That moment when somehow people manage to not be able to read the tooltips of the feat/powers on the live servers.
So is it a buff or a nerf? It isn't like everyone agrees. No need to be a <font color="orange">HAMSTER</font> to someone who questions a subject that is not widely agreed upon and is the subject of debate.
You deal 10k necrotic damage. Live - CD ticks for 10k damage over 10 seconds - 20k total damage, 1k DPS from CD. Preview - CD ticks for 6k damage over 4 seconds - 16k total damage nerf, 1.5k DPS from CD buff. Overall, you will deal 40% less damage but have 1.5x times more DPS from CD.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
Looking at the big picture, they've tweaked all the SW paths -- Fury will do less damage, Temptation received a change which should yield better healing abilities in PvP (even if they'll still be bad compared to DCs or CW procs), and Damnation now has a soul puppet that's more useful. That means there's more parity between the three, which in turn gives more space for overall boosts for the class.
At the same time, there was another boost to the effect of Tenacity, and this should benefit SWs more than other classes, because it reduces the relative impact of burst damage, and it will slightly reduce the effect of cc, which also works in favor of SWs.
Explain please teh benefit from a nerf to the only dmagetree?
explain please why warlock benefits most from tenacity?
TR ignores it, u face two of them every domination
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited February 2015
Spellstorm mages have unfathomable burst damage, and SWs are robbed of their semi-godly DoT.
explain please why warlock benefits most from tenacity?
SW has no dodge, no natural tankiness, no CC resistance. The more tenacity, the more benefit, because every point of it increases SW's survivability substantially, while other classes have enough tools to survive without building loads of tenacity.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
since there is piercing damage and encounters that ignore tenacity, also cc´s that lasts for ever even having tons of tenacity i don´t see the benefit, except these broken mechnics are fixed, what probably never will happen
so you speak about things that could be, but are not real until now, thanks
imo that class that ignores tenacity most will profit most of it, these classes will dish out damage and cc, your encounter with spike damage ist capped
Ok, I can see the reduction of damage for Arms of Hadar, it was OP.
But did you fix the broken cone for arms? It doesn't hit anywhere NEAR the target area that it shows. A bug I've reported. Also the hit delay allows have the targets that should be marked to not get hit by it. making it useless in PvE, as well as in PvP.
The TT changes are disappointing to say the least, the only useful daily that the scourge warlock gets and your nerfing it. Is Gates of Hell finally going to be made a instant hit so that it hits the targets that we aim it at? Are the soulbinder daily pets finally going to start attacking instead of standing around with their burning thumbs up their you know whats?
If your going to nerf our class, fix the stuff that isnt working. How hard can that be?
Looking at the big picture, they've tweaked all the SW paths -- Fury will do less damage, Temptation received a change which should yield better healing abilities in PvP (even if they'll still be bad compared to DCs or CW procs), and Damnation now has a soul puppet that's more useful. That means there's more parity between the three, which in turn gives more space for overall boosts for the class.
At the same time, there was another boost to the effect of Tenacity, and this should benefit SWs more than other classes, because it reduces the relative impact of burst damage, and it will slightly reduce the effect of cc, which also works in favor of SWs.
That is their thinking, but lets be honest. Fury's capstone isnt THAT amazing. It only works with what? 3 encounter powers, part of 1 daily and 1 at will?
There were 4 things broken about arms of Hadar, they only bothered to fix 1 of them. Why not fix all 4 issues that the power had/ They knew about it. But they didnt fix it. TT should have been left alone, end of story. The truth is that the warlock who is already the weakest class is not getting a buff for mod 6.
Try doubling those numbers.
Necrotic At-Wills: Dark Spiral Aura and Hand of Blight. Soulbinder: Essence Defiler.
Necrotic Encounters: Vampiric Embrace, Dreadtheft, Curse Bite, Warlock's Bargain, Wraith's Shadow and Blades of Vanquished Armies. Soulbinder: Soul Scorch.
Necrotic Dailies: Brood of Hadar and Accursed Souls.
Not all of those powers are of equal utility, so you'll want to mix in others, which makes the net damage boost less than it appears, but it's still a massive boost when used with the right power configuration.
Agreed the heavy nerfing of a class that only does dps is just...............
Try doubling those numbers.
Necrotic At-Wills: Dark Spiral Aura and Hand of Blight. Soulbinder: Essence Defiler.
Necrotic Encounters: Vampiric Embrace, Dreadtheft, Curse Bite, Warlock's Bargain, Wraith's Shadow and Blades of Vanquished Armies. Soulbinder: Soul Scorch.
Necrotic Dailies: Brood of Hadar and Accursed Souls.
Not all of those powers are of equal utility, so you'll want to mix in others, which makes the net damage boost less than it appears, but it's still a massive boost when used with the right power configuration.
As for encounters - Vampiric Embrace sucks, deals no damage; Dreadtheft only stacks CD in interaction with Warlock's Bargain; Curse Bite useless; Wraith's Shadow unresponsive buggy piece of <font color="orange">HAMSTER</font>; Blades of Vanquished Armies getting interrupted by a wind blow.
So the only viable way to stack CD is to use Warlock's Bargain+Dreadtheft combo + at wills.
CD damage was never a problem nor TT was. SW doesn't bring anything but damage and even tho can barely outdamage CW, if the latter didn't clear the room before you cast Tyrannical Threat.
But np, let's see if they're planning to improve SW survivability.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
it really is a talent to see anything positive in a nerf that is addressed to the wrong class, just making everything more absurd for me
The only positive I see is the suggestion that the nerfs to sw "balance" the three branches in preparation for a class-wide major buff. But this is yet another tiny super long shot hope to hold onto. The game is way too full of such empty hopes and promise. It seems to be hollowing its self out so new players see something great on the surface but once they've invested time and money and dig beneath the exterior they see the void within and themselves grasp for such tiny long-shot hopes that the thing will become worth the time and money they have put into it.
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited February 2015
Another thing that urks me. Brand of the sun is more powerful than hellish rebuke. WE'RE the strikers.
The only positive I see is the suggestion that the nerfs to sw "balance" the three branches in preparation for a class-wide major buff. But this is yet another tiny super long shot hope to hold onto. The game is way too full of such empty hopes and promise
thats the point, too much irrational decisions
the hope for getting buffed is a very little hope... we speak about waiting for something in mod 9 or 10 as a benchmark how slow these things get solved in particular this game, or never will get changed
until then the WL will have to ask himself what his role should be in the game PVP and PVE wise
why should i take a class that nether does more damage than other classes, can´t control mobs, can´t tank (soulbinder is PVP), is squishy compared to TR/DC/CW/GWF?
if the PVE content was a little bit more challenging i am sure warlock would hardly be played in the long run, cause of to big handicap
The only time a nerf is a good idea is if the skill is too easily making other players die compared to what can be done back to them. I read the forums quite a bit and have never seen someone complain about how well an sw does in pvp situations. Also, you don't see people complaining about what an sw is capable of in pve. People were happy with the class, but wanted a slight pvp buff, if anything.
To look at the pve situation as it stands on Live, my sw can do very well in scoring tiamat and paingiver on things like elol, where there aren't many enemies, and there are many with high hp. In any t2 dungeon or CN, a similar gs cw will destroy me in damage every time because he will kill the room before any of my powers do any damage. It is only at the boss that I can somewhat catch up. Point being, there was already balance with the damage I am able to do, and it did not need any type of nerf or buff. It was fine.
Only thing I see here is now they are trying to make it more difficult for us to do damage. Like with most changes/additions to this game since mod 4, it feels completely designed for the company to suck more money from its players. They're trying to put sw in a position similar to how I feel about the gwf, where you won't feel good about yourself until you have 12k power and all legendary (lololol NEW) artifact weapons.
Nerf us to the ground and kick us while down why don't you.
Both game designer mains are CWs go figure.
Yea I am in poor mood I apologize (not really)
Cheers
Nerf to TT was uncalled for especially since they keep buffing CW's.... TT was practically the only reason why we can out damage CW's.
maybe, its the best daily damagewise in the hole game, gettings this every 30 sec can really be a lot, lets wait what happens
but nearly cut creeping death into half? you really think that it is needed? The only damage tree gets its eggs cut off ... PVP with WL is hard enough, cutting a DOT that last for 8 sec into half is really a word, since it helps against TR´s detection from stealth etc,
the damage by every encounter that deals necrotic damage can be nerfed by 20% in the sum
i use the following: essencedefiler, (hand of blight), broot of hadar, spheres or soul spark, harrowstorm, killing flame (the only firedamage) as finisher, so i lose nearly 20% damage?
ok whats next, take away cc immunity by shadow slip for example or make the warlock run half speed, make him creep?
btw TT buffs your damage but, as i can see everyone that shoots at the mob with mega dot is buffed in damage, or not?
there really is no visible rational arguement for doing so
Comments
So is it a buff or a nerf? It isn't like everyone agrees. No need to be a <font color="orange">HAMSTER</font> to someone who questions a subject that is not widely agreed upon and is the subject of debate.
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
The really need to fix that ASAP.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Only fix is to log out, log in....
Explain please teh benefit from a nerf to the only dmagetree?
explain please why warlock benefits most from tenacity?
TR ignores it, u face two of them every domination
SW has no dodge, no natural tankiness, no CC resistance. The more tenacity, the more benefit, because every point of it increases SW's survivability substantially, while other classes have enough tools to survive without building loads of tenacity.
so you speak about things that could be, but are not real until now, thanks
imo that class that ignores tenacity most will profit most of it, these classes will dish out damage and cc, your encounter with spike damage ist capped
But did you fix the broken cone for arms? It doesn't hit anywhere NEAR the target area that it shows. A bug I've reported. Also the hit delay allows have the targets that should be marked to not get hit by it. making it useless in PvE, as well as in PvP.
The TT changes are disappointing to say the least, the only useful daily that the scourge warlock gets and your nerfing it. Is Gates of Hell finally going to be made a instant hit so that it hits the targets that we aim it at? Are the soulbinder daily pets finally going to start attacking instead of standing around with their burning thumbs up their you know whats?
If your going to nerf our class, fix the stuff that isnt working. How hard can that be?
Where's our area effect stun every time we curse a target? How about a area effect piercing damage every time we curse a target....
That is their thinking, but lets be honest. Fury's capstone isnt THAT amazing. It only works with what? 3 encounter powers, part of 1 daily and 1 at will?
There were 4 things broken about arms of Hadar, they only bothered to fix 1 of them. Why not fix all 4 issues that the power had/ They knew about it. But they didnt fix it. TT should have been left alone, end of story. The truth is that the warlock who is already the weakest class is not getting a buff for mod 6.
Time for all of us to go roll Paladins I guess.
Agreed the heavy nerfing of a class that only does dps is just...............
As for encounters - Vampiric Embrace sucks, deals no damage; Dreadtheft only stacks CD in interaction with Warlock's Bargain; Curse Bite useless; Wraith's Shadow unresponsive buggy piece of <font color="orange">HAMSTER</font>; Blades of Vanquished Armies getting interrupted by a wind blow.
So the only viable way to stack CD is to use Warlock's Bargain+Dreadtheft combo + at wills.
CD damage was never a problem nor TT was. SW doesn't bring anything but damage and even tho can barely outdamage CW, if the latter didn't clear the room before you cast Tyrannical Threat.
But np, let's see if they're planning to improve SW survivability.
The only positive I see is the suggestion that the nerfs to sw "balance" the three branches in preparation for a class-wide major buff. But this is yet another tiny super long shot hope to hold onto. The game is way too full of such empty hopes and promise. It seems to be hollowing its self out so new players see something great on the surface but once they've invested time and money and dig beneath the exterior they see the void within and themselves grasp for such tiny long-shot hopes that the thing will become worth the time and money they have put into it.
I saw 14k SW soloed Draco with it...
PvE balance is the last thing I would worry about in this game.
WTB Class Reroll please
the hope for getting buffed is a very little hope... we speak about waiting for something in mod 9 or 10 as a benchmark how slow these things get solved in particular this game, or never will get changed
until then the WL will have to ask himself what his role should be in the game PVP and PVE wise
why should i take a class that nether does more damage than other classes, can´t control mobs, can´t tank (soulbinder is PVP), is squishy compared to TR/DC/CW/GWF?
if the PVE content was a little bit more challenging i am sure warlock would hardly be played in the long run, cause of to big handicap
To look at the pve situation as it stands on Live, my sw can do very well in scoring tiamat and paingiver on things like elol, where there aren't many enemies, and there are many with high hp. In any t2 dungeon or CN, a similar gs cw will destroy me in damage every time because he will kill the room before any of my powers do any damage. It is only at the boss that I can somewhat catch up. Point being, there was already balance with the damage I am able to do, and it did not need any type of nerf or buff. It was fine.
Only thing I see here is now they are trying to make it more difficult for us to do damage. Like with most changes/additions to this game since mod 4, it feels completely designed for the company to suck more money from its players. They're trying to put sw in a position similar to how I feel about the gwf, where you won't feel good about yourself until you have 12k power and all legendary (lololol NEW) artifact weapons.
terrible decisions.
With 60 sec CD of the mythic DC artifact TT will probably do even more overall damage.
Nerf us to the ground and kick us while down why don't you.
Both game designer mains are CWs go figure.
Yea I am in poor mood I apologize (not really)
Cheers
Sopi SW Youtube channel pvp brickabrack
but nearly cut creeping death into half? you really think that it is needed? The only damage tree gets its eggs cut off ... PVP with WL is hard enough, cutting a DOT that last for 8 sec into half is really a word, since it helps against TR´s detection from stealth etc,
the damage by every encounter that deals necrotic damage can be nerfed by 20% in the sum
i use the following: essencedefiler, (hand of blight), broot of hadar, spheres or soul spark, harrowstorm, killing flame (the only firedamage) as finisher, so i lose nearly 20% damage?
ok whats next, take away cc immunity by shadow slip for example or make the warlock run half speed, make him creep?
btw TT buffs your damage but, as i can see everyone that shoots at the mob with mega dot is buffed in damage, or not?
there really is no visible rational arguement for doing so