I Think the new PVP Open world maps are enough for PVP. I like the current Domination Maps, and they dont get old ive been doing competitive Neverwinter PVP since beta, and im fine with them now.
No, any competitive PvPer is tired of being in the same two maps, doing the same game mode for over a year. As for the open world PvP, it's alright and we've had some really good fun there. But potions (Iceforge Healing Elixir...), Companions (Cockatrice, Renegade Evoker, Augment) and the difficulty in switching instances makes it ridiculous. Couple that with little to no incentive/reward and certain peoples' prides in doing a large scale fight.
Since the Module 1 till now they have never done anything worth farming. Nothing better then what we had since beta - CN, T2 gear, jewelry etc. So my proposal is the least bad possible because there's no good one and won't ever be.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
Agreed x9000. About six months ago a made a foundry suggestion similar to your wishes thinking it would fill in all the gaps in content this game is missing, help the story tellers, pve fanatics, and pvpers alike. Imagine if when someone entered your foundry mission, fi you are online, or even offline, you got notification. and you were able to enter it as an npc. A monster, a copy of your character, whatever. However you designed it. you could then interact with the foundry player, tell a tale of your characters origin, or whatever. Something personal, an amazing experience.
Now imagine pvp enabled foundrys, with say, 2-4 different settings. all for one king of this hill map, 1v1, 3v3, etc. These two additions to the game would leave it up to the player base to make some amazing content, and you know they would too. PVPers would have a taste of something new other then domination. Really, why the fk did they cut and paste domination into open world? We didn't need a third rendition of the same **** game. The idea that mod3 was a pvp mod is laughable. The pve content is also weak, BI gear is meh, Kessells is a joke that can be done without any BI gear (most people take it off once they enter to save on decay).
and who really wants another zone of daily's/boon progression? To what end?
Come on Cryptic/pw, get your stuff together. The foundry is a huge cash cow that you are not milking, and we are literally chomping at the bit to release its potential.
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No, any competitive PvPer is tired of being in the same two maps, doing the same game mode for over a year. As for the open world PvP, it's alright and we've had some really good fun there. But potions (Iceforge Healing Elixir...), Companions (Cockatrice, Renegade Evoker, Augment) and the difficulty in switching instances makes it ridiculous. Couple that with little to no incentive/reward and certain peoples' prides in doing a large scale fight.
#1 Enemy Team PvP Devoted Cleric
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Thankyou for saying EXACTLY what I said in my post that you removed =D
They fired the good at doing sets one
Now imagine pvp enabled foundrys, with say, 2-4 different settings. all for one king of this hill map, 1v1, 3v3, etc. These two additions to the game would leave it up to the player base to make some amazing content, and you know they would too. PVPers would have a taste of something new other then domination. Really, why the fk did they cut and paste domination into open world? We didn't need a third rendition of the same **** game. The idea that mod3 was a pvp mod is laughable. The pve content is also weak, BI gear is meh, Kessells is a joke that can be done without any BI gear (most people take it off once they enter to save on decay).
and who really wants another zone of daily's/boon progression? To what end?
Come on Cryptic/pw, get your stuff together. The foundry is a huge cash cow that you are not milking, and we are literally chomping at the bit to release its potential.