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class balance

psychaos999psychaos999 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
edited May 2014 in PvE Discussion
According to the leaderboard, there is none. In the first few hundreds positions there are only GWF and TR and some HR.

Sorry for my english
Post edited by psychaos999 on
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  • nightkennightken Member Posts: 51 Arc User
    edited May 2014
    According to the leaderboard, there is none. In the first few hundreds positions there are only GWF and TR and some HR.

    Sorry for my english

    your english is fine.

    pvp, pvp never changes

    there is never going to be true balance between the classes. one class is always going to be at the top another at the bottom. the only thing the changes is who is where.
  • poli201poli201 Member, Neverwinter Beta Users Posts: 16 Arc User
    edited May 2014
    It won't be balanced due to GS/Skill.
  • psychaos999psychaos999 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2014
    poli201 wrote: »
    It won't be balanced due to GS/Skill.

    I'm talking about classes. Are you saying that just GWF and TR have skill?
  • poli201poli201 Member, Neverwinter Beta Users Posts: 16 Arc User
    edited May 2014
    I'm talking about classes. Are you saying that just GWF and TR have skill?


    By skill, I meant gameplay. GWF maybe not, but TRs have skill. Not saying that because I am a TR, but because of the TRs who take me on with ease. Oh, and classes can't be balanced due to the various builds.
  • psychaos999psychaos999 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2014
    poli201 wrote: »
    By skill, I meant gameplay. GWF maybe not, but TRs have skill. Not saying that because I am a TR, but because of the TRs who take me on with ease. Oh, and classes can't be balanced due to the various builds.

    So the fact that the first hundreds players on the leaderboard are almost only TR and GWF is due to the fact TR have skill? Other classes (like DC or CW) have none? Or players of these classes all use wrong builds? o.O'
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited May 2014
    lol at the leaderboard being full of GWFs and TRs.

    PVP class balance is real!

    <removed, do not name and shame>
  • fgreyspearfgreyspear Member, Neverwinter Beta Users Posts: 472 Bounty Hunter
    edited May 2014
    Frankly, what we see now on the leader board is only the beginning, the tip of the iceberg, of the true imbalance.

    The queue is giving us still unbalanced matches and theoretically should this scatter players all over the board since nobody is safe from the queue's mechanic. Yet can one already see certain classes dominating the board and at such an early time.

    In a year from now, and if nothing changes, will we see TRs dominating the first 20 pages, followed by GWFs dominating the next 30 pages of the board. HRs will dominate page 50 to 100. And so on.

    I am not exactly sure about the order and the ranges, but you get the picture. Right now is there still a lot of movement on the board, but eventually will it get harder and harder to move in ranks. Today can one climb still a couple of pages with a match and get into the first 10 pages. In a year will it take weeks of PvP grinding to get into the first 100.

    Once this happens will hardly anyone want to PvP with a GF, and everyone will want a TR. It will become impossible for these players to enter into a match, because then the queue will be unable to create a match, when 9 out of 10 players only pvp with a TR or a GWF.

    This is what I think will PvP look like in the future. At that point will "Neverwinter PvP" be considered a joke, unless Cryptic comes with some major changes.
    Stay frosty.
  • psychaos999psychaos999 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2014
    fgreyspear wrote: »
    Frankly, what we see now on the leader board is only the beginning, the tip of the iceberg, of the true imbalance.

    The queue is giving us still unbalanced matches and theoretically should this scatter players all over the board since nobody is safe from the queue's mechanic. Yet can one already see certain classes dominating the board and at such an early time.

    In a year from now, and if nothing changes, will we see TRs dominating the first 20 pages, followed by GWFs dominating the next 30 pages of the board. HRs will dominate page 50 to 100. And so on.

    I am not exactly sure about the order and the ranges, but you get the picture. Right now is there still a lot of movement on the board, but eventually will it get harder and harder to move in ranks. Today can one climb still a couple of pages with a match and get into the first 10 pages. In a year will it take weeks of PvP grinding to get into the first 100.

    Once this happens will hardly anyone want to PvP with a GF, and everyone will want a TR. It will become impossible for these players to enter into a match, because then the queue will be unable to create a match, when 9 out of 10 players only pvp with a TR or a GWF.

    This is what I think will PvP look like in the future. At that point will "Neverwinter PvP" be considered a joke, unless Cryptic comes with some major changes.

    Well, if they trust their own leaderboard, devs will put an end to this imbalance. Well, i hope they don't just retire broken classes :D
  • fgreyspearfgreyspear Member, Neverwinter Beta Users Posts: 472 Bounty Hunter
    edited May 2014
    Well, if they trust their own leaderboard, devs will put an end to this imbalance. Well, i hope they don't just retire broken classes :D
    They took a long time to fix the door in Cragmire's Crypt and it took them two attempts to do it - a mechanic as simple as a door ... :rolleyes:

    I have my doubts they will ever fix it, or even see it as a problem. As long as the game is making them a bit of revenue will management not care for such details. And what management does not care about will only be given very little time and the devs will have to work on new content and new features to make the game even 'bigger and greater' than before. The amount of bugs the game has got long after the open beta is a testimony to their practise.
    Stay frosty.
  • psychaos999psychaos999 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2014
    fgreyspear wrote: »
    They took a long time to fix the door in Cragmire's Crypt and it took them two attempts to do it - a mechanic as simple as a door ... :rolleyes:

    I have my doubts they will ever fix it, or even see it as a problem. As long as the game is making them a bit of revenue will management not care for such details. And what management does not care about will only be given very little time and the devs will have to work on new content and new features to make the game even 'bigger and greater' than before. The amount of bugs the game has got long after the open beta is a testimony to their practise.

    I'm afraid you are right. But on the long run, everybody who don't want to play a gwf (pve/pvp) or a tr (pvp) or a cw (pve) will leave.
    I think it's time they acknowledge there is something really wrong about class balance in their game.
    Well they actually have tried with gwf and hr in mod3...and nothing has changed :D
  • warpetwarpet Member Posts: 1,969 Arc User
    edited May 2014
    I'm afraid you are right. But on the long run, everybody who don't want to play a gwf (pve/pvp) or a tr (pvp) or a cw (pve) will leave.
    I think it's time they acknowledge there is something really wrong about class balance in their game.
    Well they actually have tried with gwf and hr in mod3...and nothing has changed :D

    gwf now is not good option for pve teams it is far better to stack another cw so some things changed they just give more reasons for ppl to stack cw teams
  • devaneiodevaneio Member Posts: 142 Arc User
    edited May 2014
    They have been unable to balance PVE, where enemies have 0 intelligence. Abandon all your expectations.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited May 2014
    lmao yes let's focus on PVE with crappy bind-on-pickup rewards and unfarmable dungeons.

    Until they introduce a new dungeon that is worth farming, most endgame folks switch into PVP (either open world, premade, gaunt)
  • znudenejznudenej Member Posts: 0 Arc User
    edited May 2014
    warpet wrote: »
    gwf now is not good option for pve teams it is far better to stack another cw so some things changed they just give more reasons for ppl to stack cw teams

    Even on module 2 were IV Sentiels higher or same as CWs (~same eq, ~same skill) on paingiver (CN) thanks Deep Gash. Now is Destroyer alot ahead with dps. After reading your posts about GWFs here and in other threads I'm not sure if you live in your pink bubble or just trolling.
  • gannicsgladiatorgannicsgladiator Member Posts: 413 Bounty Hunter
    edited May 2014
    According to the leaderboard, there is none. In the first few hundreds positions there are only GWF and TR and some HR.

    Sorry for my english
    last time i checked there was 3 gwfs, 2 cws, and the rest all trs. second page is full of HRs though.
    I think these 3 classes are fine. I know some pretty strong cws, and two of the best are in the top page... i guess its just there are not many really "pvp" cws out there.
    i miss gfs, but i think we got less gfs playing since they are kind of forgoten for a while... they should be buffed.
    and regarding DCs. I am not sure, maybe if they introduce a healing ranking, that would help them climb some leaderboards i guess.
    Dovahkiin Gannicus, GWF Sentinel- Enemy Team Guild
    Gannicus Destroyer, GWF Destroyer retired
    Kate Beckinsale NB DC, Link NB GF
    "There is only one way to be a champion..., Never ...ing lose"
  • sasoras313sasoras313 Member Posts: 22 Arc User
    edited May 2014
    I just look at comparison between people in the same class, Its already easily predicted that hr/tr/and gwf will do better on the boards before it even came out. With gf/cw here and there and dc, well they have a separate function pretty much, so you can;t really compare them with the killing classes on the leaderboard. At least the kill stat is pointless for a dc.

    Cw in general is a class i wont expect to see top in kills, as they are mostly support types now.

    Their are quite alot of variables in this, that can't accurately be portrayed in the leaderboard. I just take it as something interesting to see and leave it at that.
  • znudenejznudenej Member Posts: 0 Arc User
    edited May 2014
    last time i checked there was 3 gwfs, 2 cws, and the rest all trs. second page is full of HRs though.
    I think these 3 classes are fine. I know some pretty strong cws, and two of the best are in the top page... i guess its just there are not many really "pvp" cws out there.
    i miss gfs, but i think we got less gfs playing since they are kind of forgoten for a while... they should be buffed.
    and regarding DCs. I am not sure, maybe if they introduce a healing ranking, that would help them climb some leaderboards i guess.

    There are too alot CWs in party with GWF. Icy Rays to prevent enemy from dodge, debuffs + GWF burst & prones its really deadly combination.
  • fgreyspearfgreyspear Member, Neverwinter Beta Users Posts: 472 Bounty Hunter
    edited May 2014
    lmao yes let's focus on PVE with crappy bind-on-pickup rewards and unfarmable dungeons.

    Until they introduce a new dungeon that is worth farming, most endgame folks switch into PVP (either open world, premade, gaunt)
    Icewind Pass seems like the answer to all the problems with the dungeons. There is no more door at which one can get stuck, no waiting in queues, no broken parties, mini bosses at every corner, and a big boss every 30 minutes or so and one can run straight to it. ... It does seem like the answer to many of the problems we have with the dungeons.
    Stay frosty.
  • psychaos999psychaos999 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2014
    sasoras313 wrote: »
    I just look at comparison between people in the same class, Its already easily predicted that hr/tr/and gwf will do better on the boards before it even came out. With gf/cw here and there and dc, well they have a separate function pretty much, so you can;t really compare them with the killing classes on the leaderboard. At least the kill stat is pointless for a dc.

    Cw in general is a class i wont expect to see top in kills, as they are mostly support types now.

    Their are quite alot of variables in this, that can't accurately be portrayed in the leaderboard. I just take it as something interesting to see and leave it at that.

    Ok, but taking and defending node, assists and ultimately winning match should something even a dc can do. But you can clearly see in the leaderboard, dc and cw have inferior performance then everybody else. And kill/death ratio of dc are ALWAYS << 1. Dc are farmed in pvp.

    Sorry again for my poor english
  • proneificationproneification Member, Neverwinter Beta Users Posts: 494 Bounty Hunter
    edited May 2014
    fgreyspear wrote: »
    Icewind Pass seems like the answer to all the problems with the dungeons. There is no more door at which one can get stuck, no waiting in queues, no broken parties, mini bosses at every corner, and a big boss every 30 minutes or so and one can run straight to it. ... It does seem like the answer to many of the problems we have with the dungeons.

    It also makes the skill requirement in the game null and void. You just run to HE and get carried by huge mob, nice job...
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited May 2014
    Sorry again for my poor english
    Just wanted to say, your English is great! Don't be sorry for it, be proud! :)
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited May 2014
    And kill/death ratio of dc are ALWAYS << 1. Dc are farmed in pvp.

    My stats according to the leaderboard are 47 wins/24 losses K/D/A 172/147/1310. I pug most of matches, did some 2/3 man premade runs with my friends. We're not BiS geared, 13-14k GS each. So I think I could've done better then that.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited May 2014
    I think that they should revert the nerf to splitshot so at least we'd have 3 equally OP classes, then work on the getting the rest up to snuff.

    Thanks!
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • bucklittlebucklittle Member Posts: 1 Arc User
    edited May 2014
    You have to consider that most toons people make specifically for PvP are GWFs, TRs, and HRs. If the top of the leaderboards were balanced between the classes, it would indicate that there was an imbalance between the strength of the classes in PVP.
    sasoras313 wrote: »
    Cw in general is a class i wont expect to see top in kills, as they are mostly support types now.
    It's quite established that Cw isn't one of the top classes in PvP. But if you look at the top CWs on the leaderboards, they all have high kill/game ratios.
  • psychaos999psychaos999 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2014
    bucklittle wrote: »
    You have to consider that most toons people make specifically for PvP are GWFs, TRs, and HRs. If the top of the leaderboards were balanced between the classes, it would indicate that there was an imbalance between the strength of the classes in PVP.

    Sure there are more gwf and tr doing pvp, but i don't think there are so few dc or cw or gf.
  • psychaos999psychaos999 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2014
    mehguy138 wrote: »
    My stats according to the leaderboard are 47 wins/24 losses K/D/A 172/147/1310. I pug most of matches, did some 2/3 man premade runs with my friends. We're not BiS geared, 13-14k GS each. So I think I could've done better then that.
    What class do you play? If you are a dc are you implying everything is fine?

    I'm a dc too. I like to heal. I refuse to stack insane amount of defensive stats and use a pure defensive build, just to stay alive. In that way I feel like I don't contribute anything to the party. Just stay on a node and take the beating? Well other classes like gf can do it better, and sometime they can kill enemy players too. Imortal dc are a slot wasted imho.
    But why shouldn't I be able to sustain myself just by my heals? Every other class use specific mechanics to survive. Heal is our mechanic.
    And don't say debuff pls. We can debuff one enemy at time, but we have to survive whole party of tr and gwf beating on us after few seconds they realize there is a cleric.

    PS before someone says I have to get better equip, I have full profound, 1200+ tenacity, 3 legendary artifacts, rank 9/10. And I know how to heal, in fact I get compliments for my healing ability. But that isn't enough to stay alive against similar equipped players
  • proneificationproneification Member, Neverwinter Beta Users Posts: 494 Bounty Hunter
    edited May 2014
    I refuse to stack insane amount of defensive stats and use a pure defensive build, just to stay alive.
    why shouldn't I be able to sustain myself just by my heals? Every other class use specific mechanics to survive. Heal is our mechanic.

    - each and every class must build defensively for PvP... if you want to have fun and not be in the spawn all time
    - your class mechanic(s) are not just heals, but also damage mitigation and prevention
    - if you think a good tanky cleric is not contributing to the party, you're extremely wrong. Good DCs in this game can drive you crazy, each time you think you killed somebody in the node that you were contesting, their DC comes and they are back to full HP in less than 10 seconds. Then you need to switch to DC only to find they are hardly an easy prey and they can bore you to death by stalling and taking you out.

    So please don't say the DC mechanics are not effective. You just need to make use of what you have, not deny yourself parts of the class cause you don't feel like using them.
  • psychaos999psychaos999 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2014
    - each and every class must build defensively for PvP... if you want to have fun and not be in the spawn all time
    - your class mechanic(s) are not just heals, but also damage mitigation and prevention
    - if you think a good tanky cleric is not contributing to the party, you're extremely wrong. Good DCs in this game can drive you crazy, each time you think you killed somebody in the node that you were contesting, their DC comes and they are back to full HP in less than 10 seconds. Then you need to switch to DC only to find they are hardly an easy prey and they can bore you to death by stalling and taking you out.

    So please don't say the DC mechanics are not effective. You just need to make use of what you have, not deny yourself parts of the class cause you don't feel like using them.

    You aren't a dc, are you? If you stack defensive, and use a defensive build, you'll have little heals. You won't bring a player from almost death to full health in 10 second, let alone if is taking the beating. You just run around nodes healing in the hundreds of hp, trying to time your dodges.
    Stacking deflection is not part of the class mechanics. Everybody can do it. Rolling dex and con is not part of the mechanics. You are building an immortal dc, but you are gimping your heals to hell. And like I said, I want to heal. I don't want to kill you, I'm not specced for that. I just want to stall you with my heals, heals that I will use to save my teammates, unlike your tanky dc. He is busy casting divine SB, healing his teammates for less then 1000hp every 9 seconds.

    Just my 2p

    PS I'm here from open beta. I'm a paying customer (even too much I should add). I have every right to ask for changes to my class that in my opinion will make it better. You are just suggesting to cope with what I have and use workarounds.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited May 2014
    @psychaos999

    Yes, I'm full defensive built DC. I leveled another DC a month ago, halfling, max dex/con, defense deflect hp regen stacking etc. I'm not saying everything is fine. If clerics were fine, I'd never abandoned my healing DC. After tenacity update I can't heal nor survive as a heal specced DC. So I rolled a new one going defensive as much as possible. But even tho I can no longer stall as effective due to FF, AS and Moon Touched nerf. I hate the fact that I have to build full defensive just to get a chance to do anything. All kills I'm getting come from attacking a running enemy with atwills that has 5k GS. I feel your pain, but it's the only thing I can say.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • jazzfongjazzfong Member Posts: 1,079 Arc User
    edited May 2014
    I feel halfling tanks healing although not as superior as the other 26 wis pve faithful cleric, we still can heal or even outheal the others in pvp. From my experience of playing 8 clerics where 6 of them is low to mid tier pvp clerics, most of the time we will suffer from overhealing, which means at least 25% of our heals is wasted (Astral Shield with no one damaged inside etc). Halfling pvp clerics can heal for a longer time as we won't be killed so fast, and can guarantee our allies to survive well when we are still alive. Since our single healing spell heal lesser, why not we increase our healing frequency and healing duration? For example, you have 25% higher healing than me but are more squishy than me, you cast a spell to heal 1250 hp and die immediately afterwards; I heal for 1000 hp only per cast but i am not dead after i heal, i can heal you again before i am dead, so that is 2000 hp output, you also absorb more damage for your allies in the meantime. In addition, MH set passively boost your healing output when you have high hp stat, while profounds boost your divine generation so you can spam more Divine HW (higher healing frequency).

    To sum up, going defensive build isn't mean that you cant heal very well, you do single healing lesser, but your healing duration and frequency is higher than the other pve cleric. Look in the positive way and rebuild your cleric will do, and don't underestimate HW healing in pvp, that is 40% or more of my healing output in pvp.
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