Destroyer's Purpose: Determination gain from this feat has been increased.
Destroyer's Purpose: Now caps at 10 stacks (down from 20) and grants 5% per stack (up from 2%).
Destroyer's Purpose: Now increases the damage of encounter powers by 20% (up from 10%).
While i agree on these changes, i miss a lot more like rising our base damage and defense as it was on Mod 3, make "Weapon Master Strike" mitigate a 20% for both At-Wills and Encounters and last for 10 secs instead 5 secs (half time of Threat's mark) and more things to make the class, again, into a playable one. Anyway, these are good news (for now) to this class!!!!
Random Quotes: - "perfect vorpal on TR with 100% crit chance is flat 50% dmg increase" - "30% defense reduction does not necessarily mean 30% damage increase" - "Oh!! 'Professions!!' :facepalm: , Good luck!" - "For anyone who wants to change their enchants but wants unbound ones, trading with players/using the auction house is the way to go" - About Barb's Avalanche of Steel: "Basically a perfect daily attack. That's the problem; it is immaculately PERFECT."
have to wait for more changes, its still meh because what they did was just buff the capstone of ONE tree.
didn't really fix the WHOLE GWFs.. like what the other guy said IV is still superior.
"+ 20% over" 2k encounters losing damage per target? only serve to some pug overdebuffed be angry to receive a stronger ibs "of 8 secs" to a "tank sentinel" (just wait to read that).
While i agree on these changes, i miss a lot more like rising our base damage and defense as it was on Mod 3, make "Weapon Master Strike" mitigate a 20% for both At-Wills and Encounters and last for 10 secs instead 5 secs (half time of Threat's mark) and more things to make the class, again, into a playable one. Anyway, these are good news (for now) to this class!!!!
That is why last two days ago GWF are owning TR this one should be nerf GWF should die in less than 10 seconds in the hands of TR.. Just joking Happy for you guys! ^^
While i agree on these changes, i miss a lot more like rising our base damage and defense as it was on Mod 3, make "Weapon Master Strike" mitigate a 20% for both At-Wills and Encounters and last for 10 secs instead 5 secs (half time of Threat's mark) and more things to make the class, again, into a playable one. Anyway, these are good news (for now) to this class!!!!
well thats a good start thou i do rather have +10% incrase in base dmg when picking destroyer capstone than +20%encounter while in unstoppable.
also a change to focused destroyer feat would be nice something like at max rank have 100% chance to stack while hiting any amount of targets and incrase buff duration by 5 seconds.
Now they should raise determination gain from damage taken for Instigator or increase DR during Unstoppable to 25-50% for the path to be more balanced.
Cause right now Destro is again much better and Instigator is far behind. I mean, with this change to capstone and unstoppable recovery Destroyer is tankier than instigator (can go unstoppable more) and deals more damage.
Hope they will, one day, TRULY look into the Instigator tree and do some real buffs instead of the half-assed buffs they gave lately. Which were nice but still far from being enough to bring the path on par with other paths, not to speak about other classes.
Another good change would be to make nible runner give 50% DR instead of 30% while sprinting, to add survivability through sprint. And again, some buff to determination gain/ unstoppable on capstone cause every other capstone now has huge buffs on the class mechanic EXCEPT Instigator.
Destro is DPS tree = PvE tree. Instigator and Sentinel should be PvP trees. Hope they will increase base damage for all trees/paragons, and rework slam (maybe marking? crit for sure) and reaping (the most useless atwill ever).
Briefly, for me the good news is when the alpha predator of the game "back to being" ... The alpha predator. period. and I hope that through solid changes (new stacks seens theoretically ok. but stack is stack; i whant burst options and only ibs have this).
see a late solution for one of the many structural problems reported tirelessly for months is disappointing.
i hate pvp since i see one lvl 15 hr using perfect vorpal. and i said "back" to being. this buffs dont change nothing. (is a BIIIIIIIIIIIIIG diference between be outdated and meh, nothing more)
i want see my nsf hit like my old blue gear shard x5. or see people cry about the biiiiiiiiiiiiiiiiiiiig damage of reaping strike. is a honor thing.
these stacks suck and must go we need better base damage, with all the capstones, destroyer and mark we have +150% damage, and the damage isnt great even with all those buffs, it doesnt matter how much you multiply nothing, we need decent base damage not 1238952896750238250% bonus on capstone while all abilities do 0 damage
+ we need dps options for marking, IBS is unreliable, daring is a tank skill and SM doesnt have TR and IV must sacrifice either sure or wicked for it, marks are only utility we have left
I dont know what is this nerf in power, but apparent that my damage appear smaller when they were last module. iv or sm. just log in preview to see. but good news, more 20% over a ninja m5 nerf.
not to forget the animation of flourish / ibs consumes ALL the unstoppable time. so... good <font color="orange">HAMSTER</font>. more 10/20% over 2 "single targets" encounters or 2k aoe encounters (not roar, using roar during unstoppable is stupid ... roar refil determination during unstoppable ? no chance.
that is the great buff of the devs. must have used up all his day plotting this.
but now i need only 10 stacks to have the same damage of a blue gear cw (ignoring class features, of course)
lets enjoy this class centered in one encounter of 7k base damage (the great op ibs) and a single target Atwill of 1k
0
pandapaulMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 424Bounty Hunter
edited December 2014
As some people have already said these "buffs" really don't do much to help a GWF in pve or pvp the devs have the wrong idea of where this class is at
Destroyer is trash in pvp. These changes do nothing to help that
Gwfs do not like this stack system.. No one wants that.. Get the message please
GWF lacks the following things
Utility. Has virtually none now.. Adds nothing to a party
Poor base damage
Poor suvivability
Also unstoppable as a class feature has been nerfed so badly that it's trash as well now.. It's the worst class feature of any class and really needs to be buffed or reworked..
well i'm playin both pvp and pve.
and the changes they've done to gwf right now on destroyer, helps both pvp and pve.
building up 10 stacks is rather simple now. than building 20 stacks.
in matter of DPS it does huge damage.
i wont be greedy like you guys complaining.
problem isn't really the gwf, its probably other classes that have feats/classfeats that multi procc, like TR or HR or CW .
so i dont see a reason on demanding that gwf needs more damage.
the unstopable is a good changed they've done, even if it was bad to adapt, but a striker role should lack defensive abilities and dominate in dps.
the same thing should be done with hr/tr surviability.
the sentinel paragon should be the one with the best utility.
we need a change on cagi and daringshout
like cagi buff the entire team
or daringshout have a better debuff that has right now.
so in other words the changes to destroyer is a good change. maybe u dont want the stack system.
but its okay now.
Can we PLEASE, for the love of God, get a new paragon already? I am very tired of playing a pseudo-GF and stealing their paragon for months and months. I cannot re-spec to SM because that paragon, while being the original, is absolutely pitiful.
It's really ironic: The best paragon for GWF is the GF paragon, and the best paragon for GF is the GWF paragon... Shows that the developpers didn't put much effort into it.
Iron Vanguard needs to be gone from GWF, and SwordMaster needs to be gone from GF, and both should get new respective paragons.
well i'm playin both pvp and pve.
and the changes they've done to gwf right now on destroyer, helps both pvp and pve.
building up 10 stacks is rather simple now. than building 20 stacks.
in matter of DPS it does huge damage.
i wont be greedy like you guys complaining.
problem isn't really the gwf, its probably other classes that have feats/classfeats that multi procc, like TR or HR or CW .
so i dont see a reason on demanding that gwf needs more damage.
the problem is that this type of damage is not an "anomaly" but how these classes work.
it will not be changed today, so ... cut / reverse all penalties aoe is possible. improve class features is possible. stop the ninjas nerfs is possible. this is not greedy.
Can we PLEASE, for the love of God, get a new paragon already? I am very tired of playing a pseudo-GF and stealing their paragon for months and months. I cannot re-spec to SM because that paragon, while being the original, is absolutely pitiful.
It's really ironic: The best paragon for GWF is the GF paragon, and the best paragon for GF is the GWF paragon... Shows that the developpers didn't put much effort into it.
Iron Vanguard needs to be gone from GWF, and SwordMaster needs to be gone from GF, and both should get new respective paragons.
cut the <font color="orange">HAMSTER</font> pls
its called PATH and not paragon
paragon = instigator/destroyer/sentinel.
and both GWF and GF are fighter class and share the same paths and they will always do that.
SwordMaster/Iron Vanguard/ Kensei and Pit Fighter.
i dont see a problem with swordmaster being the pitiful one?
the only difference between them is threating rush and flouryis/fls. thats all.
its called PATH and not paragon
paragon = instigator/destroyer/sentinel.
and both GWF and GF are fighter class and share the same paths and they will always do that.
SwordMaster/Iron Vanguard/ Kensei and Pit Fighter.
i dont see a problem with swordmaster being the pitiful one?
the only difference between them is threating rush and flouryis/fls. thats all.
What I meant is the lazy paragon swapping.
EVERY single class got excited with a whole new paragon as a surprise. But us GWF's and the GF's got an already known paragon... very disappointing, it also caused many issues between the two classes that still exist today. They could've gave GWF's Kensei and GF's Pit Fighter, or vice-versa.
Ok then pal, enjoy a 2K base damage FLS and a charged threatening rush.
in fact, fls have 3k base (flourish +/- 6k) dont lose damage per target and have a good proportion of range / radius, prone/synergy with the class feature of damage (damage agains controlled enemies).
tr is mark aoe, so ... are 3 perfect powers among themselves. mark aoe> prone / damage aoe>damage bonus aoe. the class is bad, but the combo is fantastic.
sm dont have anny special sinergy.
* if florish, like ibs, hit 3 in line (all gwf dreamed to that i guess), up a little the range (the animation is slow, so...) is this would have a fantastic proc with steel blitz (if x3) and synergy with the new weapon-artefact.
additionally gwf and gfs rush to buy the companion that gives bonus damage to stun.
Comments
These changes change nothing for PVP nor SwordMaster's inferiority though.
didn't really fix the WHOLE GWFs.. like what the other guy said IV is still superior.
"+ 20% over" 2k encounters losing damage per target? only serve to some pug overdebuffed be angry to receive a stronger ibs "of 8 secs" to a "tank sentinel" (just wait to read that).
That is why last two days ago GWF are owning TR this one should be nerf GWF should die in less than 10 seconds in the hands of TR.. Just joking Happy for you guys! ^^
well thats a good start thou i do rather have +10% incrase in base dmg when picking destroyer capstone than +20%encounter while in unstoppable.
also a change to focused destroyer feat would be nice something like at max rank have 100% chance to stack while hiting any amount of targets and incrase buff duration by 5 seconds.
Cause right now Destro is again much better and Instigator is far behind. I mean, with this change to capstone and unstoppable recovery Destroyer is tankier than instigator (can go unstoppable more) and deals more damage.
Hope they will, one day, TRULY look into the Instigator tree and do some real buffs instead of the half-assed buffs they gave lately. Which were nice but still far from being enough to bring the path on par with other paths, not to speak about other classes.
Another good change would be to make nible runner give 50% DR instead of 30% while sprinting, to add survivability through sprint. And again, some buff to determination gain/ unstoppable on capstone cause every other capstone now has huge buffs on the class mechanic EXCEPT Instigator.
see a late solution for one of the many structural problems reported tirelessly for months is disappointing.
WTB Class Reroll please
i want see my nsf hit like my old blue gear shard x5. or see people cry about the biiiiiiiiiiiiiiiiiiiig damage of reaping strike. is a honor thing.
+ we need dps options for marking, IBS is unreliable, daring is a tank skill and SM doesnt have TR and IV must sacrifice either sure or wicked for it, marks are only utility we have left
if they dont give a buff to instigator.
I really wouldn't mind GWF being #1 at PVP.
I think they actually deserve it... since they have to rush to the enemy and such.
And no I don't play a GWF, see sig. I loved fighting them in module 2 and 3, now they're Clowns with big swords, it's pathetic atm.
90% of encounters are still garbage and one of weakest at-wills of classes.
not to forget the animation of flourish / ibs consumes ALL the unstoppable time. so... good <font color="orange">HAMSTER</font>. more 10/20% over 2 "single targets" encounters or 2k aoe encounters (not roar, using roar during unstoppable is stupid ... roar refil determination during unstoppable ? no chance.
that is the great buff of the devs. must have used up all his day plotting this.
but now i need only 10 stacks to have the same damage of a blue gear cw (ignoring class features, of course)
lets enjoy this class centered in one encounter of 7k base damage (the great op ibs) and a single target Atwill of 1k
Destroyer is trash in pvp. These changes do nothing to help that
Gwfs do not like this stack system.. No one wants that.. Get the message please
GWF lacks the following things
Utility. Has virtually none now.. Adds nothing to a party
Poor base damage
Poor suvivability
Also unstoppable as a class feature has been nerfed so badly that it's trash as well now.. It's the worst class feature of any class and really needs to be buffed or reworked..
and the changes they've done to gwf right now on destroyer, helps both pvp and pve.
building up 10 stacks is rather simple now. than building 20 stacks.
in matter of DPS it does huge damage.
i wont be greedy like you guys complaining.
problem isn't really the gwf, its probably other classes that have feats/classfeats that multi procc, like TR or HR or CW .
so i dont see a reason on demanding that gwf needs more damage.
the unstopable is a good changed they've done, even if it was bad to adapt, but a striker role should lack defensive abilities and dominate in dps.
the same thing should be done with hr/tr surviability.
the sentinel paragon should be the one with the best utility.
we need a change on cagi and daringshout
like cagi buff the entire team
or daringshout have a better debuff that has right now.
so in other words the changes to destroyer is a good change. maybe u dont want the stack system.
but its okay now.
It's really ironic: The best paragon for GWF is the GF paragon, and the best paragon for GF is the GWF paragon... Shows that the developpers didn't put much effort into it.
Iron Vanguard needs to be gone from GWF, and SwordMaster needs to be gone from GF, and both should get new respective paragons.
Speak for yourself, bud. I don't want IV wiped from GWF in exchange for a "new" unknown paragon.
the problem is that this type of damage is not an "anomaly" but how these classes work.
it will not be changed today, so ... cut / reverse all penalties aoe is possible. improve class features is possible. stop the ninjas nerfs is possible. this is not greedy.
cut the <font color="orange">HAMSTER</font> pls
its called PATH and not paragon
paragon = instigator/destroyer/sentinel.
and both GWF and GF are fighter class and share the same paths and they will always do that.
SwordMaster/Iron Vanguard/ Kensei and Pit Fighter.
i dont see a problem with swordmaster being the pitiful one?
the only difference between them is threating rush and flouryis/fls. thats all.
What I meant is the lazy paragon swapping.
EVERY single class got excited with a whole new paragon as a surprise. But us GWF's and the GF's got an already known paragon... very disappointing, it also caused many issues between the two classes that still exist today. They could've gave GWF's Kensei and GF's Pit Fighter, or vice-versa.
Ok then pal, enjoy a 2K base damage FLS and a charged threatening rush.
in fact, fls have 3k base (flourish +/- 6k) dont lose damage per target and have a good proportion of range / radius, prone/synergy with the class feature of damage (damage agains controlled enemies).
tr is mark aoe, so ... are 3 perfect powers among themselves. mark aoe> prone / damage aoe>damage bonus aoe. the class is bad, but the combo is fantastic.
sm dont have anny special sinergy.
* if florish, like ibs, hit 3 in line (all gwf dreamed to that i guess), up a little the range (the animation is slow, so...) is this would have a fantastic proc with steel blitz (if x3) and synergy with the new weapon-artefact.
additionally gwf and gfs rush to buy the companion that gives bonus damage to stun.
ps:
devs, christmas gift?