Just reading the preview patch notes and we got hit hard!
Scourge Warlock
Arms of Hadar: This power no longer deals far more damage than expected.
Creeping Death: Now causes 60% of your necrotic damage over 4 seconds (down from 100%).
Soul Puppet: Soul Puppets now deal substantially more damage.
Tyrannical Threat: This power now splashes half as much damage as before.
This is a significant amount of damage reduction. Did we get any buffs? no.....did the CW get another buff? yes! Disintegrate: Damage increased by about 115%. so this now hits quite hard.
Im not feeling the love cryptic!
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Tabatha@rotters // Scourge Warlock // Co Leader // Civil Anarchy
Really what is going on???? Why don't they just delete the class and tell everyone they can't play it anymore.
They are gutting this class mercilessly. I went from a state of holding off spending money on my new lvl 60 sw till mod6, to a state of utter disbelief, struggling to justify continuing to play this game at all.
Arms of Hadar: This power no longer deals far more damage than expected.
Creeping Death: Now causes 60% of your necrotic damage over 4 seconds (down from 100%).
Soul Puppet: Soul Puppets now deal substantially more damage.
Tyrannical Threat: This power now splashes half as much damage as before.
Can someone explain why the class is getting a nerf? And not just a nerf to some encounter power that might have been questionable, but a nerf to the capstone of the only really viable pvp sw spec.
Tell me something I do not know that causes this make any sense at all.
If you find any sense in it let me know. I'm bewildered by it as well.
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lazaroth666Member, NW M9 PlaytestPosts: 1,332Arc User
edited February 2015
Actually, in Live server it does 100% of the Necrotic Damage over 8 seconds, which means 50% in 4 seconds, with that change we are doing 10% more necrotic damage in the same period of 4s, since it can stack and won't stop until the enemy is dead, it doesn't have any reduction in the total dmg. The only real nerf is TT which is 20% less dmg linked in comparison with Live server (From 50% to 30%).
Can someone explain why the class is getting a nerf? And not just a nerf to some encounter power that might have been questionable, but a nerf to the capstone of the only really viable pvp sw spec.
Tell me something I do not know that causes this make any sense at all.
That moment when somehow people manage to not be able to read the tooltips of the feat/powers on the live servers.
So basically the creeping death change is good for maybe trash mobs and a massive (20%) overall necrotic (so slightly less than that in total, let's be generous and say 15% because I am using the AD set) damage decrease against everything else (anything that can survive longer than five seconds, which is when they break even), including players?
So basically fury specs have gone from a valuable damage dealer to vastly less of a damage dealer, who also has low innate survivability, no dodges, no support abilities apart from the debuff component of Dreadtheft, and virtually no CC, and thus is just simply not worth taking over another TR or CW.
I'm very glad we will probably get a reroll when this comes live, because that isn't worth playing unless they redistribute the entirety of the damage to other places in the Fury tree.
Edit: If they do redistribute the damage within the tree, it would be reasonable because as it is the tree is sort of too dependent on the capstone. That would also encourage people to put a couple of points in even if they aren't going all the way in that tree. Otherwise, I just don't understand at all.
Also, Lazaroth is incorrect. The damage does end after eight seconds and does not persist longer, as anyone with about thirty seconds of time to curse a test dummy and hit him with autos can verify, so as it stands this is a direct 20% nerf to necrotic damage in Fury.
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lazaroth666Member, NW M9 PlaytestPosts: 1,332Arc User
Also, Lazaroth is incorrect. The damage does end after eight seconds and does not persist longer, as anyone with about thirty seconds of time to curse a test dummy and hit him with autos can verify, so as it stands this is a direct 20% nerf to necrotic damage in Fury.
If you keep hitting the target, you get procs over 8 seconds, 1 each 2s so that's a total of 4 procs. In live server means you are doing 50% of the necrotic dmg in 4s, now you are doing 60% of the necrotic dmg in 4s, same 2 procs. Maybe this is the part that you misunderstood, I didn't mean that it will persist after 8s, I meant that you can add tons of stacks of Creeping Death. Anyway, I'm done with arguing in the forum, I just wanted to explain a bit how it works.
sseroiusly I do not like the damage I am seeing from my scourge warlock on the test server, leave tyrannical threat ALONE and as far as Arms of Hadar is concerned Put the damage back the way it was and just fix the cool down timer on it, this was a step in the wrong direction for scourge warlock!! not cool guys, Akro can you please have this corrected, because I will not even waste my time to bother with 4 power points on Arms of hadar because it is so Weak now, 4 power points on anything should meen much more damage then it is doing now, almost made me sick, also seeing tyrannical threat just completely screwed up almost made me cry
Just reading the preview patch notes and we got hit hard!
Scourge Warlock
Arms of Hadar: This power no longer deals far more damage than expected.
Creeping Death: Now causes 60% of your necrotic damage over 4 seconds (down from 100%).
Soul Puppet: Soul Puppets now deal substantially more damage.
Tyrannical Threat: This power now splashes half as much damage as before.
This is a significant amount of damage reduction. Did we get any buffs? no.....did the CW get another buff? yes! Disintegrate: Damage increased by about 115%. so this now hits quite hard.
Im not feeling the love cryptic!
tab
What you have there for Creeping Death is wrong, it's 60% over 8 seconds. I had my hopes up thinking they were just tightening up the DoT time but actually improving it's damage.
Just call me Rod. Member of Grievance! CW: Rodrant Turnbul TR: Rodran DC: Rodrat GWF: ROARdrant TurnBRAWL Other GWF: Shieldrant HR: Bowdrant SW: Wardrant Turnlock (my main!) OP: Paladrant (on Preview!)
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited February 2015
The SW should be dealing the most damage of any class when left untouched. If anything, they need a lot of damage buffs. Seriously, I curse 3 powrie then hit them with a fiery bolt, all 4 survived.....
I would rather dragon hoard farm with my CW and DC. Not because they're safer, but they kill faster.
farming with DC is much faster and easier than with my warlock cause of these direct aoe encounter Chains, DG, sunburst
probably that was the intention of the changes, doing more damage in shorter time with creeping death, but in the sum it deals per necrotic encounter 40% less damage ((( really sad
tbh in PVP i would prefer a stack/Dot that does 100% in 8 sec before a dot that does 60% in 4 sec, because most time u are stunned etc, you can´t do proper damage or stack DOT´s on your target, so its definitily worse in PVP case, its getting weared
please cryptic don´t drink too much beer on friday or party all time, try to be logic, rethink changings or just do a real upgrade instead of nerfing the weakest class in PVP and an average class in PVE wise
i attest you a really bad job, it´s an big F , you can take your seat , you did not make the grade, i am sorry
Just reading the preview patch notes and we got hit hard!
Scourge Warlock
Arms of Hadar: This power no longer deals far more damage than expected.
Creeping Death: Now causes 60% of your necrotic damage over 4 seconds (down from 100%).
Soul Puppet: Soul Puppets now deal substantially more damage.
Tyrannical Threat: This power now splashes half as much damage as before.
This is a significant amount of damage reduction. Did we get any buffs? no.....did the CW get another buff? yes! Disintegrate: Damage increased by about 115%. so this now hits quite hard.
Im not feeling the love cryptic!
tab
Arms of hadar got a 65% nerf, it previously has 15k base damage, now it has 5k, less than Blades of vanquished armies.
So it's now useless cause BoVa are necrotic and will do more damage and also cast faster.
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
Arms of hadar got a 65% nerf, it previously has 15k base damage, now it has 5k, less than Blades of vanquished armies.
So it's now useless cause BoVa are necrotic and will do more damage and also cast faster.
Ugh, and smoke bomb is a controlling nuke of mass death....
It's not a nerf to SWs as a whole, it's a nerf to the strongest of the three capstones, making the three capstones more equal, which should make it easier to ask for necessary improvements to the class as a whole.
That makes sense, especially since the increase in shadow puppet damage is pretty significant for damnation SW's and puts them in a pretty good spot now.
But SW's are still going to be kinda lame for mod 6 as a whole, since I don't see the necessary overall improvements coming by then, and that sucks.
Just call me Rod. Member of Grievance! CW: Rodrant Turnbul TR: Rodran DC: Rodrat GWF: ROARdrant TurnBRAWL Other GWF: Shieldrant HR: Bowdrant SW: Wardrant Turnlock (my main!) OP: Paladrant (on Preview!)
increase in shadow puppets damage... ok, but didn´i read that the shadow puppet is squishy and weak in defence, so it doesn´t help u if it pulls aggro like hell, lying dead on the floor next second?
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
increase in shadow puppets damage... ok, but didn´i read that the shadow puppet is squishy and weak in defence, so it doesn´t help u if it pulls aggro like hell, lying dead on the floor next second?
I noticed they don't get a defensive buff in a party like companions do. Solo, they tank, companion drops dead, parties, companion can get knocked around like a ragdoll, puppet vanishes.
i am curious about mod 6 and warlock: TT nerfed, Creeping death nerfed, soul puppet worthless but deals more damage...
new setboni, AC set i assume won´t fit anymore
only reason until now for an average damage in PVE is AC-setbonus and TT... black clouds coming up
i don´t cry about nerf, but the same time classes like TR, CW and DC are lifted in the sky with defence mechanics, damage and hard encounters that onehits you or Dot´s u in seconds to death, underdog Classes gets nerfed and leaves u in PVP with your warlock running an jumping and creeping arround like hell
please devs , communicated more, one of you buffs their classes like hell, making this game more crappy, unplayable for some classes
the other just thinks " hm just tone it a bit down" - ok, accepted, but....
CUMMUNICATE BEFORE EVERYONE GOES ON "BOILING HIS OWN SOUP"
at least i would appreciate a generell debuff in PVP that tones damage 50% all in all down, since tenacity does not work against some encounter,
make things more tactic than onhitting, onedotting everything to death in 2 seconds
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blazious11Member, NW M9 PlaytestPosts: 331Arc User
edited February 2015
Chill out, Creeping is not really a nerf (or don't seems too bad). I guess, it means just a little less damage, but in half as much time. So, little more burstlike instead of long dot. OR, if it stays 8 seconds, and not 4, now, well, thats not good. Wonder, what's the point in that case.
And Tyrannical. Oh boys, we could see this coming since mod4, when warlock came out. It wasn't healthy. Maybe This means, that TT will work in some cases, but wont be always the best choice for daily. Now, I'm goint to see a lot more Hell's Gate, Thats' all.
Warlock will be still be a very good dps char.
My story is truly a grand tale! Of course, any story about me is going to be grand simply by virtue of the main character.
hm really big burst...lol you deal a bursty 10% more damage with one necrotic encounter in 4 seconds, then the dot stopps ticking, simply stops.... instead of dealing 40% more damage as i does until now
where is the burst i didn´t get it nor understand the philosophie behind this treatment
do you think warlock is the damagedealer he should be (No 1) atm beside DC, TR, CW, since these classes have controll mechanics or incredible buffs/debuffs on top of incredible damage
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katbozejziemiMember, NW M9 PlaytestPosts: 856Arc User
edited February 2015
Sorry, we found out that SW could in some situations out-DPS CWs, we had to fix that.
if enough people raise hell about it from now till next Friday it mite get reverted but that's wishful thinking.
Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
[SIGPIC][/SIGPIC]
it is what it is: <font color="orange">HAMSTER</font>
next step in making this game more unbalanced and one more reason for me to stop spending any money in this game
only thing that makes a bit fun is PVP sometimes (some is a very rare moment), PVE is dead cause there is nothing like fun running one encounter 150 times, rest is rp farming no fun
I read the thread about motivation to play this game, i don´t agree in 90% of the answers, its subjectiv, but i think it is a selection of some casual player who accept things like theya are, or play their first mmo and play once a week for 2 hours, just making some dailies and one encounter
Comments
ive never seen arms of hadar yet, was it that bad?
Guardian Fighter main. I will never switch to Paladin even if we're a dying breed. GF for ever!
Main alts: Great Weapon Fighter, Control Wizard.
They are gutting this class mercilessly. I went from a state of holding off spending money on my new lvl 60 sw till mod6, to a state of utter disbelief, struggling to justify continuing to play this game at all.
from preview server patch notes
Can someone explain why the class is getting a nerf? And not just a nerf to some encounter power that might have been questionable, but a nerf to the capstone of the only really viable pvp sw spec.
Tell me something I do not know that causes this make any sense at all.
That moment when somehow people manage to not be able to read the tooltips of the feat/powers on the live servers.
So basically fury specs have gone from a valuable damage dealer to vastly less of a damage dealer, who also has low innate survivability, no dodges, no support abilities apart from the debuff component of Dreadtheft, and virtually no CC, and thus is just simply not worth taking over another TR or CW.
I'm very glad we will probably get a reroll when this comes live, because that isn't worth playing unless they redistribute the entirety of the damage to other places in the Fury tree.
Edit: If they do redistribute the damage within the tree, it would be reasonable because as it is the tree is sort of too dependent on the capstone. That would also encourage people to put a couple of points in even if they aren't going all the way in that tree. Otherwise, I just don't understand at all.
Also, Lazaroth is incorrect. The damage does end after eight seconds and does not persist longer, as anyone with about thirty seconds of time to curse a test dummy and hit him with autos can verify, so as it stands this is a direct 20% nerf to necrotic damage in Fury.
If you keep hitting the target, you get procs over 8 seconds, 1 each 2s so that's a total of 4 procs. In live server means you are doing 50% of the necrotic dmg in 4s, now you are doing 60% of the necrotic dmg in 4s, same 2 procs. Maybe this is the part that you misunderstood, I didn't mean that it will persist after 8s, I meant that you can add tons of stacks of Creeping Death. Anyway, I'm done with arguing in the forum, I just wanted to explain a bit how it works.
What you have there for Creeping Death is wrong, it's 60% over 8 seconds. I had my hopes up thinking they were just tightening up the DoT time but actually improving it's damage.
CW: Rodrant Turnbul
TR: Rodran
DC: Rodrat
GWF: ROARdrant TurnBRAWL
Other GWF: Shieldrant
HR: Bowdrant
SW: Wardrant Turnlock (my main!)
OP: Paladrant (on Preview!)
I would rather dragon hoard farm with my CW and DC. Not because they're safer, but they kill faster.
probably that was the intention of the changes, doing more damage in shorter time with creeping death, but in the sum it deals per necrotic encounter 40% less damage ((( really sad
tbh in PVP i would prefer a stack/Dot that does 100% in 8 sec before a dot that does 60% in 4 sec, because most time u are stunned etc, you can´t do proper damage or stack DOT´s on your target, so its definitily worse in PVP case, its getting weared
please cryptic don´t drink too much beer on friday or party all time, try to be logic, rethink changings or just do a real upgrade instead of nerfing the weakest class in PVP and an average class in PVE wise
i attest you a really bad job, it´s an big F , you can take your seat , you did not make the grade, i am sorry
Arms of hadar got a 65% nerf, it previously has 15k base damage, now it has 5k, less than Blades of vanquished armies.
So it's now useless cause BoVa are necrotic and will do more damage and also cast faster.
Ugh, and smoke bomb is a controlling nuke of mass death....
That makes sense, especially since the increase in shadow puppet damage is pretty significant for damnation SW's and puts them in a pretty good spot now.
But SW's are still going to be kinda lame for mod 6 as a whole, since I don't see the necessary overall improvements coming by then, and that sucks.
CW: Rodrant Turnbul
TR: Rodran
DC: Rodrat
GWF: ROARdrant TurnBRAWL
Other GWF: Shieldrant
HR: Bowdrant
SW: Wardrant Turnlock (my main!)
OP: Paladrant (on Preview!)
I noticed they don't get a defensive buff in a party like companions do. Solo, they tank, companion drops dead, parties, companion can get knocked around like a ragdoll, puppet vanishes.
What I'd love to see would be heavily reduced casting times. Not nerfs to damage. All SWs bring to the table is damage.
new setboni, AC set i assume won´t fit anymore
only reason until now for an average damage in PVE is AC-setbonus and TT... black clouds coming up
i don´t cry about nerf, but the same time classes like TR, CW and DC are lifted in the sky with defence mechanics, damage and hard encounters that onehits you or Dot´s u in seconds to death, underdog Classes gets nerfed and leaves u in PVP with your warlock running an jumping and creeping arround like hell
please devs , communicated more, one of you buffs their classes like hell, making this game more crappy, unplayable for some classes
the other just thinks " hm just tone it a bit down" - ok, accepted, but....
CUMMUNICATE BEFORE EVERYONE GOES ON "BOILING HIS OWN SOUP"
at least i would appreciate a generell debuff in PVP that tones damage 50% all in all down, since tenacity does not work against some encounter,
make things more tactic than onhitting, onedotting everything to death in 2 seconds
And Tyrannical. Oh boys, we could see this coming since mod4, when warlock came out. It wasn't healthy. Maybe This means, that TT will work in some cases, but wont be always the best choice for daily. Now, I'm goint to see a lot more Hell's Gate, Thats' all.
Warlock will be still be a very good dps char.
where is the burst i didn´t get it nor understand the philosophie behind this treatment
do you think warlock is the damagedealer he should be (No 1) atm beside DC, TR, CW, since these classes have controll mechanics or incredible buffs/debuffs on top of incredible damage
[SIGPIC][/SIGPIC]
next step in making this game more unbalanced and one more reason for me to stop spending any money in this game
only thing that makes a bit fun is PVP sometimes (some is a very rare moment), PVE is dead cause there is nothing like fun running one encounter 150 times, rest is rp farming no fun
I read the thread about motivation to play this game, i don´t agree in 90% of the answers, its subjectiv, but i think it is a selection of some casual player who accept things like theya are, or play their first mmo and play once a week for 2 hours, just making some dailies and one encounter
I don't even...
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
From the recent DC artifact upgrade SW is milking the most so their damage could be even higher.