Just can't help myself
Everyone calling Shadow of Demise a bug when it was not a bug as it was never stated it should only ever stack once on a target. It was godlike OP if you knew how to properly stack it.
Comes the nerf hammer. One active stack per target. HOWEVER, it only records the first attack you do instead of the total during the 6 seconds of Shadow of Demise. This will probably take weeks or months before it gets fix.
Ahhhh the irony.
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Gloom level 60 Control Wizard
Dusk level 60 Trickster Rogue
Dawn level 60 Devoted Cleric
Eclipse level 60 Hunter Ranger
Wrath level 60 Great Weapon Fighter
Jinx level 60 Scourge Warlock
Couldn't agree more with this statement.
irony is that a cw could keep up with that damage until the boss fight (where i could just hit for 7kk in 15 sec but nevermind)
this does not solve the problem that the "fixed version" is broken and not working at all
We got 2 days of godmode, yay, after 2 mods of no existence in PVE.
But now, on preview its uselss feat.
It doesnt count any damage dealt within 6s after activation.
So if you hit something with stealthed CoS for 1000 dmg, after 6s target will receive 500dmg more.
No matter how hard you hit that target during 6s of SoD activation.
This feat as capstone is just... ehh its worst feat ever.
The tool-tip/patch notes never said it could not be stack. Therefore people saying it is a bug is incorrect. It was god-like OP as I mentioned earlier. I never even said that it was not good to fix it. Also, you might want to look up the definition of "irony" and understand what was the point of this thread
Umm yeah since most normal mobs are melted before 6 seconds, hence no benefit from that feat...
It's only as useless as the person using it.
SoD was never meant for a steady, irreversible and irresistably crapshi* level of damage. It's a Executioner capstone -- it was meant for an opportunistic singular attack chance which is laid out for the next 6 seconds, so you see a chance, hit with a strong encounter, and then follow up with as much damage as you can -- and then you fade away looking for another opportunity. That's why they gave the stealth meter protection as well increased meter regen speed.
Instead, the broken crapshi* SoD was stacking up with PotB which would start small, but then would continuously stack up exponentially. I've seen what this does to PvP, and I gotta say it's about the worst "no-skill" tactic in the game. Two of these TRs in node 2 and basically in 30 seconds the PotB stacks up damage upto levels which will wipe entire teams off the node -- while the TR does nothing but just walk around.
I've put down countless numbers of miserable dolts abusing this, but only possible because they were typical low-skill PuG level TRs mostly. But the amount of kills even those dipshi*s were getting in nodes where I weren't present, makes my skin crawl. Some 10.. 20.. even 30 kills I've seen made by TRs who would go down like the low-skilled imbeciles they were when they'd meet me, and yet that's how much kills they've been racking up. SoD was THAT broken.
I said this before, but there's a reason why PotB does not proc stuff, enchantments, etc etc.. you've all now seen why PotB should not be doing so. A non-targetted auto-attack with a good AoE radius -- that's as passive as it gets... and stuff that rewards you without you making any effort into it -- like Piercing Blades or all those shi**y CW auto-procs, is BAD for PvP.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Sadly, even that is not working properly since the previous patch. Stealth still gets reduce when you get damage using the cap stone, although at a smaller value. I think it uses the same mechanism as Tenacity + 10% off-hand which even though it is 100%, you still get a small stealth reduction when receiving damage. A bug that will probably never get fix.
Shadowy Brother,
Stop insulting people.
The original poster is saying that the caspstone feat is supposed to collect all damage you do within the 6 seconds window then give 50% of all the damage you just did to the target again.
Instead the skill does 50% of the first attack you did out of stealth.
I am fully aware that 99.9% of the people enjoy running with broken stuff to make easy content even easier on them. But I am not that guy. No broken Warlocks with TT, not GF's with KV. No CW stacking. No kiting and now, certainly no TR's.
What about now? It was only broken like that for all of two days.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
The entire argument about all of this revolves around the viability of TRs in PVE. The hell is an exe good for in PVE now. Stab the boss and just have a staring contest with it?
Shh if you hurt the boss's feelings they might find something else to nerf.
Edit: Yes SoD was ment to be a fix but its now a nerf in its current state.
I love the TR, but honest to god, I want the damage toned down on smoke bomb, it is overboard. I'm completely shocked that people are fine with it! My destroyer GWF cannot even compete with every rotation with my TR's single smoke bomb, it's disgusting.
I don't even use a vorpal btw....
After all both Concussive Strike and, more to the point, Shadowy Opportunity would have similar, if maybe not as severe, OP problems if not for the fact that they are not procced by any of the things which cased the issue. Not PotB, SB, enchants, or other dot powers responsible for the exploit.
That said even a quick fix to get it working with a single stack would surprise me..
++1
I think kweassa that you should stop talking about skill in tr's class after mod 5, when the dev's statement for nerfing stealth and making this ****ty rework is to eliminate skill, read please carefully the statement and stop insulting other players especially when you play the most op tr paragon. Plus i dont know why its ok for a 14k SW to do 1-1,5 mill in bosses such as Valindra from a no-bugged skill and for a 12-14k tr not be able to pick up his acnient dagger in cn with as much ease as the previous one. plus it makes me laugh that a hugh geared ranged WK having trouble with a exec using PoB in pvp.
If te tr's are eating one another and suggesting nerfs(please DONT tell me the skill was bugged) for other tr paragon's and paths when they should support even the skill-less way for a TR to play as many ppl's dont have the same time to learn to play, the same lag cause they are in locations where they cant react in time , or they might actually lack the skill to play and they like to play the rogue. what should they do? delete toon and create a cw or sw??