New FeaturesOathbound Paladin
The Oathbound Paladin is now ready for playtesting!
Please send your feedback
hereCampaign Reworks
The campaigns have been updated to scale to your current level to provide an alternate leveling path for those who have not completed their campaign tasks or just want to go back and get items they may have missed! They still require at least level 60 to start.
Rewards are not yet finalized.
Patch NotesClasses and Balance
- Devoted Cleric
- Gift of Haste: Resolved an issue wherein the Devoted Cleric feat "Gift of Haste" was granting significantly more AP than intended.
- Great Weapon Fighter
- Countless Scars: Fixed stacking issue with the power. Should stack up to 15 times on the highest rank now.
- Guardian Fighter
- Class Feature: Bloodied Survival: Name changed and effect updated.
- Crushing Shield fixed to work properly with Shield Slam and Tide of Iron.
- Jagged Blades: Rank ups should improve feat's damage now.
- Rousing Speech: This feat now properly applies to allies.
- Hunter Rangers now have thier new feats!
- Scourge Warlock
- All-Consuming Curse: Description text fixed.
- Dark Revelry text no longer pops up for every single Life Steal event.
- Dark Revelry: This feat now gives the proper Run Speed bonus.
- Helltouched: This effect can be applied properly to enemies.
- Trickster Rogue
- Back Alley Tactics: The damage buff now diminishes as you gain AP, instead of going away completely.
- Final Moments: Resolved an issues with its duration and magnitude. Also added a buff icon when the power is activated.
- Grinning Steel: Tooltip text corrected.
Content and Environment
- Drowned Shore: Fixed various quest bugs such as more clear quest objectives, golden paths and interact cooldowns.
Items and Economy
- Companion Fortification Kit: This item has been renamed to to Dated Companion Fortification Kit.
- Switched the names of Greater and Major Injury kits to follow D&D nomenclature. "minor->lesser->normal->greater->major"
Comments
so why hidden daggers and not make a use of the powers we already have?
And I cant test things.
Anyone else experiencing this?
is so cool and exotic!!!
I assume this means that means a player can enter Icewind Dale or Well of Dragons at level 65 or 70 and not face stomp the area, or easily solo the epic HE's? Does this include the dungeons as well like Malabogs, Kessel's Retreat, Lair of Lostmauth, and Tiamat?
If so is the scaling forgiving enough that there is no perception that people under level 70 arn't bringing down the team? So to speak
Are you sure about this, just got done updating my Preview Server files and unable to select the Paladin as a playable class. Icon still says "Coming Soon"???
Restart the client, for some reason you have to restart the client and try again before it lets you. It's odd.
Weird, but thanks, that worked. Paladin now selectable.
Wonder what the "Coming Soon" class is going to be?
I have one free char slot in Live server.
EDIT: Still impossible to login, keeps crashing when I want to load my character into the game. Don't know if it has to do w/ the fact that the character was in Well of Dragons when I copid it over or what, but it still crashes when I get about half loaded up. Oh and it's a fresh character copy which works on live server, well as much as it can, it will crash over there too after a few hours, but still not immediately.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
You don't have a free slot on Preview. Preview insists you have fewer than two character slots used in order to permit you to make a new one.
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You need to have < 2 characters on the Preview server for the New Character to be available.
Move your character to PE and import again. I assume the old campaign areas are largely turned off, so it crashes when it tries to load somewhere inaccessible.
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Please clarify what this means regarding the level scaling. Does this mean scaling from level 1 or a pre-60? or only between levels 60-70 for all of the campaigns that are currently level 60 only?
The parts of ToD that were not locked out before the most recent outage actually scaled you down in level to match the area (fighting at level 40ish in Icespire, for example).
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My mistake, they still require level 60, but can be used for leveling beyond that. I have updated the patch notes.
Tyranny of Dragons did appear to be a special case though, since it starts pre-60. From what I was able to see, player characters are scaled down to a level appropriate to each ToD area, and the lair component of Common Cause may only be available to level-capped characters again (level 71 foes therein).
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Update : The game crashes even after selecting "Safe Mode" from launcher options. Also for some reason i managed to load the game normanly when i selected an old character i had transfered on preview a few months ago but the game crashed while lowering the video settings. If i select a newly transfered character the game crashes anyway.
Does this mean that the items in the Companion Fortification Kit will not work to upgrade companions to legendary (or whatever the new highest level of companion is called)?
"Dated" usually means "old" - so does that mean you can't use these to upgrade "old" companions beyond their current limits?
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I am level 60 but by no means am I top tier at current live but I am almost 1 shotting everything with atwills and they hit like limp noodles.
not that I am complaining( much) but this is a new 60+ zone/ or at the least I am sure I read it say these zones should scale to our level that is a bit disappointing that I can walk in and not have to worry about actually doing anything to survive or kill.
not saying to increase it 100 fold or anything but that needs some work.
just some feed back is all
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cool!