I am not sure why, but my lvl 61 Renegade Storm CW was randomly one shot killing mobs in the Burning Shores. I even hit the Giant Crab event boss with 1 single chill strike to kill him in one encounter, but in a second encounter it took the same character and multiple additional characters to kill him.
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orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
edited February 2015
Bug: Syndrith's Drider Form
I did Temple of the Spider on normal difficulty earlier. Syndrith never took drider form.
Feedback: Normal Dungeon Experience Points.
I like the changes to normal dungeons, however there is one thing I think they need to be worthwhile during leveling. Experience points. Currently they just give experience for the mobs. Maybe add a quest or two worth of experience to the end chest, a daily, or both?
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
I am not sure why, but my lvl 61 Renegade Storm CW was randomly one shot killing mobs in the Burning Shores. I even hit the Giant Crab event boss with 1 single chill strike to kill him in one encounter, but in a second encounter it took the same character and multiple additional characters to kill him.
there is a SW nearby and you've been buffed by the broken dark revelry
Just wondering if there will be an option to get lesser stability and power stones from the hourly dailies elemental reward?
No offense to those who have union based artifacts, which btw I imagine are loving the fact that the rewards give lesser union stones out the ying yang with the elemental reward, I use 2 stability and 1 power based artifact instead, so just wondering if there will be added ones for lesser stability and power as well...
The Saboteur tree is so out of whack that it does allow for some flexibility for an "optimal" build. Stacking deflection so insanely high is not one of them.
45k hp, 8k power and 60% deflect is not optimal to you? Whatever...
Just wondering if there will be an option to get lesser stability and power stones from the hourly dailies elemental reward?
No offense to those who have union based artifacts, which btw I imagine are loving the fact that the rewards give lesser union stones out the ying yang with the elemental reward, I use 2 stability and 1 power based artifact instead, so just wondering if there will be added ones for lesser stability and power as well...
They will probably be a fixed reward in other quest areas, similar to how the Drowned Shore gives elemental water NOT fire or air or earth.
Was just in Whispering Caverns... was interesting experience in ToD area with Vilithrax... BUG: Unable to use Greater Injury Kit BUG: Unable to use Scroll of Teleport BUG: Unable to use mount BUG: No graphic for Barkshield Enchantment BUG (?): Leveling system wigged out... Huge decrease in stats (see images) Auto Leveled to lvl 60 (was 61)
Lvl 61 (just outside of dragon area in WC)
Is such a drastic drop in stats intended? Even the 2 point drop in Int and 1 point drop in Cha?
EDIT: That stat discrepancy does match up with the stats provided by my Black Ice Belt... Gone, just from being leveled down from 61 to 60...
EDIT 2:
And to add insult to injury... Downgraded to lvl 30 in Neverdeath... Virtually the same stats except for lower HP ... O,o?
I would bet when it scales your level down - it is removing items/gear that it believes is beyond your level. Maybe try buying some seal gear appropriate to the level and see if everything stays the same.
Bedlam: Creating chaos as a MI Exec TR Avariel Merilwen: Burn baby, MoF/Rene Aejun The Silver: Devoted to Healing, DevOP/Justice Mina Rosepetal: Super Natural, Pathfinder/Melee Frost: Benchwarmer, Soulbinder/Fury
Please add durations to the tooltip as you're remaking them!!! Reducing defence for how long, 3 seconds? 3 minutes? 3 years?
Typically, the terror effect lasts about six seconds. My HR has a Perfect Terror, and she uses it in groups to keep a constant debuff on everything. Just one little love-tap with Split Shot every six seconds does the trick, and it doesn't over-aggro.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
I personally would like to see the rAD limit increased from it's current 24,000 limit. Even if only by a small amount. Would this be the thread to suggest this in?
I personally would like to see the rAD limit increased from it's current 24,000 limit. Even if only by a small amount. Would this be the thread to suggest this in?
It's been suggested before and has been rejected for very sound sound reasons. Simple answer is though that it would only cause the price of everything to go up on the ah etc. If anything the limit should probably be lowered.
It's been suggested before and has been rejected for very sound sound reasons. Simple answer is though that it would only cause the price of everything to go up on the ah etc. If anything the limit should probably be lowered.
I can understand that. I suppose I wrote the thought in haste mostly from how exspensive it is to refine any artifact. More so on new characters. Just made a new legend artifact straight from lvl 1 and it took over 4.4m AD. Once that toon is 60 between 2 more Artifacts, belt, neck, weapon and off hand. That's an easy 26.6m right there if the numbers hold true. Having been in the game for 2 yrs I am accustomed to farming. I suppose the idea of having more access to my "never gonna get" rAD pool was a pleasant thought and fight against the refine war. Which i can only see being more difficult with the new content on the way. I agree there needs to be some farming as it is an MMO. As it stands atm however the refinement farming is getting slighty rediculous. For those who do it genuinely. I have hope, that these new refine stones thier bringing in will help as well.
Comments
I did Temple of the Spider on normal difficulty earlier. Syndrith never took drider form.
Feedback: Normal Dungeon Experience Points.
I like the changes to normal dungeons, however there is one thing I think they need to be worthwhile during leveling. Experience points. Currently they just give experience for the mobs. Maybe add a quest or two worth of experience to the end chest, a daily, or both?
there is a SW nearby and you've been buffed by the broken dark revelry
:cool:
CN was still farmable in mod3.
Its Mod4 which killed every dungeon farm.
Please add durations to the tooltip as you're remaking them!!! Reducing defence for how long, 3 seconds? 3 minutes? 3 years?
No offense to those who have union based artifacts, which btw I imagine are loving the fact that the rewards give lesser union stones out the ying yang with the elemental reward, I use 2 stability and 1 power based artifact instead, so just wondering if there will be added ones for lesser stability and power as well...
45k hp, 8k power and 60% deflect is not optimal to you? Whatever...
No change upgrading Pure to Transcendent Plague fire
They will probably be a fixed reward in other quest areas, similar to how the Drowned Shore gives elemental water NOT fire or air or earth.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Neverwinter Census 2017
All posts pending disapproval by Cecilia
I would bet when it scales your level down - it is removing items/gear that it believes is beyond your level. Maybe try buying some seal gear appropriate to the level and see if everything stays the same.
Avariel Merilwen: Burn baby, MoF/Rene
Aejun The Silver: Devoted to Healing, DevOP/Justice
Mina Rosepetal: Super Natural, Pathfinder/Melee
Frost: Benchwarmer, Soulbinder/Fury
Typically, the terror effect lasts about six seconds. My HR has a Perfect Terror, and she uses it in groups to keep a constant debuff on everything. Just one little love-tap with Split Shot every six seconds does the trick, and it doesn't over-aggro.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Well, we haven't seen the rest of the enchantments yet.
It's been suggested before and has been rejected for very sound sound reasons. Simple answer is though that it would only cause the price of everything to go up on the ah etc. If anything the limit should probably be lowered.
I can understand that. I suppose I wrote the thought in haste mostly from how exspensive it is to refine any artifact. More so on new characters. Just made a new legend artifact straight from lvl 1 and it took over 4.4m AD. Once that toon is 60 between 2 more Artifacts, belt, neck, weapon and off hand. That's an easy 26.6m right there if the numbers hold true. Having been in the game for 2 yrs I am accustomed to farming. I suppose the idea of having more access to my "never gonna get" rAD pool was a pleasant thought and fight against the refine war. Which i can only see being more difficult with the new content on the way. I agree there needs to be some farming as it is an MMO. As it stands atm however the refinement farming is getting slighty rediculous. For those who do it genuinely. I have hope, that these new refine stones thier bringing in will help as well.
Better armor kits and superior unstable potions are all the goodies? Or there are more to come that worth all the trouble to raise them to rank 25?
There will probably be new items at 25 in the rare tasks section. Haven't looked into it myself but anything else would shock me.
So what are the required ingredients to level up the enchants to R11 and R12 respectively? Appreciate your sharing, thanks in advance!