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A Comprehensive List of Suggested Changes and Reworks to the TR Class for Mod 5.

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  • edited September 2014
    This content has been removed.
  • dnn259dnn259 Member, Neverwinter Beta Users Posts: 27 Arc User
    edited September 2014
    Please. We need more AOE for TRs. Look around you. A non-AOE DPS class will not survive a game like this. Look at any event in this game. It's all about farming and grinding. Remember when you have to log on your CW to farm those "gond" thingy to make a Doohickey? Or currently, dragon's hoard farm for double RP event? Even GWF has some sort of AOE, not to mention an AOE class like CW can deal decent single target damage. Blitz and Path of the blade aren't just enough. Path of the blade isn't even close to an AOE ability. We all know that. Stop telling me it's an AOE lmao.
    Suggestion: Blitz's projectiles penetrate and pass through the first targets they hit and do 50% less damage with each target they penetrate and pass through. Each projectile will penetrate ONCE (for example). Currently, Blitz can hit 4-5 frontal targets at max. Smoke bomb now also deals damage over time. Or simply make an AOE feat tree for TR.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited September 2014
    I'm curius about the single target/aoe debate. Isn't SW maily single target too? Maybe I'm wrong but I've heard they're pretty useful in dungeons.
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  • demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited September 2014
    reiwulf wrote: »
    I'm curius about the single target/aoe debate. Isn't SW maily single target too? Maybe I'm wrong but I've heard they're pretty useful in dungeons.

    as a temtation warlock, i can say that we have decent aoe dps. blades, dreadtheft, and fiery bolt all do a lot of aoe dps. i think fiery bolt can critical for almost the same damage as lashing blade as long as the targetting system doesn't make me miss my cursed target. not sure if dreadtheft even has a target limit.
  • azeryk1azeryk1 Member Posts: 105 Arc User
    edited September 2014
    Ok, so I've been playing a PvE-DPS rogue since beta (June 2013 in fact) and wanted to post something to give some input into the future of the class. I remember the days when we were untouchable in terms of damage in dungeons and agreed that we needed to be nerfed, but in order to balance things for PVP they've completely ruined the class in PvE.

    My rogue has been made to deal damage in dungeons and despite being decently geared (19.6k), I just can't complete with others in dungeons, in fact a well made HR/CW/SW can deal 2.5x my damage, making me basically a support player. This isn't what a rogue is, we're meant to be a damage dealer and that's the main thing I feel should be fixed in module 5. Something needs to be done so that we can compete with others for damage and basically be required in dungeons once more.
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