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Elemental Evil Preview Patch Notes NW.45.20150203a.1

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  • psistarprimepsistarprime Member Posts: 86 Arc User
    edited February 2015
    I am not sure why, but my lvl 61 Renegade Storm CW was randomly one shot killing mobs in the Burning Shores. I even hit the Giant Crab event boss with 1 single chill strike to kill him in one encounter, but in a second encounter it took the same character and multiple additional characters to kill him.
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited February 2015
    Bug: Syndrith's Drider Form

    I did Temple of the Spider on normal difficulty earlier. Syndrith never took drider form.

    Feedback: Normal Dungeon Experience Points.

    I like the changes to normal dungeons, however there is one thing I think they need to be worthwhile during leveling. Experience points. Currently they just give experience for the mobs. Maybe add a quest or two worth of experience to the end chest, a daily, or both?
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited February 2015
    I am not sure why, but my lvl 61 Renegade Storm CW was randomly one shot killing mobs in the Burning Shores. I even hit the Giant Crab event boss with 1 single chill strike to kill him in one encounter, but in a second encounter it took the same character and multiple additional characters to kill him.

    there is a SW nearby and you've been buffed by the broken dark revelry
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  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited February 2015
    This is my newest most favorite thing EVER!!!

    Transcendent%20Terror_zpslzhkknzi.png

    :cool: :D:p
    va8Ru.gif
  • commanderdata001commanderdata001 Member Posts: 307 Bounty Hunter
    edited February 2015
    Who runs dungeons anymore? Even 10k GS pugs immediately go to Tiamat.

    Dungeons haven't been farmable for well over a year now.

    CN was still farmable in mod3.
    Its Mod4 which killed every dungeon farm.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    CN was still farmable in mod3.
    Its Mod4 which killed every dungeon farm.
    CN was still good in Mod4 for rings/necks. It was mod 5 that killed that.
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  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited February 2015
    This is my newest most favorite thing EVER!!!

    Transcendent%20Terror_zpslzhkknzi.png

    :cool: :D:p

    Please add durations to the tooltip as you're remaking them!!! :/ Reducing defence for how long, 3 seconds? 3 minutes? 3 years? :/
  • dyesleedyeslee Member Posts: 307 Arc User
    edited February 2015
    Just wondering if there will be an option to get lesser stability and power stones from the hourly dailies elemental reward?

    No offense to those who have union based artifacts, which btw I imagine are loving the fact that the rewards give lesser union stones out the ying yang with the elemental reward, I use 2 stability and 1 power based artifact instead, so just wondering if there will be added ones for lesser stability and power as well...
    5790248SLdyC.png
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited February 2015
    morenthar wrote: »
    The Saboteur tree is so out of whack that it does allow for some flexibility for an "optimal" build. Stacking deflection so insanely high is not one of them.

    45k hp, 8k power and 60% deflect is not optimal to you? Whatever...
  • makalon2851makalon2851 Member Posts: 21 Arc User
    edited February 2015
    VpgxXE0.png

    No change upgrading Pure to Transcendent Plague fire
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited February 2015
    dyeslee wrote: »
    Just wondering if there will be an option to get lesser stability and power stones from the hourly dailies elemental reward?

    No offense to those who have union based artifacts, which btw I imagine are loving the fact that the rewards give lesser union stones out the ying yang with the elemental reward, I use 2 stability and 1 power based artifact instead, so just wondering if there will be added ones for lesser stability and power as well...

    They will probably be a fixed reward in other quest areas, similar to how the Drowned Shore gives elemental water NOT fire or air or earth.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited February 2015
    That has to be a bug, since they trumpeted the price reductions in their news postings.
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  • s1lv3rdrgnforums1lv3rdrgnforum Member, NW M9 Playtest Posts: 264 Arc User
    edited February 2015
    tousseau wrote: »
    Was just in Whispering Caverns... was interesting experience in ToD area with Vilithrax...
    BUG: Unable to use Greater Injury Kit
    BUG: Unable to use Scroll of Teleport
    BUG: Unable to use mount
    BUG: No graphic for Barkshield Enchantment
    BUG (?): Leveling system wigged out... Huge decrease in stats (see images)
    Auto Leveled to lvl 60 (was 61)

    2cpsrgw.jpg

    Lvl 61 (just outside of dragon area in WC)

    4jb2ua.jpg

    Is such a drastic drop in stats intended? Even the 2 point drop in Int and 1 point drop in Cha?
    EDIT: That stat discrepancy does match up with the stats provided by my Black Ice Belt... Gone, just from being leveled down from 61 to 60...

    EDIT 2:
    And to add insult to injury... Downgraded to lvl 30 in Neverdeath... Virtually the same stats except for lower HP ... O,o?
    2wei7it.jpg



    I would bet when it scales your level down - it is removing items/gear that it believes is beyond your level. Maybe try buying some seal gear appropriate to the level and see if everything stays the same.
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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited February 2015
    Please add durations to the tooltip as you're remaking them!!! :/ Reducing defence for how long, 3 seconds? 3 minutes? 3 years? :/

    Typically, the terror effect lasts about six seconds. My HR has a Perfect Terror, and she uses it in groups to keep a constant debuff on everything. Just one little love-tap with Split Shot every six seconds does the trick, and it doesn't over-aggro.
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  • freshourfreshour Member Posts: 623 Arc User
    edited February 2015
    They do realize they just made the terror enchantment the best enchant for pvp right lol? Like hands down.
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited February 2015
    freshour wrote: »
    They do realize they just made the terror enchantment the best enchant for pvp right lol? Like hands down.

    Well, we haven't seen the rest of the enchantments yet.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
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  • nephinephi Member Posts: 14 Arc User
    edited February 2015
    I personally would like to see the rAD limit increased from it's current 24,000 limit. Even if only by a small amount. Would this be the thread to suggest this in?
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    nephi wrote: »
    I personally would like to see the rAD limit increased from it's current 24,000 limit. Even if only by a small amount. Would this be the thread to suggest this in?

    It's been suggested before and has been rejected for very sound sound reasons. Simple answer is though that it would only cause the price of everything to go up on the ah etc. If anything the limit should probably be lowered.
  • nephinephi Member Posts: 14 Arc User
    edited February 2015
    charononus wrote: »
    It's been suggested before and has been rejected for very sound sound reasons. Simple answer is though that it would only cause the price of everything to go up on the ah etc. If anything the limit should probably be lowered.

    I can understand that. I suppose I wrote the thought in haste mostly from how exspensive it is to refine any artifact. More so on new characters. Just made a new legend artifact straight from lvl 1 and it took over 4.4m AD. Once that toon is 60 between 2 more Artifacts, belt, neck, weapon and off hand. That's an easy 26.6m right there if the numbers hold true. Having been in the game for 2 yrs I am accustomed to farming. I suppose the idea of having more access to my "never gonna get" rAD pool was a pleasant thought and fight against the refine war. Which i can only see being more difficult with the new content on the way. I agree there needs to be some farming as it is an MMO. As it stands atm however the refinement farming is getting slighty rediculous. For those who do it genuinely. I have hope, that these new refine stones thier bringing in will help as well.
  • healaryhealary Member Posts: 600 Arc User
    edited February 2015
    What's the big idea with professions?

    Better armor kits and superior unstable potions are all the goodies? Or there are more to come that worth all the trouble to raise them to rank 25?
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    healary wrote: »
    What's the big idea with professions?

    Better armor kits and superior unstable potions are all the goodies? Or there are more to come that worth all the trouble to raise them to rank 25?

    There will probably be new items at 25 in the rare tasks section. Haven't looked into it myself but anything else would shock me.
  • cloudius1978cloudius1978 Member Posts: 292 Arc User
    edited February 2015
    mordecai24 wrote: »
    I have made a Rank 12 Rad, and you don't need 2 Rank 10's to make a Rank 11 or 2 Rank 11's to mark a Rank 12 :)

    So what are the required ingredients to level up the enchants to R11 and R12 respectively? Appreciate your sharing, thanks in advance!
This discussion has been closed.