Naked PvP.. not gonna happen. It's been suggested before and done away with as "not being the Neverwinter way". But that's only the cowards talking of course. Personally, I'd welcome such a mode.
Actually it's not cowards, I mean yes some people like to hide behind their gear, and yes some people think that with a high GS no one can knock them off their pedestal..... But naked PvP not only throws away all that we earned to be able to compete in the game before the gear was totally trashed, but it also ruins the thought of diversity. Part of having diversity in game is not only just the way you choose your feats but also the way you gear up. Like how I can wear my draconic set when I'm feeling the need to burst down a cleric or another HR, or I can use my purified set when I'm feeling the need to be able to sustain my life against a CW or the new troll GFs, I can even mix them if I want to go 1/2 and 1/2. So you need to understand that not wanting naked PvP is not always because they're cowards.
Overgearing... 21k in less than 9 months? Your own mistake. You should have known better, or at least played the game so you would have realized that getting 21k is totally uncalled for.
so its his fault for playing the game, investing time and money in it ?
Devs SHOULD make content that is challenging to players not players should hold back on gear that is available because the content is challenged
you are free ... and see the work that is not getting the last two boons. I gave up. who did not give up, deserve to have their efforts rewarded.
the problem is the lack of "legendary dungeons" and all that <font color="orange">HAMSTER</font>.
but just to know: YOUR character is the gs paradigm. to beat you i will need spend money on this game... so... stop to be a this paradigm and see if the devs will not do what is needed.
Hardly. Actually, I still prefer being 13-14k if that's alright with you. Call it pathetic if you wish, at least I have some challenges and some fun left, thank you very much.
Overgearing... 21k in less than 9 months? Your own mistake. You should have known better, or at least played the game so you would have realized that getting 21k is totally uncalled for.
but I'm not gonna see my hard-earned power drop because someone else insisted on ruining his own game in 9 months with the aid of a credit card.
What are you on about on here?
Are you suggesting he doesnt improve his gear and stats as much as he sees fit?
Or maybe you just wanted to insult the guy for no apparent reason? ("but I'm not gonna see my hard-earned power drop because someone else insisted on ruining his own game in 9 months with the aid of a credit card.")
Was that even a necessary comments? just because someone hits 21k gs in 9 months doesnt mean they are p2winners, you never know how lucky they are, or how much time they spend playing everyday. Even if he paid for his stats with a credit card, it is off no concern to you. it not your wallet, im suprise someone as you who often speaks about beliefs and morality doesnt already know this, and would go on ahead and make childish comments like this.
Also incase you didnt realize, Us the players shouldnt hold back on gear/stats just so we can actaully match content, it the Devs job to make the content match our gs, how is Topic Creator the bad guy here?
but, the gs gap is too high for any kind of reasonable progression
either spend months and months of getting roflstomped
or, spend a couple hundred $$ to immediately roflstomp
i love pvp because of the amazing combat system, it's much more fun and skill based than tab-targetting
but my goodness, the gear score difference is disgusting
for pvp, it WOULDN'T be so bad, if it didn't exist......but, more importantly, if it was handled better, like, for example, never pit a bunch of 20ks vs a bunch of 13ks
for pve, i think it's fine, since they probably never plan on adding more character levels, this is a way of progression without that...so boons are fine, bumping up GS is fine....but, i think they should eventually allow for the dungeons to "catch up" and add a higher GS difficulty to the already existing dungeons (along with adding new ones)
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lazaroth666Member, NW M9 PlaytestPosts: 1,332Arc User
edited September 2014
The real problem IMO is that most people consider that 20k+ GS means you are overpowered when the true is that a good portion of that player base have inflated their gearscore trying to reach some kind of elite level, even the most idiotic player with 20k+ can go through any dungeon and finish it very quickly but that doesn't mean he's good, that only means that you just had success where you have supposed to have it, it doesn't tell anything about your skills as player or anything else. Just inspect some players in PE, they have a very high GS but using 2/2 pieces set bonus, 4 active companion bonuses with stats, enchantments like cruel/savage/brutal, etc, accesories with set bonus like hrimnir or the new one, these players have zero knowledge about the game mechanics (except very specific cases). We have very good boons that doesn't boost our GS but are much more useful that extra stats, something that we don't really need now.
I've always said that the Gear Score should be removed of the game, there would be a lot more of better players because they would be focused in looking for whatever helps their character to be better instead of showing off a number that only means something to the new players who unfortunately still doesn't know anything. GS should be like a hidden data for the players, it would work only when we want to join some skirmish, dungeon, w/e based in brackets so if we queue up for something, we would be in party with players with gear similar to ours.
Naked pvp works extremely well in many games but only if the devs are thriving to get a balanced game. They aren't. All they care about is pvp driving sales and since they sell so much power in the cash shop, and given what the pvp community is, it won't happen. It's sad but it is what it is.
I have to agree with you on one point: they must stop this power creep madness. That's way, way too much power creep per module given the fact that they produce new content at snail pace and don't want to scale challenges accordingly. They could very well make a module with convenience boons like extra gold gains, a small (500) extra AD cap refinment and stuff like that. It would work extremely well and would give us a break for one module.
It's completele irrelevant if they should or shouldn't. The only thing that matters are the facts: They aren't doing it. One glance at the GS requirements for PvE will tell you so. If you decide to spend money (or effort, doesn't really matter) to get to 21K despite you knowing better, then yes. It's your own fault for having no challenging content. Cryptic didn't put a gun to your head demanding you go over the content's requirement, it was free will that did it. It's nothing personal. I'm merely stating a fact.
That said, they shouldn't make harder content. They should never have allowed any enchantment above R7 since the start of the game. But the road to riches is paved with... intentions.
If you want naked PVP, go play a Moba or an FPS or one of those hybrid action games.
This is an MMORPG and gear will always be a factor
addition of "naked" all-blue pvp would be nice, the "main" should still be default pvp, but it would make a nice challenge mode + would allow devs to gain info about balance in low-medium gear tier games
The real problem IMO is that most people consider that 20k+ GS means you are overpowered when the true is that a good portion of that player base have inflated their gearscore trying to reach some kind of elite level, even the most idiotic player with 20k+ can go through any dungeon and finish it very quickly but that doesn't mean he's good, that only means that you just had success where you have supposed to have it, it doesn't tell anything about your skills as player or anything else. Just inspect some players in PE, they have a very high GS but using 2/2 pieces set bonus, 4 active companion bonuses with stats, enchantments like cruel/savage/brutal, etc, accesories with set bonus like hrimnir or the new one, these players have zero knowledge about the game mechanics (except very specific cases). We have very good boons that doesn't boost our GS but are much more useful that extra stats, something that we don't really need now.
I've always said that the Gear Score should be removed of the game, there would be a lot more of better players because they would be focused in looking for whatever helps their character to be better instead of showing off a number that only means something to the new players who unfortunately still doesn't know anything. GS should be like a hidden data for the players, it would work only when we want to join some skirmish, dungeon, w/e based in brackets so if we queue up for something, we would be in party with players with gear similar to ours.
i have seen a hunter on the enemy team with 21k gs and it's nothing like you are picturing. legendary artifacts, legendary belt, legendary weapon, 4/4 set bonus, companions are invalid in pvp, and i can't remember the accesories. he was godly and got 99% if not every kill for his team simply because he killed everyone in 2-3 seconds. our 20k gs gwf wasn't capable of killing him or didn't even try. the rest of us ganked him and he never went below 75% hp against all 4 of us. guaranteed loss right from the start.
0
lazaroth666Member, NW M9 PlaytestPosts: 1,332Arc User
i have seen a hunter on the enemy team with 21k gs and it's nothing like you are picturing. legendary artifacts, legendary belt, legendary weapon, 4/4 set bonus, companions are invalid in pvp, and i can't remember the accesories. he was godly and got 99% if not every kill for his team simply because he killed everyone in 2-3 seconds. our 20k gs gwf wasn't capable of killing him or didn't even try. the rest of us ganked him and he never went below 75% hp against all 4 of us. guaranteed loss right from the start.
I didn't say that every 20k+ GS is like that, I just mentioned that most of them are inflated. Of course there are good players that can achieve 20k+ with no effort, I can have 24K+ GS but I prefer to stay around 20k where my DPS is going to be much higher.
It's completele irrelevant if they should or shouldn't. The only thing that matters are the facts: They aren't doing it. One glance at the GS requirements for PvE will tell you so. If you decide to spend money (or effort, doesn't really matter) to get to 21K despite you knowing better, then yes. It's your own fault for having no challenging content. Cryptic didn't put a gun to your head demanding you go over the content's requirement, it was free will that did it. There are several options to gain power and some are better for the game than others, but nobody forces you to use them all at once. It's nothing personal. I'm merely stating a fact.
That said, they shouldn't make harder content. They should never have allowed any enchantment above R7 since the start of the game. But the road to riches is paved with... intentions.
you are 100% correct, BUT there is a demand for these geared players. changes something? no. but ...
addition of "naked" all-blue pvp would be nice, the "main" should still be default pvp, but it would make a nice challenge mode + would allow devs to gain info about balance in low-medium gear tier games
I would like them to add a 10 vs 10 CTF mode first fully geared before they start exploring blue-gear only pvp
Naked pvp works extremely well in many games but only if the devs are thriving to get a balanced game. They aren't.
I have to agree with you on one point: they must stop this power creep madness. That's way, way too much power creep per module given the fact that they produce new content at snail pace and don't want to scale challenges accordingly.
Exactly this. Gear won't change the fact that the classes are extremely unbalanced. And every game that I've played has gear progression.
However, part of what's making PvP progressively more frustrating is (other than class imbalance) is this increasing power creep. Now you get 20k gs players paired with 8k gs players in PvP, and that's no fun for anyone. This gap will only get worse with the more "legendary" gear, boons, etc., that are introduced. It needs to change.
Exactly this. Gear won't change the fact that the classes are extremely unbalanced. And every game that I've played has gear progression.
However, part of what's making PvP progressively more frustrating is (other than class imbalance) is this increasing power creep. Now you get 20k gs players paired with 8k gs players in PvP, and that's no fun for anyone. This gap will only get worse with the more "legendary" gear, boons, etc., that are introduced. It needs to change.
Having played pvp games for 20 years (RTS mostly) imbalance in itself isn't a bad thing. Each class has its own design philosophy, its own strengths and weaknesses; ideally in any game in which an imbalanced pvp is fun is when you see the meta evolving, from one class to another, some smart guys developing counters, and so on. Okay this isn't happening right now but ideally game balance doesn't mean equal chances for anyone against anything. Some classes wrecking others and being wrecked by other classes is to be expected and healthy in such a complex environment.
For instance a complaint thread about GWFs unable to kill CWs should be directly sent to the trash bin as long as he may destroy TRs, DCs, SWs or whatever. I'm not saying such complaint is even legitimate right know but you should see the picture a bit better.
What the devs should IMO focus on (and that's just my opinion) is making sure that no one can survive a 2 vs 1 encounter, as long as players have the same level of gear and roughly equivalent gaming skills. Because you have the numbers, organized yourself, you should definitely stomp the lone wolf on the pvp map. This leaves room for interesting combos and counters are easier to build.
Currently this isn't the case, we have one class which may chain other classes, mostly because it has too many survivability tools and it's the ranger. When I play my CW combat rangers have a fair chance to win the match. That's fine by me. What isn't fine and should be worked on is that this guy, even though we have the same GS and equivalent pvp skills (i'm good, i know it), may kill me with another guy who isn't bad either helping me. The only option that should be left open in a fair 2 vs 1 situation is running away.
This would greatly improve the overall feeling in pvp; there is no need to make everyone equal but having one (good) guy chaining other (good) players because he plays the right class isn't acceptable.
Currently this isn't the case, we have one class which may chain other classes, mostly because it has too many survivability tools and it's the ranger. When I play my CW combat rangers have a fair chance to win the match. That's fine by me. What isn't fine and should be worked on is that this guy, even though we have the same GS and equivalent pvp skills (i'm good, i know it), may kill me with another guy who isn't bad either helping me. The only option that should be left open in a fair 2 vs 1 situation is running away.
- the HR is extremely vulnerable 1vs2. You cannot kill one? It is a skills/gear issue. This is especially true for a CW with Icy Rays.
- There is but one cheez 1vsN class, and that is GF (with permadaily and KV)
- your CW is undergeared by Mod 4 standards PvP and you lack an entire mod of experience and gameplay. Not to mention you never had any real premade vs premade experience besides pugging. So please... such affirmations as "I'm good and I know it" will immediately destroy your credibility.
Best to be modest and keep your feet firmly on the ground.
- the HR is extremely vulnerable 1vs2. You cannot kill one? It is a skills/gear issue. This is especially true for a CW with Icy Rays.
- There is but one cheez 1vsN class, and that is GF (with permadaily and KV)
- your CW is undergeared by Mod 4 standards PvP and you lack an entire mod of experience and gameplay. Not to mention you never had any real premade vs premade experience besides pugging. So please... such affirmations as "I'm good and I know it" will immediately destroy your credibility.
Best to be modest and keep your feet firmly on the ground.
Well the 2v1 argument is hard to make because any class outside of a GF is vulnerable 2v1 (yes even sentinel GWF and DC). The TR would probably fair better also.
At high level premade vs premade, HRs are extremely powerful. A lot of them stack power now and use all their cheese abilities to disruptive a CW then 1 rotation them. They are also probably the best class to counter the perma TR hanging out at your node. I would prefer CWs as the rotation but HRs are not far behind.
Also, in a 1v1 scenario, BIS HRs would most likely win against a BIS CW due to disruptive shot start and then all their skills that people have brought up in the forums
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cynogenicMember, Neverwinter Knight of the Feywild UsersPosts: 26Arc User
edited September 2014
How about instead of stopping with the boons make them easier and faster to get?
I find all this whining about class imbalance amusing because every single MMORPG has had this problem and they will continue to have this problem forever. Players will always-ALWAYS complain that another class is OP'ed because the simple fact is players hate getting killed. There has always been and always will be at least one, most of the times multiple go-to classes, it's unavoidable because players will find a way.
Theory craft is fun but if put in the same position as the devs you would experience the same epic failure and whining that is experienced now.
Stop lying about past games being balanced because it's never and I mean NEVER happened, and please don't make me bring up dozens of reasons why your supposed "balanced" game wasn't the exception, because I've played almost all of them.
I personally love this game and although there are a few things I can do without (the damned dailies!), for the most part it's fun for me and when I don't think so I'll just move on to the next.
Venril Sathir- CW
Venril- SW
Lurch- GF
Mini Ven- DC
Having played pvp games for 20 years (RTS mostly) imbalance in itself isn't a bad thing. Each class has its own design philosophy, its own strengths and weaknesses; ideally in any game in which an imbalanced pvp is fun is when you see the meta evolving, from one class to another, some smart guys developing counters, and so on. Okay this isn't happening right now but ideally game balance doesn't mean equal chances for anyone against anything. Some classes wrecking others and being wrecked by other classes is to be expected and healthy in such a complex environment.
There is balance if certain classes are weak vs others, but strong vs others. That's not at ALL the imbalance I'm talking about. My experience is based on playing with and vs people with the same/similar gear. What you'll find is that certain classes (e.g., CW and HR) have way more strengths than weaknesses compared to other classes. HRs are fine if, for example, they have 2-3 classes who are their natural prey, and 2-3 classes where they become the natural prey. That's not at all how the game is at the moment. You have classes like the DC who are the natural prey to just about everything except TR, and can't support their team in any real way before they're dead. And then you have CWs/HRs who, when played well, can destroy most other classes, and become a nightmare when stacked onto one team.
I don't know many games in which balance implies a 50/50 chance of surviving versus any other player...
- the HR is extremely vulnerable 1vs2. You cannot kill one? It is a skills/gear issue. This is especially true for a CW with Icy Rays.
"Extremely vulnerable?" Definitely not. And I know it's not a gear/skill issue, because of the HRs I'm used to playing with. They are "extremely vulnerable" if they're vs 2 equally geared CWs. With only 1 CW/none in the picture, they have some of the best survivability in the game outside of the TR.
Comments
Actually it's not cowards, I mean yes some people like to hide behind their gear, and yes some people think that with a high GS no one can knock them off their pedestal..... But naked PvP not only throws away all that we earned to be able to compete in the game before the gear was totally trashed, but it also ruins the thought of diversity. Part of having diversity in game is not only just the way you choose your feats but also the way you gear up. Like how I can wear my draconic set when I'm feeling the need to burst down a cleric or another HR, or I can use my purified set when I'm feeling the need to be able to sustain my life against a CW or the new troll GFs, I can even mix them if I want to go 1/2 and 1/2. So you need to understand that not wanting naked PvP is not always because they're cowards.
Blue lv.60 gear has the most diverse gear itemization in this game and would be a true test of mini-maxers and niche builds.
And it already puts you in the 12k-13k range.
so its his fault for playing the game, investing time and money in it ?
Devs SHOULD make content that is challenging to players not players should hold back on gear that is available because the content is challenged
the problem is the lack of "legendary dungeons" and all that <font color="orange">HAMSTER</font>.
but just to know: YOUR character is the gs paradigm. to beat you i will need spend money on this game... so... stop to be a this paradigm and see if the devs will not do what is needed.
What are you on about on here?
Are you suggesting he doesnt improve his gear and stats as much as he sees fit?
Or maybe you just wanted to insult the guy for no apparent reason? ("but I'm not gonna see my hard-earned power drop because someone else insisted on ruining his own game in 9 months with the aid of a credit card.")
Was that even a necessary comments? just because someone hits 21k gs in 9 months doesnt mean they are p2winners, you never know how lucky they are, or how much time they spend playing everyday. Even if he paid for his stats with a credit card, it is off no concern to you. it not your wallet, im suprise someone as you who often speaks about beliefs and morality doesnt already know this, and would go on ahead and make childish comments like this.
Also incase you didnt realize, Us the players shouldnt hold back on gear/stats just so we can actaully match content, it the Devs job to make the content match our gs, how is Topic Creator the bad guy here?
believe me, i'm a fan of pvp progression
but, the gs gap is too high for any kind of reasonable progression
either spend months and months of getting roflstomped
or, spend a couple hundred $$ to immediately roflstomp
i love pvp because of the amazing combat system, it's much more fun and skill based than tab-targetting
but my goodness, the gear score difference is disgusting
for pvp, it WOULDN'T be so bad, if it didn't exist......but, more importantly, if it was handled better, like, for example, never pit a bunch of 20ks vs a bunch of 13ks
for pve, i think it's fine, since they probably never plan on adding more character levels, this is a way of progression without that...so boons are fine, bumping up GS is fine....but, i think they should eventually allow for the dungeons to "catch up" and add a higher GS difficulty to the already existing dungeons (along with adding new ones)
I've always said that the Gear Score should be removed of the game, there would be a lot more of better players because they would be focused in looking for whatever helps their character to be better instead of showing off a number that only means something to the new players who unfortunately still doesn't know anything. GS should be like a hidden data for the players, it would work only when we want to join some skirmish, dungeon, w/e based in brackets so if we queue up for something, we would be in party with players with gear similar to ours.
I have to agree with you on one point: they must stop this power creep madness. That's way, way too much power creep per module given the fact that they produce new content at snail pace and don't want to scale challenges accordingly. They could very well make a module with convenience boons like extra gold gains, a small (500) extra AD cap refinment and stuff like that. It would work extremely well and would give us a break for one module.
You're delusional!
Enforce rainbow parties in PvP ---- 10v10 PvP ----
This is an MMORPG and gear will always be a factor
addition of "naked" all-blue pvp would be nice, the "main" should still be default pvp, but it would make a nice challenge mode + would allow devs to gain info about balance in low-medium gear tier games
i have seen a hunter on the enemy team with 21k gs and it's nothing like you are picturing. legendary artifacts, legendary belt, legendary weapon, 4/4 set bonus, companions are invalid in pvp, and i can't remember the accesories. he was godly and got 99% if not every kill for his team simply because he killed everyone in 2-3 seconds. our 20k gs gwf wasn't capable of killing him or didn't even try. the rest of us ganked him and he never went below 75% hp against all 4 of us. guaranteed loss right from the start.
I didn't say that every 20k+ GS is like that, I just mentioned that most of them are inflated. Of course there are good players that can achieve 20k+ with no effort, I can have 24K+ GS but I prefer to stay around 20k where my DPS is going to be much higher.
you are 100% correct, BUT there is a demand for these geared players. changes something? no. but ...
I would like them to add a 10 vs 10 CTF mode first fully geared before they start exploring blue-gear only pvp
Exactly this. Gear won't change the fact that the classes are extremely unbalanced. And every game that I've played has gear progression.
However, part of what's making PvP progressively more frustrating is (other than class imbalance) is this increasing power creep. Now you get 20k gs players paired with 8k gs players in PvP, and that's no fun for anyone. This gap will only get worse with the more "legendary" gear, boons, etc., that are introduced. It needs to change.
Having played pvp games for 20 years (RTS mostly) imbalance in itself isn't a bad thing. Each class has its own design philosophy, its own strengths and weaknesses; ideally in any game in which an imbalanced pvp is fun is when you see the meta evolving, from one class to another, some smart guys developing counters, and so on. Okay this isn't happening right now but ideally game balance doesn't mean equal chances for anyone against anything. Some classes wrecking others and being wrecked by other classes is to be expected and healthy in such a complex environment.
For instance a complaint thread about GWFs unable to kill CWs should be directly sent to the trash bin as long as he may destroy TRs, DCs, SWs or whatever. I'm not saying such complaint is even legitimate right know but you should see the picture a bit better.
What the devs should IMO focus on (and that's just my opinion) is making sure that no one can survive a 2 vs 1 encounter, as long as players have the same level of gear and roughly equivalent gaming skills. Because you have the numbers, organized yourself, you should definitely stomp the lone wolf on the pvp map. This leaves room for interesting combos and counters are easier to build.
Currently this isn't the case, we have one class which may chain other classes, mostly because it has too many survivability tools and it's the ranger. When I play my CW combat rangers have a fair chance to win the match. That's fine by me. What isn't fine and should be worked on is that this guy, even though we have the same GS and equivalent pvp skills (i'm good, i know it), may kill me with another guy who isn't bad either helping me. The only option that should be left open in a fair 2 vs 1 situation is running away.
This would greatly improve the overall feeling in pvp; there is no need to make everyone equal but having one (good) guy chaining other (good) players because he plays the right class isn't acceptable.
- the HR is extremely vulnerable 1vs2. You cannot kill one? It is a skills/gear issue. This is especially true for a CW with Icy Rays.
- There is but one cheez 1vsN class, and that is GF (with permadaily and KV)
- your CW is undergeared by Mod 4 standards PvP and you lack an entire mod of experience and gameplay. Not to mention you never had any real premade vs premade experience besides pugging. So please... such affirmations as "I'm good and I know it" will immediately destroy your credibility.
Best to be modest and keep your feet firmly on the ground.
Well the 2v1 argument is hard to make because any class outside of a GF is vulnerable 2v1 (yes even sentinel GWF and DC). The TR would probably fair better also.
At high level premade vs premade, HRs are extremely powerful. A lot of them stack power now and use all their cheese abilities to disruptive a CW then 1 rotation them. They are also probably the best class to counter the perma TR hanging out at your node. I would prefer CWs as the rotation but HRs are not far behind.
Also, in a 1v1 scenario, BIS HRs would most likely win against a BIS CW due to disruptive shot start and then all their skills that people have brought up in the forums
Theory craft is fun but if put in the same position as the devs you would experience the same epic failure and whining that is experienced now.
Stop lying about past games being balanced because it's never and I mean NEVER happened, and please don't make me bring up dozens of reasons why your supposed "balanced" game wasn't the exception, because I've played almost all of them.
I personally love this game and although there are a few things I can do without (the damned dailies!), for the most part it's fun for me and when I don't think so I'll just move on to the next.
Venril- SW
Lurch- GF
Mini Ven- DC
There is balance if certain classes are weak vs others, but strong vs others. That's not at ALL the imbalance I'm talking about. My experience is based on playing with and vs people with the same/similar gear. What you'll find is that certain classes (e.g., CW and HR) have way more strengths than weaknesses compared to other classes. HRs are fine if, for example, they have 2-3 classes who are their natural prey, and 2-3 classes where they become the natural prey. That's not at all how the game is at the moment. You have classes like the DC who are the natural prey to just about everything except TR, and can't support their team in any real way before they're dead. And then you have CWs/HRs who, when played well, can destroy most other classes, and become a nightmare when stacked onto one team.
I don't know many games in which balance implies a 50/50 chance of surviving versus any other player...
"Extremely vulnerable?" Definitely not. And I know it's not a gear/skill issue, because of the HRs I'm used to playing with. They are "extremely vulnerable" if they're vs 2 equally geared CWs. With only 1 CW/none in the picture, they have some of the best survivability in the game outside of the TR.