IMHO they shouldnt add new artifact gear in mod6, ppl will be busy leveling, exploring new(or upgraded old) dungeons, leveling paladins. i want to take a rest from all this artifact stuff and go back to enjoying the game by playing like i used to when it launched, i hope mod 6 will be a restart of artifact stuff.
i hope new epics are a bit better than existing legendary artifacts so ppl can experience the fun of finding gear
while it is nice to have an item that you improve during playing, too much of them get annoying. the fun is doing dungeons with friends, overcoming challenges, learning encounters and getting the gear not putting RP into your gear for hours while standing in PE.
maybe one piece of artifact gear would be ok, but nothing more
If they do add new artifact gear, it would be nice if it could be leveled up just by playing the game ( i.e. it could gain xp just like a companion ). Otherwise, I'd rather the whole concept just go away.
If they do add new artifact gear, it would be nice if it could be leveled up just by playing the game ( i.e. it could gain xp just like a companion ). Otherwise, I'd rather the whole concept just go away.
That's pretty much my position as well. Can the level by playing option be adequately monitised though?
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ebonyshadowMember, Neverwinter Beta UsersPosts: 0Arc User
edited January 2015
I don't think there is any doubt, they will be there, too obvious a marketing opportunity from those who have no patience and want everything right away rather than have to slowly work at something.
Personally I don't mind them so much but I would welcome seeing fewer of them (I have 8 toons already, it'll be 9 with the paladin) as it stands I don't think I'll manage to gear everyone before Xmass LOL. However it would be a good opportunity to ditch them (As stated though it ain't going to happen, hopefully they will modify the system but I really can't see it just going away)
If they introduce more artifact equipment without overhauling refining that is a deal breaker for me and I am sure many other people. By increasing level cap you make all the work we put into our characters (and existing artifacts) obsolete, so if more is added without refinement being changed we really have no reason to keep playing. Especially when there are so many other mmos that dont charge 640$+ per item to refine.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited January 2015
I chose "Only if refinement process changes" for as an Alt-aholic, I loathe getting Artifact Gear for I have trouble refining the ones on my most played character as it is, and I have 27 more characters so far, which will jump up by at least 4 more characters, when the Paladin is released.
I chose "Only if refinement process changes" for as an Alt-aholic, I loathe getting Artifact Gear for I have trouble refining the ones on my most played character as it is, and I have 27 more characters so far, which will jump ap by at least 4 more characters, when the Paladin is released.
I chose "Only if refinement process changes" for as an Alt-aholic, I loathe getting Artifact Gear for I have trouble refining the ones on my most played character as it is, and I have 27 more characters so far, which will jump up by at least 4 more characters, when the Paladin is released.
Count me in with this too. The RP process really needs an overhaul before more artifact gear is considered. I understand that gear progression is a necessity, but it shouldn't be THIS tedious.
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Well my concern is that all the things I've been working hard to get now are going to be completely useless. See I used to play another MMO a while ago, and I remember that I had finally completed my absolute best set of gear a few weeks before a new expansion came out that raised the level cap. It was pretty lame because I spent literally months gathering this awesome set only to find a bunch of stupid quest reward items being MUCH better as soon as the new expansion came out.
Is that going to happen here? Is my t2 going to become obsolete?
What about level 60 artifact gear? Are level 65 blues going to be better than them? I just started getting artifact belts on all of my characters and just started refining them all. Most are a bit of the way through blue now. Should I just stop dumping RP into those anymore if they're going to be useless now?
I always seem to get into these games at the worst times so that as soon as I'm starting to find ways to make money and get the things I want, I end up buying the things I don't need anymore.
Personalized armor crafting... Adding either an overload slot or second enchantment to pre-existing armor/weapon sets...
No we need new stuff to farm for in the dugeons we absolutely need t4 or something gear to chase that has good bonuses so we can stop using t1 and t2 sets.
Personalized armor crafting... Adding either an overload slot or second enchantment to pre-existing armor/weapon sets...
That's a great idea, and it would build off of a concept that was already in (yet sadly removed) from the game of being able to "reinforce" T2 bracers. Letting us reinforce and modify our gear using professions would be a welcome change, as would allowing us to use those professions to also transmute it.
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They could add rings and that would be enough, from my perspective. It's annoying enough as it is to level them all up to legendary, but since they get a buck out of it, I'll settle for rings and maybe some new artifacts,but that should be it.
Require unique resources beyond dragon eggs... there is your farmable material. These profession options would not preclude the creation of higher tier armor/weapon sets, but give continued useability to older sets for those who wish to continue to use them and still feel competitive in a growing GS race.
That sounds incredibly.... stagnant.
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aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited January 2015
With the current state of refinement points, I don't want any more. Only one of my characters has 4pieces of arti gear, one of those legendary, one blue and two purple. My others only have one or two. Each of them have belts and less than half of them are wearing them.This is the reason I don't do try for my other offhands. I can't even refine the stuff I have. I have two characters who each have two normal artifacts at blue, because I can't afford the GMoPs to make the purple. One has 5 purples, one has four. Even when (if) they get to level 100, I won't be able to afford the GMoPs to make them legendary, and gain few stats, without buying and selling tons of Zen, since AD farming has been nearly shut down.
The refinement process needs to be changed drastically before I'd even consider getting another piece of artti gear. I don't see that happening, as that would hurt the people who already spent big bucks, or weeks and weeks of constant farming, for legendaries, especially since that would mean less money for the company.
Unless new gear sets have bonuses equal to or greater than HV and HP, I don't see myself replacing my level 60 gear. I've put too many enhancements on them.
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited January 2015
Here's what I'd like to see - an item that goes into a potion slot, or a type of enchantment that, when placed into an artifact, make it so said artifact gains refinement points as some percentage of your XP gained.
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psyb3rtr011Member, NW M9 PlaytestPosts: 340Arc User
edited January 2015
I must be an exception, I actually like the way they have implemented the Artifact upgrade system.
It still overly rewards the "professional" gamers who can just grind to collect the needed upgrade materials, as well as the ability for those with money to just buy them up to max, while still providing the majority of casual gamers who get a couple hours a day tops, goals to work for.
Being on of the casual gamers, I appreciate being able to get something that I can improve over time.
A whole replacement of new level 70 legendary gear with the current system would be funny to see. I do wonder what the people defending the current rp system think when they were adament that is was meant to be slow. 1 module later and 2 artifact equipment have the potential to be outclassed if you exclude the belt.
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aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited January 2015
They'll probably give everyone a "forced regear"
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demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
I must be an exception, I actually like the way they have implemented the Artifact upgrade system.
It still overly rewards the "professional" gamers who can just grind to collect the needed upgrade materials, as well as the ability for those with money to just buy them up to max, while still providing the majority of casual gamers who get a couple hours a day tops, goals to work for.
Being on of the casual gamers, I appreciate being able to get something that I can improve over time.
This is not so true anymore.
Either you grind out your rp, or you spend 200.00 usd per legendary.
The price will be higher once all the rp items non bound vanish from the market.
Yes all rp we get from enchantments are bound now , so once this rp is gone it is gone.
The drop rates from enhantments need to be reduced to 20 - 30 seconds if not lower.
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dragoness10Member, NW M9 PlaytestPosts: 780Arc User
edited January 2015
I started refining my Aurora Whole Realms Catalogue when artifacts first came out. It's rank 90 now after refining it with enchants picked up as loot, and a MINOR investment into buying some gems from the AH. It is possible to do it that way.
I don't think we need more artifact gear though.
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It still overly rewards the "professional" gamers who can just grind to collect the needed upgrade materials
Completely wrong.
Hard dungeons like Castle Never that drop BIS loot are the ones that reward skilled "professional" gamers the right way. This is just a greedy bad design to make players use the auction house/zen store to progress.
maybe 1 or 2 for me, and only if the RP system is reworked. I don't want anything that renders what I have now as obsolete (with the possible exception of T2 gear)
adnazarMember, Neverwinter Beta UsersPosts: 6Arc User
edited January 2015
Just raise the "level-cap" for the artifact-gear. Let us keep the existing ones and make it possible to level them up to 70, with new stats or skills when they reached 70. And normal artifacts to lvl120 maybe.
But for sure, rework of the RP system is needed, more chances to get RP points by playing (foundry chest, dungeon chest, boss drops, etc) and most needed a better UI where you are not getting a crippled hand from mass-clicking.
Yay, most people haven't even finished refining all their gear on a single character yet, despite pouring all their in-game resources into it. The refinement system is terrible- but people were (with the help of Stockholm syndrome) digging in for the long haul and getting stuff upgraded.
The game seems to be built on sand, constantly being messed about with. It suffers large, hasty and ill-considered changes attempting to "fix" poorly-designed systems, when what is needed is stability of underlying structure with small tweaks and assessments, plus frequent content drops. This "moving target" mode of running things is fundamentally at odds with a massive grind like artifact levelling, as it is. Long-term goals are only reasonable in games with a long term.
Announcing a level cap increase without any reassurance that existing artifacts will survive in a meaningful way will only please the small bewildered cadre of the deeply envious, embittered that others have nice things that they haven't bothered to collect (you know who they are, the powerposting and the giant, ugly sigs ). That's how things are now, that's the current playerbase drama.
As for introducing new artifact gear? Hells no. Not unless the game becomes less fundamentally untrustworthy. I can't seem many of the honest players wanting to slog through the refinement process yet again, just to have the ground whipped out from under their feet as they reach the finish line. Jam tomorrow is not a good business model in such a competitive market.
Comments
That's pretty much my position as well. Can the level by playing option be adequately monitised though?
Personally I don't mind them so much but I would welcome seeing fewer of them (I have 8 toons already, it'll be 9 with the paladin) as it stands I don't think I'll manage to gear everyone before Xmass LOL. However it would be a good opportunity to ditch them (As stated though it ain't going to happen, hopefully they will modify the system but I really can't see it just going away)
Mara Angelbane - 22k Thaum CW, Vaya Con Dios 15.2k Dragon CW.
Mara Shadowskiss - 21.5k Destroyer GWF, Mara - 17.2k Sentinel GWF
Mara Duskwalker - 15.4k Healing DC
Mara Hawkeye -14.6k HR
Mara Spiritforge - 16.9k Tanky GF
Bad Religion - 14.7k Pew Pew DC
Mara Shadowstouch,Maara - TR's
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Ditto for everything the wizard said.
Count me in with this too. The RP process really needs an overhaul before more artifact gear is considered. I understand that gear progression is a necessity, but it shouldn't be THIS tedious.
Great Weapon Fighter: Because when is today not a good day to die?
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Is that going to happen here? Is my t2 going to become obsolete?
What about level 60 artifact gear? Are level 65 blues going to be better than them? I just started getting artifact belts on all of my characters and just started refining them all. Most are a bit of the way through blue now. Should I just stop dumping RP into those anymore if they're going to be useless now?
I always seem to get into these games at the worst times so that as soon as I'm starting to find ways to make money and get the things I want, I end up buying the things I don't need anymore.
God I hope so. Two years without a single new armor set worth farming is too long.
No we need new stuff to farm for in the dugeons we absolutely need t4 or something gear to chase that has good bonuses so we can stop using t1 and t2 sets.
Draconic Templar and Black Ice can both be phenomenal for a number of classes and builds. Certainly solid enough to replace some of the T2 gear.
That's a great idea, and it would build off of a concept that was already in (yet sadly removed) from the game of being able to "reinforce" T2 bracers. Letting us reinforce and modify our gear using professions would be a welcome change, as would allowing us to use those professions to also transmute it.
It was horrifically tedious to begin with, and then that BoA RP mess... Noooope.
That sounds incredibly.... stagnant.
The refinement process needs to be changed drastically before I'd even consider getting another piece of artti gear. I don't see that happening, as that would hurt the people who already spent big bucks, or weeks and weeks of constant farming, for legendaries, especially since that would mean less money for the company.
Unless new gear sets have bonuses equal to or greater than HV and HP, I don't see myself replacing my level 60 gear. I've put too many enhancements on them.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
It still overly rewards the "professional" gamers who can just grind to collect the needed upgrade materials, as well as the ability for those with money to just buy them up to max, while still providing the majority of casual gamers who get a couple hours a day tops, goals to work for.
Being on of the casual gamers, I appreciate being able to get something that I can improve over time.
AKA Cyber Troll and Euben Hadd
This is not so true anymore.
Either you grind out your rp, or you spend 200.00 usd per legendary.
The price will be higher once all the rp items non bound vanish from the market.
Yes all rp we get from enchantments are bound now , so once this rp is gone it is gone.
The drop rates from enhantments need to be reduced to 20 - 30 seconds if not lower.
I don't think we need more artifact gear though.
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
Completely wrong.
Hard dungeons like Castle Never that drop BIS loot are the ones that reward skilled "professional" gamers the right way. This is just a greedy bad design to make players use the auction house/zen store to progress.
But for sure, rework of the RP system is needed, more chances to get RP points by playing (foundry chest, dungeon chest, boss drops, etc) and most needed a better UI where you are not getting a crippled hand from mass-clicking.
The game seems to be built on sand, constantly being messed about with. It suffers large, hasty and ill-considered changes attempting to "fix" poorly-designed systems, when what is needed is stability of underlying structure with small tweaks and assessments, plus frequent content drops. This "moving target" mode of running things is fundamentally at odds with a massive grind like artifact levelling, as it is. Long-term goals are only reasonable in games with a long term.
Announcing a level cap increase without any reassurance that existing artifacts will survive in a meaningful way will only please the small bewildered cadre of the deeply envious, embittered that others have nice things that they haven't bothered to collect (you know who they are, the powerposting and the giant, ugly sigs ). That's how things are now, that's the current playerbase drama.
As for introducing new artifact gear? Hells no. Not unless the game becomes less fundamentally untrustworthy. I can't seem many of the honest players wanting to slog through the refinement process yet again, just to have the ground whipped out from under their feet as they reach the finish line. Jam tomorrow is not a good business model in such a competitive market.