Normally my CW feels a bit OP but on preview I'm loaded up with R10 and R11 enchants some pretty decent gear that is giving me an item level of 2600+ which is about 1000 points higher than the harderst dungeon listed for us to be in on preview and yet despite this I'm getting murdered by just doing normal dailies in IWD.
It seems that IWD and WoD is now being turned into a "forced to group dailies" area. Not a lot of people want to group for dailies and generally its easier to just log in run some dailies and leave than stand around for hours trying to find people to run content with and to do this just to get a daily done seems a bit punishing to players.
What happened to making difficulty 2 levels higher ... we are now at 3 levels higher?
I can't say I'm pleased with this ... I can't even imagine a lower damage class like GF or Paladin being able to run these areas without a group. My CW is barely doing it in a position of being overgeared as it is ... are we to believe that IWD and WoD is now for people with R12 enchants and best gear in game?
**edit**
Just looked on my preview character and saw that my item level is actually 3100+ so even higher than it was and still getting murdered by dwarves and trolls.
Normally my CW feels a bit OP but on preview I'm loaded up with R10 and R11 enchants some pretty decent gear that is giving me an item level of 2600+ which is about 1000 points higher than the harderst dungeon listed for us to be in on preview and yet despite this I'm getting murdered by just doing normal dailies in IWD.
It seems that IWD and WoD is now being turned into a "forced to group dailies" area. Not a lot of people want to group for dailies and generally its easier to just log in run some dailies and leave than stand around for hours trying to find people to run content with and to do this just to get a daily done seems a bit punishing to players.
What happened to making difficulty 2 levels higher ... we are now at 3 levels higher?
I can't say I'm pleased with this ... I can't even imagine a lower damage class like GF or Paladin being able to run these areas without a group. My CW is barely doing it in a position of being overgeared as it is ... are we to believe that IWD and WoD is now for people with R12 enchants and best gear in game?
GWF cant do it at all.
Watched a TR wreck one of the WoD ones though.
GWF cant do it at all.
Watched a TR wreck one of the WoD ones though.
The zone is pretty hard for my TR. I have the elemental pvp set as well. You can really feel the life steal/ Regen changes now. I kinda like the fact that it can't be steamrolled
"we all love this game and want it to thrive"
0
doriangreighMember, NW M9 PlaytestPosts: 707Arc User
The zone is pretty hard for my TR. I have the elemental pvp set as well. You can really feel the life steal/ Regen changes now. I kinda like the fact that it can't be steamrolled
I kinda am with you on the not just walking through but I don't want to take an hour just to do one daily task. I also don't like having to rely on others to do a minor heroic for a daily as that will eat into my time trying to find or wait on people to do one.
My thought is if they want to keep that trend ... then at least make it so that ONLY the heroics are level 73, which makes more sense, but leave the rest of the mobs in the area at level 72 so that maybe at least some of the lower DPS classes can actually do a single daily without screaming for help.
I have to agree that Icewind Dale is way too hard at the moment. I read in some earlier patchnotes that the the campaigns were intented to provide an alternative levelling path to 70. If this is still the intention, IDW completely fails at that. It seems to be undoable except for the most overgeared toons at the moment.
I don't like that I'm forced to spent more time in the game. I have to spent more time fighting mobs without getting anything from it.
I also find it strange that my level 70 TR takes more time killing mobs in WoD than my level 60 GF. Up-scaling gives him stats that I think he currently wouldn't be able to get at level 70 (16k+ defense, really?).
I also don't like that every encounter can easily be deadly now. That's not fun.
I'm for more difficult group content though. This would encourage team play and clever team building.7
Update:
I just compared my level 60 TR up-scaled to level 70 to my actual level 70 TR, which has better gear and 11-12 enchants. It's strange that the up-scaled TR has a power of 16k while the level 70 TR only has 13k. It seems that up-scaling overshoots and makes level 60 characters way more powerful than they should be... and more powerful than actual level 60 toons.
Maybe the scrubs won't be able to get to Tiamat's entrance now. That would be something at least.......
On a more serious note: Everything that lengthens the daily grind is an absolute no-go. I don't want to ****ing group for simple quests. I would also assume (can't test right now) that its impossible to do the Mod areas below 70 even though they introduced that glorious scaling mechanism.
I just had a quick run about WoD on my CW and it doesn't seem so bad , the lack of regeneration and LS will take some getting used to on top of the increased pot cooldown but I'm guessing the new gear sets with heaps of HP will make that less of an issue.
Also - Has anybody here been able to enter Sharandar since last nights patch? it is missing on my characters world map now lol
0
micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
... We're not complaining just about normal packs, The normal packs arent too bad, its okay if they're a little tough. But the fact that none of the Heroic epics seem soloable in IwP or WoD is concerning since in IwP its required for the daily quest. and IwP gets less and less populated as time goes on, with the new "upgrade" black ice gear, it's probably going to be even worse since currently the gear isnt even that good, and its pretty much easier just to farm Triumph and GG coins by losing or winning to get the Elem set.
If the issue is that you can't solo an encounter meant for 3+ people because it is needed for a daily, maybe the proper solution to suggest is to make it not necessary for that said daily and not make the whole map a roflstomp once again.
It's a 3+ HE, you shouldn't be able to solo them.
This game poses not a single challenge in PvE, I'll rather go in group than be able to solo every dungeon, map or whatever once again.
People posted similar concerns when mod3 was on preview, and yet look where we are now..the mobs are dying from fear and horror from a player just looking at them with a scary face...
If the issue is that you can't solo an encounter meant for 3+ people because it is needed for a daily, maybe the proper solution to suggest is to make it not necessary for that said daily and not make the whole map a roflstomp once again.
It's a 3+ HE, you shouldn't be able to solo them.
This game poses not a single challenge in PvE, I'll rather go in group than be able to solo every dungeon, map or whatever once again.
People posted similar concerns when mod3 was on preview, and yet look where we are now..the mobs are dying from fear and horror from a player just looking at them with a scary face...
we need to wait til ppl have proper mod6 gear and then we can test if its doable. mod6 epic armor gives 10.5k stats + 50k hp(giving it 23k gs from set alone without feats/enchants/accessories/artifacts/etc.) while t2 gives some 5k stats, templar gives some 7k stats, all other lvl 70 stuff will give much more stats also
Wow.. people complain for years about needing harder pve content.. it comes.. and people complain.... three words.. learn to play....
Are you ****ing kidding me? I want harder dungeons, not a ****load of dailies that take a ****load of time to complete. That's not challenging, it's a buttrape.
If i recall correctly the minor heroics in IWD and WoD both say that they are recommended for 2-3 players, so it sounds like its finally as it should be. Think before you leap your cw's can no longer tank.
If i recall correctly the minor heroics in IWD and WoD both say that they are recommended for 2-3 players, so it sounds like its finally as it should be. Think before you leap your cw's can no longer tank.
cws can tank better than gwfs, guildie has same dr on his cw as i have on gwf + all the cc and cw is ranged
we need to wait til ppl have proper mod6 gear and then we can test if its doable.
It is. Went there with my 4k CW /w 10% LS and 100k HP and although you have to be a little more careful here and there you can still steamroll the zone.
Some people are probably trying the content without the new gear sets that add a whole heap of HP to your character , this could be why some are finding it more difficult than others, imho it seems idiotic to ask us to test a lvl 70 cap rise and lvl 70 content but not bother to give us a decent selection of lvl 70 gear sets to do it in.
Some people are probably trying the content without the new gear sets that add a whole heap of HP to your character , this could be why some are finding it more difficult than others, imho it seems idiotic to ask us to test a lvl 70 cap rise and lvl 70 content but not bother to give us a decent selection of lvl 70 gear sets to do it in.
Well technically the scaling mechanism should provide that. Sadly it's mostly HAMSTER and one major issue is indeed the lack of HP that comes from the new gear, the scaled damage is fine.
Some people are probably trying the content without the new gear sets that add a whole heap of HP to your character , this could be why some are finding it more difficult than others, imho it seems idiotic to ask us to test a lvl 70 cap rise and lvl 70 content but not bother to give us a decent selection of lvl 70 gear sets to do it in.
No its legitimately hard i my GF was lved to 70 and given uber accessory al boons unlocked and on top of that i have the full 70 elemental set thanks to glory cashes and its still hard for him to kill mobs in WoD ICD Ect.
Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
[SIGPIC][/SIGPIC]
0
micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
we need to wait til ppl have proper mod6 gear and then we can test if its doable. mod6 epic armor gives 10.5k stats + 50k hp(giving it 23k gs from set alone without feats/enchants/accessories/artifacts/etc.) while t2 gives some 5k stats, templar gives some 7k stats, all other lvl 70 stuff will give much more stats also
I can tell you right now, it's solobale, I jsut copied myself and soloed 'defeat barbarian riders' The 2-3 man HE in IWD near the PVP are in the river. Did it on first try but used PvP gear with much more ArP and not the usual PvE set.
Took about 2-3 minutes, used one potion.
Edit:
Couldn't do the marauding barbarians on my CW, their charge attack got me each time, after about 10 attempts with variety of skills I did the auiril totem instead, died 3 times, but still finished in about 4 minutes (maybe less but had to ride from the camp nearby each death), that what i had on me:
all enchants are a assorted verity of misc rank 6 and lower and GPF, L.SF as weapon and Armor enchants.
Auiril totem are kite able and explode themselves when dieing, so it was much more ranged friendly.
Though if they cought me it was very fast death, as it should be imo.
Also there could be something weird as each time i died, the left over mobs were not there,
though even if they remained I believe it would have taken longer but not a major difference.
Normally my CW feels a bit OP but on preview I'm loaded up with R10 and R11 enchants some pretty decent gear that is giving me an item level of 2600+ which is about 1000 points higher than the harderst dungeon listed for us to be in on preview and yet despite this I'm getting murdered by just doing normal dailies in IWD.
It seems that IWD and WoD is now being turned into a "forced to group dailies" area. Not a lot of people want to group for dailies and generally its easier to just log in run some dailies and leave than stand around for hours trying to find people to run content with and to do this just to get a daily done seems a bit punishing to players.
What happened to making difficulty 2 levels higher ... we are now at 3 levels higher?
I can't say I'm pleased with this ... I can't even imagine a lower damage class like GF or Paladin being able to run these areas without a group. My CW is barely doing it in a position of being overgeared as it is ... are we to believe that IWD and WoD is now for people with R12 enchants and best gear in game?
**edit**
Just looked on my preview character and saw that my item level is actually 3100+ so even higher than it was and still getting murdered by dwarves and trolls.
It's great in my opinion. Squishier classes should not be able to absorb hits, the same way heavy armored classes are able to. Item lvl doesn't really matter, you are still just wearing cloth. However, magic users should be able to mitigate magical attacks better than actual armored classes.
I can tell you right now, it's solobale, I jsut copied myself and soloed 'defeat barbarian riders' The 2-3 man HE in IWD near the PVP are in the river. Did it on first try but used PvP gear with much more ArP and not the usual PvE set.
Took about 2-3 minutes, used one potion.
Edit:
Couldn't do the marauding barbarians on my CW, their charge attack got me each time, after about 10 attempts with variety of skills I did the auiril totem instead, died 3 times, but still finished in about 4 minutes (maybe less but had to ride from the camp nearby each death), that what i had on me:
all enchants are a assorted verity of misc rank 6 and lower and GPF, L.SF as weapon and Armor enchants.
Auiril totem are kite able and explode themselves when dieing, so it was much more ranged friendly.
Though if they cought me it was very fast death, as it should be imo.
Also there could be something weird as each time i died, the left over mobs were not there,
though even if they remained I believe it would have taken longer but not a major difference.
YouR character is being boosted to 70 you need a legit lvl 70 character to feel the burn not one thats super boosted.
Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
[SIGPIC][/SIGPIC]
Personally, I really like the challenge posed by these new, improved enemies. They are legitimately hard, yet I can still manage to defeat most mobs and HE's solo. I want them to keep it this way.
However, if I'm being totally honest, I think most players will have a very, very tough time surviving in these new level 73 areas. I think this will be a huge frustration to the majority of the player base who is not rocking Legendary gear and souped-up enchantments.
Personally, I really like the challenge posed by these new, improved enemies. They are legitimately hard, yet I can still manage to defeat most mobs and HE's solo. I want them to keep it this way.
However, if I'm being totally honest, I think most players will have a very, very tough time surviving in these new level 73 areas. I think this will be a huge frustration to the majority of the player base who is not rocking Legendary gear and souped-up enchantments.
I agree with this outlook, and/but also look forward to challenging content; maybe even if I have to semi require grouping for bigger stuff.
doriangreighMember, NW M9 PlaytestPosts: 707Arc User
edited March 2015
Some points I'll attempt to clear up but obviously you have people that agree and then you have a bunch of unproductive people saying Learn2Play.
First off i've been playing since December 2012, I KNOW HOW TO FREAKING PLAY!
Second, I've been on and off the preview server near 2 hours a day since its been brought up, I might not have tested everything but i've been testing how "I" play and even tested an alternative to how I play now.
Third, My character is level 70, two pieces of Elemental PVP gear and 2 pieces of Eternal gear, that means I have 70k+ HP and still can get steam rolled by dwarves once my dodges run out.
Fourth, I have all legendary (will probably NEVER get any of this on LIVE but was able to copy enough to get this power level) newest MH at orange, newest OH is near orange, 4 active artifacts are at orange and higher, 1 is pushing mythic at 130. I have R9 - 11 enchantments. The whole point of being at this level is to have an "easier time" running through content. MY item level on my toon is 3100 which is over 1000 points higher than the current epic level dungeons and i'm just trying to do dailies.
Fifth, I am NOT saying heroics should be soloable ... i'm pretty sure I stated the opposite ... if you want to go around saying learn to play then I suggest you learn 2 play quoters "learn to read". I agree that 3 - 5 or 5 - 10 man encounters should NOT be soloable. However you need to be able to start some of these otherwise the vast majority of people just wonder by and so far my CW is the only toon I have that can start some of these and its not long before he is just beat down and defeated. Also the point that a "DAILY" quest relies on doing an heroic encounter, there are some my CW can still do, a bit tougher than in live but doable however my point was OTHER classes are not going to fair as well and personally my character I think should still be OVERGEARED and its tough on him. When was the last time you were in Caer-Konig and IMMEDIATELY got a group to do an minor heroic for a daily or even to do BT? I have spent all day and NO takers so my problem is with lack of players being cooperated and obviously forcing change on them won't work it will probably make them leave I don't see this getting much better. For some reason to this day you can run around Dread Ring and pretty much get a group to do a lair within 2 minutes of zoning in. IWD good luck in getting even a single person to say "yeah man lets party up and do dailies or heroics".
So if you have actually played on preview and have a character that can run through "dailies" in a reasonable amount of time and NOT die and re spawn every or every other encounter then by all means tell us what you have and what you do and what class, telling us "learn to play" isn't helpful nor constructive.
My opinion is that the open areas or at least "daily quest" areas need to be capped at level 72 so the base game players (you know the new people that are going to keep this game running not the people who have R10's now playing for over a year and on burn out mode) can actually get something done without having to call for help. Put the HEROICS and the LAIRS on level 73 mode, that is designated "group" content and if some of you "I want a challenge and be on the verge of death just to do a daily" types need something harder then run these level 73 group content areas (heroics and lairs) solo and just have a fun.
My chief concern is that average or expected average gear people aren't going to find these new areas appealing or very fun they will find them frustrating and NOT do them.
The game devs themselves said that 2 levels higher was to be challenging ... now they are upping it to 3 which for MANY classes is IMPOSSIBLE to do.
If you are a GF, if you are a Paladin, if you are some other class that isn't in R12 and running around in full elemental gear and mythic quality artifacts and legendary MH/OH then by all means give us an opinion or some insight ...
My point is you don't turn into questing zones into areas that cater the overpowered crowd just to give "them" a challenge ... you should be doing that on a totally NEW area a totally NEW zone that is enter at your own risk ... not turn existing content we have been running through and suddenly turn into "group required to adventure here".
As others have pointed out if you hit these areas at 60 - 65 you can pretty much do these with ease as the level adjustment does make you OP ... but once you turn 70 it seems your choices are to just hang round the drowned shores, firey pit, reclamation rock and spineward rise areas until you get uber gear and uber enchants to run dread ring or IWD again.
Also those dwarves in IWD and pretty much all mobs in IWD in general don't CC for HAMSTER. I've frozen, choked, stunned, mobs using cantankerous mage, orb of imposition and they break CC almost as soon as you apply it ... how is that helpful? They have always been breaking them faster than mobs in other areas but now they are nearly CC immune.
So to repeat myself ... YES heroics should be harder, sure content should be a bit challenging but once you reach a certain gear level it should also get easier and so far that doesn't seem to be happening.
IF anyone's argument is they want MORE challenge ... then strip off your enchants put on your green gear and go get some challenge. Challenge in this game is as simple as that. Those of us that spend time, time, AD and MORE TIME to upgrade our enchants to make life easier to do dailies and farming runs should have our easy time. Is that NOT the point of having HIGH ranking enchants?
Personally I think enchantments are wrecking this game, this game has a profit mechanic in it that is deeply impeeding its gameplay mechanics ... its trying to balance pvp in a NON pvp game, its trying to balance content for people that have in whatever manner gotten R10 and higher enchants and best gear, there is a HUGE gap in people in BiS gear and people in BiS gear with BiS enchantments, when i say huge I mean HUUUUGE. Balancing content for your gear and then the ever increasing madness of enchantment power is near futile. Its like everyone has been saying in PVP let us "normal" geared people fight PVP against each other and those R9 - 12 people queue separately ... you almost need to develop this game for normal geared players who might have at best R7 and then have the game set up for those in R9-12. Maybe a separate server should be made ... one for getting purple gear and then one dedicated to legendary gear and R 9+ enchanted people where everything in the world is scaled up so that all the people in purple/legendary gear with R9+ enchantmetns can have a challenge and spend 20 min to 1 hour a day just trying to manage one areas dailys cause its so hardcore.
Comments
GWF cant do it at all.
Watched a TR wreck one of the WoD ones though.
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
The zone is pretty hard for my TR. I have the elemental pvp set as well. You can really feel the life steal/ Regen changes now. I kinda like the fact that it can't be steamrolled
I kinda am with you on the not just walking through but I don't want to take an hour just to do one daily task. I also don't like having to rely on others to do a minor heroic for a daily as that will eat into my time trying to find or wait on people to do one.
My thought is if they want to keep that trend ... then at least make it so that ONLY the heroics are level 73, which makes more sense, but leave the rest of the mobs in the area at level 72 so that maybe at least some of the lower DPS classes can actually do a single daily without screaming for help.
Guessing you're not a GWF.
I also find it strange that my level 70 TR takes more time killing mobs in WoD than my level 60 GF. Up-scaling gives him stats that I think he currently wouldn't be able to get at level 70 (16k+ defense, really?).
I also don't like that every encounter can easily be deadly now. That's not fun.
I'm for more difficult group content though. This would encourage team play and clever team building.7
Update:
I just compared my level 60 TR up-scaled to level 70 to my actual level 70 TR, which has better gear and 11-12 enchants. It's strange that the up-scaled TR has a power of 16k while the level 70 TR only has 13k. It seems that up-scaling overshoots and makes level 60 characters way more powerful than they should be... and more powerful than actual level 60 toons.
but better than too easy
On a more serious note: Everything that lengthens the daily grind is an absolute no-go. I don't want to ****ing group for simple quests. I would also assume (can't test right now) that its impossible to do the Mod areas below 70 even though they introduced that glorious scaling mechanism.
Whats the point? why raise lvl cap at all? basically looking at an excuse to make us get more gear, but not have advantage at older areas,...
Also - Has anybody here been able to enter Sharandar since last nights patch? it is missing on my characters world map now lol
If the issue is that you can't solo an encounter meant for 3+ people because it is needed for a daily, maybe the proper solution to suggest is to make it not necessary for that said daily and not make the whole map a roflstomp once again.
It's a 3+ HE, you shouldn't be able to solo them.
This game poses not a single challenge in PvE, I'll rather go in group than be able to solo every dungeon, map or whatever once again.
People posted similar concerns when mod3 was on preview, and yet look where we are now..the mobs are dying from fear and horror from a player just looking at them with a scary face...
we need to wait til ppl have proper mod6 gear and then we can test if its doable. mod6 epic armor gives 10.5k stats + 50k hp(giving it 23k gs from set alone without feats/enchants/accessories/artifacts/etc.) while t2 gives some 5k stats, templar gives some 7k stats, all other lvl 70 stuff will give much more stats also
Are you ****ing kidding me? I want harder dungeons, not a ****load of dailies that take a ****load of time to complete. That's not challenging, it's a buttrape.
cws can tank better than gwfs, guildie has same dr on his cw as i have on gwf + all the cc and cw is ranged
It is. Went there with my 4k CW /w 10% LS and 100k HP and although you have to be a little more careful here and there you can still steamroll the zone.
Well technically the scaling mechanism should provide that. Sadly it's mostly HAMSTER and one major issue is indeed the lack of HP that comes from the new gear, the scaled damage is fine.
No its legitimately hard i my GF was lved to 70 and given uber accessory al boons unlocked and on top of that i have the full 70 elemental set thanks to glory cashes and its still hard for him to kill mobs in WoD ICD Ect.
[SIGPIC][/SIGPIC]
I can tell you right now, it's solobale, I jsut copied myself and soloed 'defeat barbarian riders' The 2-3 man HE in IWD near the PVP are in the river. Did it on first try but used PvP gear with much more ArP and not the usual PvE set.
Took about 2-3 minutes, used one potion.
Edit:
Couldn't do the marauding barbarians on my CW, their charge attack got me each time, after about 10 attempts with variety of skills I did the auiril totem instead, died 3 times, but still finished in about 4 minutes (maybe less but had to ride from the camp nearby each death), that what i had on me:
all enchants are a assorted verity of misc rank 6 and lower and GPF, L.SF as weapon and Armor enchants.
Auiril totem are kite able and explode themselves when dieing, so it was much more ranged friendly.
Though if they cought me it was very fast death, as it should be imo.
Also there could be something weird as each time i died, the left over mobs were not there,
though even if they remained I believe it would have taken longer but not a major difference.
It's great in my opinion. Squishier classes should not be able to absorb hits, the same way heavy armored classes are able to. Item lvl doesn't really matter, you are still just wearing cloth. However, magic users should be able to mitigate magical attacks better than actual armored classes.
YouR character is being boosted to 70 you need a legit lvl 70 character to feel the burn not one thats super boosted.
[SIGPIC][/SIGPIC]
However, if I'm being totally honest, I think most players will have a very, very tough time surviving in these new level 73 areas. I think this will be a huge frustration to the majority of the player base who is not rocking Legendary gear and souped-up enchantments.
I agree with this outlook, and/but also look forward to challenging content; maybe even if I have to semi require grouping for bigger stuff.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
Neverwinter Census 2017
All posts pending disapproval by Cecilia
First off i've been playing since December 2012, I KNOW HOW TO FREAKING PLAY!
Second, I've been on and off the preview server near 2 hours a day since its been brought up, I might not have tested everything but i've been testing how "I" play and even tested an alternative to how I play now.
Third, My character is level 70, two pieces of Elemental PVP gear and 2 pieces of Eternal gear, that means I have 70k+ HP and still can get steam rolled by dwarves once my dodges run out.
Fourth, I have all legendary (will probably NEVER get any of this on LIVE but was able to copy enough to get this power level) newest MH at orange, newest OH is near orange, 4 active artifacts are at orange and higher, 1 is pushing mythic at 130. I have R9 - 11 enchantments. The whole point of being at this level is to have an "easier time" running through content. MY item level on my toon is 3100 which is over 1000 points higher than the current epic level dungeons and i'm just trying to do dailies.
Fifth, I am NOT saying heroics should be soloable ... i'm pretty sure I stated the opposite ... if you want to go around saying learn to play then I suggest you learn 2 play quoters "learn to read". I agree that 3 - 5 or 5 - 10 man encounters should NOT be soloable. However you need to be able to start some of these otherwise the vast majority of people just wonder by and so far my CW is the only toon I have that can start some of these and its not long before he is just beat down and defeated. Also the point that a "DAILY" quest relies on doing an heroic encounter, there are some my CW can still do, a bit tougher than in live but doable however my point was OTHER classes are not going to fair as well and personally my character I think should still be OVERGEARED and its tough on him. When was the last time you were in Caer-Konig and IMMEDIATELY got a group to do an minor heroic for a daily or even to do BT? I have spent all day and NO takers so my problem is with lack of players being cooperated and obviously forcing change on them won't work it will probably make them leave I don't see this getting much better. For some reason to this day you can run around Dread Ring and pretty much get a group to do a lair within 2 minutes of zoning in. IWD good luck in getting even a single person to say "yeah man lets party up and do dailies or heroics".
So if you have actually played on preview and have a character that can run through "dailies" in a reasonable amount of time and NOT die and re spawn every or every other encounter then by all means tell us what you have and what you do and what class, telling us "learn to play" isn't helpful nor constructive.
My opinion is that the open areas or at least "daily quest" areas need to be capped at level 72 so the base game players (you know the new people that are going to keep this game running not the people who have R10's now playing for over a year and on burn out mode) can actually get something done without having to call for help. Put the HEROICS and the LAIRS on level 73 mode, that is designated "group" content and if some of you "I want a challenge and be on the verge of death just to do a daily" types need something harder then run these level 73 group content areas (heroics and lairs) solo and just have a fun.
My chief concern is that average or expected average gear people aren't going to find these new areas appealing or very fun they will find them frustrating and NOT do them.
The game devs themselves said that 2 levels higher was to be challenging ... now they are upping it to 3 which for MANY classes is IMPOSSIBLE to do.
If you are a GF, if you are a Paladin, if you are some other class that isn't in R12 and running around in full elemental gear and mythic quality artifacts and legendary MH/OH then by all means give us an opinion or some insight ...
My point is you don't turn into questing zones into areas that cater the overpowered crowd just to give "them" a challenge ... you should be doing that on a totally NEW area a totally NEW zone that is enter at your own risk ... not turn existing content we have been running through and suddenly turn into "group required to adventure here".
As others have pointed out if you hit these areas at 60 - 65 you can pretty much do these with ease as the level adjustment does make you OP ... but once you turn 70 it seems your choices are to just hang round the drowned shores, firey pit, reclamation rock and spineward rise areas until you get uber gear and uber enchants to run dread ring or IWD again.
Also those dwarves in IWD and pretty much all mobs in IWD in general don't CC for HAMSTER. I've frozen, choked, stunned, mobs using cantankerous mage, orb of imposition and they break CC almost as soon as you apply it ... how is that helpful? They have always been breaking them faster than mobs in other areas but now they are nearly CC immune.
So to repeat myself ... YES heroics should be harder, sure content should be a bit challenging but once you reach a certain gear level it should also get easier and so far that doesn't seem to be happening.
IF anyone's argument is they want MORE challenge ... then strip off your enchants put on your green gear and go get some challenge. Challenge in this game is as simple as that. Those of us that spend time, time, AD and MORE TIME to upgrade our enchants to make life easier to do dailies and farming runs should have our easy time. Is that NOT the point of having HIGH ranking enchants?
Personally I think enchantments are wrecking this game, this game has a profit mechanic in it that is deeply impeeding its gameplay mechanics ... its trying to balance pvp in a NON pvp game, its trying to balance content for people that have in whatever manner gotten R10 and higher enchants and best gear, there is a HUGE gap in people in BiS gear and people in BiS gear with BiS enchantments, when i say huge I mean HUUUUGE. Balancing content for your gear and then the ever increasing madness of enchantment power is near futile. Its like everyone has been saying in PVP let us "normal" geared people fight PVP against each other and those R9 - 12 people queue separately ... you almost need to develop this game for normal geared players who might have at best R7 and then have the game set up for those in R9-12. Maybe a separate server should be made ... one for getting purple gear and then one dedicated to legendary gear and R 9+ enchanted people where everything in the world is scaled up so that all the people in purple/legendary gear with R9+ enchantmetns can have a challenge and spend 20 min to 1 hour a day just trying to manage one areas dailys cause its so hardcore.