here means you'll need to consider that there's a trade-off involved: Classes with dodges get relatively short frames of absolute immunity. Classes with sprint get longer frames of softer mitigation. The latter obviously cannot be nearly as punishing as the former, simply because it's manifest more frequently and for longer. Timing a dodge properly is also a matter of twitch skill, whereas starting a continuous cc immunity frame is more a matter of anticipation.[/QUOTE]
Not true. Stamina regeneration here plays a big part. GWF sprint lasts longer than a single dodge. But not that much longer than chained teleports and rolls, and with stamina regeneration much higher on CWs and TRs for example, plus stuff like severe reaction, the difference quite small or no difference at all.
Also, as said above, the softer mitigation you talk about can be debuffed and weakened.
Immunity frames are absolute. CW shield is absolute. GF block is absolute.
Put it all together, the longer "softer" mitigation falls behind cause of stamina regeneration difference, feats that allow for more stamina gain, and other absolute damage mitigations other classes get, not affected by debuffs.
And considering all the debuffs you see in PvP, again, that's not a small difference...
That's why i say DR from unstoppable and sprint should be, as proposed by others, absolute too.
Also, another difference: dodging is responsive. You can nullify an enemy attack through timed dodges and that's your skill vs his skill.
Sprint does not grant immunity frames, it's slow at start so you must anticipate A LOT. If you anticipate too much it's easy for the enemy to just kite and not attack. If you anticipate not enough, you get CCed during the initial sprint frames.
Plus, as said, if i waste my sprint it takes ages to build back stamina.
So sprint is a less responsive mechanic which takes a lot more time to get back. Plus must be used to close gaps too, not just to defend, while dodges are just for defense cause CWs are ranged, DCs are ranged, HRs have gap-closing melee attacks and TR just have such movement speed during stealth that they don't even need a mount, much less using rolls to close gaps...